Monitor.cs :  » 2.6.4-mono-.net-core » System.Threading » System » Threading » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Threading 
System.Threading » System » Threading » Monitor.cs
//
// System.Threading.Monitor.cs
//
// Author:
//   Dick Porter (dick@ximian.com)
//
// (C) Ximian, Inc.  http://www.ximian.com
//

//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Runtime.CompilerServices;
using System.Runtime.Remoting.Contexts;
using System.Runtime.ConstrainedExecution;
using System.Runtime.InteropServices;

namespace System.Threading{
  [ComVisible (true)]
  public static class Monitor
  {
    // Grabs the mutex on object 'obj', with a maximum
    // wait time 'ms' but doesn't block - if it can't get
    // the lock it returns false, true if it can
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    private extern static bool Monitor_try_enter(object obj, int ms);

    // Enter/Exit are implemented directly as icalls for performance reasons

    // Acquires the mutex on object 'obj'
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    public extern static void Enter(object obj);

    // Releases the mutex on object 'obj'
    [ReliabilityContractAttribute (Consistency.WillNotCorruptState, Cer.Success)]
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    public extern static void Exit(object obj);

    // Signals one of potentially many objects waiting on
    // object 'obj'
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    private extern static void Monitor_pulse(object obj);

    // Checks whether object 'obj' is currently synchronised
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    private extern static bool Monitor_test_synchronised(object obj);

    public static void Pulse(object obj) {
      if(obj==null) {
        throw new ArgumentNullException("obj");
      }
      if(Monitor_test_synchronised(obj)==false) {
        throw new SynchronizationLockException("Object is not synchronized");
      }

      Monitor_pulse(obj);
    }

    // Signals all of potentially many objects waiting on
    // object 'obj'
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    private extern static void Monitor_pulse_all(object obj);

    public static void PulseAll(object obj) {
      if(obj==null) {
        throw new ArgumentNullException("obj");
      }
      if(Monitor_test_synchronised(obj)==false) {
        throw new SynchronizationLockException("Object is not synchronized");
      }

      Monitor_pulse_all(obj);
    }

    public static bool TryEnter (object obj)
    {
      return TryEnter (obj, 0);
    }

    public static bool TryEnter (object obj, int millisecondsTimeout)
    {
      if (obj == null)
        throw new ArgumentNullException ("obj");

      if (millisecondsTimeout == Timeout.Infinite) {
        Enter (obj);
        return true;
      }

      if (millisecondsTimeout < 0)
        throw new ArgumentException ("negative value for millisecondsTimeout", "millisecondsTimeout");
      
      return Monitor_try_enter (obj, millisecondsTimeout);
    }

    public static bool TryEnter (object obj, TimeSpan timeout)
    {
      long ms = (long) timeout.TotalMilliseconds;
      if (ms < Timeout.Infinite || ms > Int32.MaxValue)
        throw new ArgumentOutOfRangeException ("timeout", "timeout out of range");
      
      return TryEnter (obj, (int) ms);
    }

    // Waits for a signal on object 'obj' with maximum
    // wait time 'ms'. Returns true if the object was
    // signalled, false if it timed out
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    private extern static bool Monitor_wait(object obj, int ms);

    public static bool Wait (object obj)
    {
      return Wait (obj, Timeout.Infinite);
    }

    public static bool Wait (object obj, int millisecondsTimeout)
    {
      if (obj == null)
        throw new ArgumentNullException ("obj");

      if (millisecondsTimeout < Timeout.Infinite)
        throw new ArgumentOutOfRangeException ("millisecondsTimeout", "timeout out of range");

      if (!Monitor_test_synchronised (obj))
        throw new SynchronizationLockException ("Object is not synchronized");

      return Monitor_wait (obj, millisecondsTimeout);
    }

    public static bool Wait (object obj, TimeSpan timeout)
    {
      long ms = (long) timeout.TotalMilliseconds;
      if (ms < Timeout.Infinite || ms > Int32.MaxValue)
        throw new ArgumentOutOfRangeException ("timeout", "timeout out of range");

      return Wait (obj, (int) ms);
    }

    public static bool Wait(object obj, int millisecondsTimeout, bool exitContext) {
      try {
        if (exitContext) SynchronizationAttribute.ExitContext ();
        return Wait (obj, millisecondsTimeout);
      }
      finally {
        if (exitContext) SynchronizationAttribute.EnterContext ();
      }
    }

    public static bool Wait(object obj, TimeSpan timeout, bool exitContext) {
      try {
        if (exitContext) SynchronizationAttribute.ExitContext ();
        return Wait (obj, timeout);
      }
      finally {
        if (exitContext) SynchronizationAttribute.EnterContext ();
      }
    }

#if NET_4_0 || MOONLIGHT
    public static void Enter (object obj, ref bool lockTaken)
    {
      if (obj == null)
        throw new ArgumentNullException ("obj");
      if (lockTaken)
        throw new ArgumentException ("lockTaken");

      Enter (obj);
      // if Enter throws then lockTaken will be false
      lockTaken = true;
    }
#endif
  }
}
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