ReaderWriterLockSlim.cs :  » 2.6.4-mono-.net-core » System.Threading » System » Threading » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Threading 
System.Threading » System » Threading » ReaderWriterLockSlim.cs
//
// System.Threading.ReaderWriterLockSlim.cs
//
// Authors:
//   Miguel de Icaza (miguel@novell.com) 
//   Dick Porter (dick@ximian.com)
//   Jackson Harper (jackson@ximian.com)
//   Lluis Sanchez Gual (lluis@ximian.com)
//   Marek Safar (marek.safar@gmail.com)
//
// Copyright 2004-2008 Novell, Inc (http://www.novell.com)
// Copyright 2003, Ximian, Inc.
//
// NoRecursion code based on the blog post from Vance Morrison:
//   http://blogs.msdn.com/vancem/archive/2006/03/28/563180.aspx
//
// Recursion code based on Mono's implementation of ReaderWriterLock.
// 
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Collections;
using System.Collections.Generic;
using System.Security.Permissions;
using System.Diagnostics;
using System.Threading;

namespace System.Threading{

  //
  // This implementation is based on the light-weight
  // Reader/Writer lock sample from Vance Morrison's blog:
  //
  // http://blogs.msdn.com/vancem/archive/2006/03/28/563180.aspx
  //
  // And in Mono's ReaderWriterLock
  //
  [HostProtectionAttribute(SecurityAction.LinkDemand, MayLeakOnAbort = true)]
  [HostProtectionAttribute(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)]
  class ReaderWriterLockSlim : IDisposable
  {
    sealed class LockDetails
    {
      public int ThreadId;
      public int ReadLocks;
    }

    // Are we on a multiprocessor?
    static readonly bool smp;
    
    // Lock specifiation for myLock:  This lock protects exactly the local fields associted
    // instance of MyReaderWriterLock.  It does NOT protect the memory associted with the
    // the events that hang off this lock (eg writeEvent, readEvent upgradeEvent).
    int myLock;

    // Who owns the lock owners > 0 => readers
    // owners = -1 means there is one writer, Owners must be >= -1.  
    int owners;
    Thread upgradable_thread;
    Thread write_thread;
    
    // These variables allow use to avoid Setting events (which is expensive) if we don't have to. 
    uint numWriteWaiters;        // maximum number of threads that can be doing a WaitOne on the writeEvent 
    uint numReadWaiters;         // maximum number of threads that can be doing a WaitOne on the readEvent
    uint numUpgradeWaiters;      // maximum number of threads that can be doing a WaitOne on the upgradeEvent (at most 1). 
    
    // conditions we wait on. 
    EventWaitHandle writeEvent;    // threads waiting to aquire a write lock go here.
    EventWaitHandle readEvent;     // threads waiting to aquire a read lock go here (will be released in bulk)
    EventWaitHandle upgradeEvent;  // thread waiting to upgrade a read lock to a write lock go here (at most one)

    //int lock_owner;

    // Only set if we are a recursive lock
    //Dictionary<int,int> reader_locks;

    readonly LockRecursionPolicy recursionPolicy;
    LockDetails[] read_locks = new LockDetails [8];
    
    static ReaderWriterLockSlim ()
    {
      smp = Environment.ProcessorCount > 1;
    }
    
    public ReaderWriterLockSlim ()
    {
      // NoRecursion (0) is the default value
    }

    public ReaderWriterLockSlim (LockRecursionPolicy recursionPolicy)
    {
      this.recursionPolicy = recursionPolicy;
      
      if (recursionPolicy != LockRecursionPolicy.NoRecursion){
        //reader_locks = new Dictionary<int,int> ();
        throw new NotImplementedException ("recursionPolicy != NoRecursion not currently implemented");
      }
    }

    public void EnterReadLock ()
    {
      TryEnterReadLock (-1);
    }

    public bool TryEnterReadLock (int millisecondsTimeout)
    {
      if (millisecondsTimeout < Timeout.Infinite)
        throw new ArgumentOutOfRangeException ("millisecondsTimeout");
      
      if (read_locks == null)
        throw new ObjectDisposedException (null);

      if (Thread.CurrentThread == write_thread)
        throw new LockRecursionException ("Read lock cannot be acquired while write lock is held");

      EnterMyLock ();

      LockDetails ld = GetReadLockDetails (Thread.CurrentThread.ManagedThreadId, true);
      if (ld.ReadLocks != 0) {
        ExitMyLock ();
        throw new LockRecursionException ("Recursive read lock can only be aquired in SupportsRecursion mode");
      }
      ++ld.ReadLocks;
      
      while (true){
        // Easy case, no contention
        // owners >= 0 means there might be readers (but no writer)
        if (owners >= 0 && numWriteWaiters == 0){
          owners++;
          break;
        }
        
        // If the request is to probe.
        if (millisecondsTimeout == 0){
          ExitMyLock ();
          return false;
        }

        // We need to wait.  Mark that we have waiters and wait.  
        if (readEvent == null) {
          LazyCreateEvent (ref readEvent, false);
          // since we left the lock, start over. 
          continue;
        }

        if (!WaitOnEvent (readEvent, ref numReadWaiters, millisecondsTimeout))
          return false;
      }
      ExitMyLock ();
      
      return true;
    }

    public bool TryEnterReadLock (TimeSpan timeout)
    {
      return TryEnterReadLock (CheckTimeout (timeout));
    }

    //
    // TODO: What to do if we are releasing a ReadLock and we do not own it?
    //
    public void ExitReadLock ()
    {
      EnterMyLock ();

      if (owners < 1) {
        ExitMyLock ();
        throw new SynchronizationLockException ("Releasing lock and no read lock taken");
      }

      --owners;
      --GetReadLockDetails (Thread.CurrentThread.ManagedThreadId, false).ReadLocks;

      ExitAndWakeUpAppropriateWaiters ();
    }

    public void EnterWriteLock ()
    {
      TryEnterWriteLock (-1);
    }
    
    public bool TryEnterWriteLock (int millisecondsTimeout)
    {
      if (millisecondsTimeout < Timeout.Infinite)
        throw new ArgumentOutOfRangeException ("millisecondsTimeout");

      if (read_locks == null)
        throw new ObjectDisposedException (null);

      if (IsWriteLockHeld)
        throw new LockRecursionException ();

      EnterMyLock ();

      LockDetails ld = GetReadLockDetails (Thread.CurrentThread.ManagedThreadId, false);
      if (ld != null && ld.ReadLocks > 0) {
        ExitMyLock ();
        throw new LockRecursionException ("Write lock cannot be acquired while read lock is held");
      }

      while (true){
        // There is no contention, we are done
        if (owners == 0){
          // Indicate that we have a writer
          owners = -1;
          write_thread = Thread.CurrentThread;
          break;
        }

        // If we are the thread that took the Upgradable read lock
        if (owners == 1 && upgradable_thread == Thread.CurrentThread){
          owners = -1;
          write_thread = Thread.CurrentThread;
          break;
        }

        // If the request is to probe.
        if (millisecondsTimeout == 0){
          ExitMyLock ();
          return false;
        }

        // We need to wait, figure out what kind of waiting.
        
        if (upgradable_thread == Thread.CurrentThread){
          // We are the upgradable thread, register our interest.
          
          if (upgradeEvent == null){
            LazyCreateEvent (ref upgradeEvent, false);

            // since we left the lock, start over.
            continue;
          }

          if (numUpgradeWaiters > 0){
            ExitMyLock ();
            throw new ApplicationException ("Upgrading lock to writer lock already in process, deadlock");
          }
          
          if (!WaitOnEvent (upgradeEvent, ref numUpgradeWaiters, millisecondsTimeout))
            return false;
        } else {
          if (writeEvent == null){
            LazyCreateEvent (ref writeEvent, true);

            // since we left the lock, retry
            continue;
          }
          if (!WaitOnEvent (writeEvent, ref numWriteWaiters, millisecondsTimeout))
            return false;
        }
      }

      Debug.Assert (owners == -1, "Owners is not -1");
      ExitMyLock ();
      return true;
    }

    public bool TryEnterWriteLock (TimeSpan timeout)
    {
      return TryEnterWriteLock (CheckTimeout (timeout));
    }

    public void ExitWriteLock ()
    {
      EnterMyLock ();

      if (owners != -1) {
        ExitMyLock ();
        throw new SynchronizationLockException ("Calling ExitWriterLock when no write lock is held");
      }

      //Debug.Assert (numUpgradeWaiters > 0);
      write_thread = upgradable_thread = null;
      owners = 0;
      ExitAndWakeUpAppropriateWaiters ();
    }

    public void EnterUpgradeableReadLock ()
    {
      TryEnterUpgradeableReadLock (-1);
    }

    //
    // Taking the Upgradable read lock is like taking a read lock
    // but we limit it to a single upgradable at a time.
    //
    public bool TryEnterUpgradeableReadLock (int millisecondsTimeout)
    {
      if (millisecondsTimeout < Timeout.Infinite)
        throw new ArgumentOutOfRangeException ("millisecondsTimeout");

      if (read_locks == null)
        throw new ObjectDisposedException (null);

      if (IsUpgradeableReadLockHeld)
        throw new LockRecursionException ();

      if (IsWriteLockHeld)
        throw new LockRecursionException ();

      EnterMyLock ();
      while (true){
        if (owners == 0 && numWriteWaiters == 0 && upgradable_thread == null){
          owners++;
          upgradable_thread = Thread.CurrentThread;
          break;
        }

        // If the request is to probe
        if (millisecondsTimeout == 0){
          ExitMyLock ();
          return false;
        }

        if (readEvent == null){
          LazyCreateEvent (ref readEvent, false);
          // since we left the lock, start over.
          continue;
        }

        if (!WaitOnEvent (readEvent, ref numReadWaiters, millisecondsTimeout))
          return false;
      }

      ExitMyLock ();
      return true;
    }

    public bool TryEnterUpgradeableReadLock (TimeSpan timeout)
    {
      return TryEnterUpgradeableReadLock (CheckTimeout (timeout));
    }
         
    public void ExitUpgradeableReadLock ()
    {
      EnterMyLock ();
      Debug.Assert (owners > 0, "Releasing an upgradable lock, but there was no reader!");
      --owners;
      upgradable_thread = null;
      ExitAndWakeUpAppropriateWaiters ();
    }

    public void Dispose ()
    {
      read_locks = null;
    }

    public bool IsReadLockHeld {
      get { return RecursiveReadCount != 0; }
    }
    
    public bool IsWriteLockHeld {
      get { return RecursiveWriteCount != 0; }
    }
    
    public bool IsUpgradeableReadLockHeld {
      get { return RecursiveUpgradeCount != 0; }
    }

    public int CurrentReadCount {
      get { return owners & 0xFFFFFFF; }
    }
    
    public int RecursiveReadCount {
      get {
        EnterMyLock ();
        LockDetails ld = GetReadLockDetails (Thread.CurrentThread.ManagedThreadId, false);
        int count = ld == null ? 0 : ld.ReadLocks;
        ExitMyLock ();
        return count;
      }
    }

    public int RecursiveUpgradeCount {
      get { return upgradable_thread == Thread.CurrentThread ? 1 : 0; }
    }

    public int RecursiveWriteCount {
      get { return write_thread == Thread.CurrentThread ? 1 : 0; }
    }

    public int WaitingReadCount {
      get { return (int) numReadWaiters; }
    }

    public int WaitingUpgradeCount {
      get { return (int) numUpgradeWaiters; }
    }

    public int WaitingWriteCount {
      get { return (int) numWriteWaiters; }
    }

    public LockRecursionPolicy RecursionPolicy {
      get { return recursionPolicy; }
    }
    
#region Private methods
    void EnterMyLock ()
    {
      if (Interlocked.CompareExchange(ref myLock, 1, 0) != 0)
        EnterMyLockSpin ();
    }

    void EnterMyLockSpin ()
    {

      for (int i = 0; ;i++) {
        if (i < 3 && smp)
          Thread.SpinWait (20);    // Wait a few dozen instructions to let another processor release lock. 
        else 
          Thread.Sleep (0);        // Give up my quantum.  

        if (Interlocked.CompareExchange(ref myLock, 1, 0) == 0)
          return;
      }
    }

    void ExitMyLock()
    {
      Debug.Assert (myLock != 0, "Exiting spin lock that is not held");
      myLock = 0;
    }

    bool MyLockHeld { get { return myLock != 0; } }

    /// <summary>
    /// Determines the appropriate events to set, leaves the locks, and sets the events. 
    /// </summary>
    private void ExitAndWakeUpAppropriateWaiters()
    {
      Debug.Assert (MyLockHeld);

      // First a writing thread waiting on being upgraded
      if (owners == 1 && numUpgradeWaiters != 0){
        // Exit before signaling to improve efficiency (wakee will need the lock)
        ExitMyLock ();
        // release all upgraders (however there can be at most one). 
        upgradeEvent.Set ();
        //
        // TODO: What does the following comment mean?
        // two threads upgrading is a guarenteed deadlock, so we throw in that case. 
      } else if (owners == 0 && numWriteWaiters > 0) {
        // Exit before signaling to improve efficiency (wakee will need the lock)
        ExitMyLock ();
        // release one writer. 
        writeEvent.Set ();
      }
      else if (owners >= 0 && numReadWaiters != 0) {
        // Exit before signaling to improve efficiency (wakee will need the lock)
        ExitMyLock ();
        // release all readers.
        readEvent.Set();
      } else
        ExitMyLock();
    }

    /// <summary>
    /// A routine for lazily creating a event outside the lock (so if errors
    /// happen they are outside the lock and that we don't do much work
    /// while holding a spin lock).  If all goes well, reenter the lock and
    /// set 'waitEvent' 
    /// </summary>
    void LazyCreateEvent(ref EventWaitHandle waitEvent, bool makeAutoResetEvent)
    {
      Debug.Assert (MyLockHeld);
      Debug.Assert (waitEvent == null);
      
      ExitMyLock ();
      EventWaitHandle newEvent;
      if (makeAutoResetEvent) 
        newEvent = new AutoResetEvent (false);
      else 
        newEvent = new ManualResetEvent (false);

      EnterMyLock ();

      // maybe someone snuck in. 
      if (waitEvent == null)
        waitEvent = newEvent;
    }

    /// <summary>
    /// Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.  
    /// Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
    /// </summary>
    bool WaitOnEvent (EventWaitHandle waitEvent, ref uint numWaiters, int millisecondsTimeout)
    {
      Debug.Assert (MyLockHeld);

      waitEvent.Reset ();
      numWaiters++;

      bool waitSuccessful = false;

      // Do the wait outside of any lock 
      ExitMyLock();      
      try {
        waitSuccessful = waitEvent.WaitOne (millisecondsTimeout, false);
      } finally {
        EnterMyLock ();
        --numWaiters;
        if (!waitSuccessful)
          ExitMyLock ();
      }
      return waitSuccessful;
    }
    
    static int CheckTimeout (TimeSpan timeout)
    {
      try {
        return checked((int) timeout.TotalMilliseconds);
      } catch (System.OverflowException) {
        throw new ArgumentOutOfRangeException ("timeout");        
      }
    }

    LockDetails GetReadLockDetails (int threadId, bool create)
    {
      int i;
      LockDetails ld;
      for (i = 0; i < read_locks.Length; ++i) {
        ld = read_locks [i];
        if (ld == null)
          break;

        if (ld.ThreadId == threadId)
          return ld;
      }

      if (!create)
        return null;

      if (i == read_locks.Length)
        Array.Resize (ref read_locks, read_locks.Length * 2);
        
      ld = read_locks [i] = new LockDetails ();
      ld.ThreadId = threadId;
      return ld;
    }
#endregion
  }
}
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