WaitHandle.cs :  » 2.6.4-mono-.net-core » System.Threading » System » Threading » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Threading 
System.Threading » System » Threading » WaitHandle.cs
//
// System.Threading.WaitHandle.cs
//
// Author:
//   Dick Porter (dick@ximian.com)
//   Gonzalo Paniagua Javier (gonzalo@ximian.com
//
// (C) 2002,2003 Ximian, Inc.  (http://www.ximian.com)
// Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Remoting.Contexts;
using System.Security.Permissions;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
using System.Runtime.ConstrainedExecution;

namespace System.Threading{
  [ComVisible (true)]
  public abstract class WaitHandle : MarshalByRefObject, IDisposable
  {
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    private static extern bool WaitAll_internal(WaitHandle[] handles, int ms, bool exitContext);
    
    static void CheckArray (WaitHandle [] handles, bool waitAll)
    {
      if (handles == null)
        throw new ArgumentNullException ("waitHandles");

      int length = handles.Length;
      if (length > 64)
        throw new NotSupportedException ("Too many handles");

      if (handles.Length == 0) {
        // MS throws different exceptions from the different methods.
        if (waitAll)
          throw new ArgumentNullException ("waitHandles");
        else
          throw new ArgumentException ();
      }

#if false
      //
      // Although we should thrown an exception if this is an STA thread,
      // Mono does not know anything about STA threads, and just makes
      // things like Paint.NET not even possible to work.
      //
      // See bug #78455 for the bug this is supposed to fix. 
      // 
      if (waitAll && length > 1 && IsSTAThread)
        throw new NotSupportedException ("WaitAll for multiple handles is not allowed on an STA thread.");
#endif
      foreach (WaitHandle w in handles) {
        if (w == null)
          throw new ArgumentNullException ("waitHandles", "null handle");

        if (w.safe_wait_handle == null)
          throw new ArgumentException ("null element found", "waitHandle");

      }
    }
#if false
    // usage of property is commented - see above
    static bool IsSTAThread {
      get {
        bool isSTA = Thread.CurrentThread.ApartmentState ==
          ApartmentState.STA;

        // FIXME: remove this check after Thread.ApartmentState
        // has been properly implemented.
        if (!isSTA) {
          Assembly asm = Assembly.GetEntryAssembly ();
          if (asm != null)
            isSTA = asm.EntryPoint.GetCustomAttributes (typeof (STAThreadAttribute), false).Length > 0;
        }

        return isSTA;
      }
    }
#endif
    public static bool WaitAll(WaitHandle[] waitHandles)
    {
      CheckArray (waitHandles, true);
      return(WaitAll_internal(waitHandles, Timeout.Infinite, false));
    }

    public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
    {
      CheckArray (waitHandles, true);
      // check negative - except for -1 (which is Timeout.Infinite)
      if (millisecondsTimeout < Timeout.Infinite)
        throw new ArgumentOutOfRangeException ("millisecondsTimeout");

      try {
        if (exitContext) SynchronizationAttribute.ExitContext ();
        return(WaitAll_internal(waitHandles, millisecondsTimeout, false));
      }
      finally {
        if (exitContext) SynchronizationAttribute.EnterContext ();
      }
    }

    public static bool WaitAll(WaitHandle[] waitHandles,
             TimeSpan timeout,
             bool exitContext)
    {
      CheckArray (waitHandles, true);
      long ms = (long) timeout.TotalMilliseconds;
      
      if (ms < -1 || ms > Int32.MaxValue)
        throw new ArgumentOutOfRangeException ("timeout");

      try {
        if (exitContext) SynchronizationAttribute.ExitContext ();
        return (WaitAll_internal (waitHandles, (int) ms, exitContext));
      }
      finally {
        if (exitContext) SynchronizationAttribute.EnterContext ();
      }
    }

    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    private static extern int WaitAny_internal(WaitHandle[] handles, int ms, bool exitContext);

    // LAMESPEC: Doesn't specify how to signal failures
    [ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
    public static int WaitAny(WaitHandle[] waitHandles)
    {
      CheckArray (waitHandles, false);
      return(WaitAny_internal(waitHandles, Timeout.Infinite, false));
    }

    [ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
    public static int WaitAny(WaitHandle[] waitHandles,
            int millisecondsTimeout,
            bool exitContext)
    {
      CheckArray (waitHandles, false);
      // check negative - except for -1 (which is Timeout.Infinite)
      if (millisecondsTimeout < Timeout.Infinite)
        throw new ArgumentOutOfRangeException ("millisecondsTimeout");

      try {
        if (exitContext) SynchronizationAttribute.ExitContext ();
        return(WaitAny_internal(waitHandles, millisecondsTimeout, exitContext));
      }
      finally {
        if (exitContext) SynchronizationAttribute.EnterContext ();
      }
    }

    [ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
    public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout)
    {
      return WaitAny (waitHandles, timeout, false);
    }

    [ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
    public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)
    {
      return WaitAny (waitHandles, millisecondsTimeout, false);
    }

    [ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
    public static int WaitAny(WaitHandle[] waitHandles,
            TimeSpan timeout, bool exitContext)
    {
      CheckArray (waitHandles, false);
      long ms = (long) timeout.TotalMilliseconds;
      
      if (ms < -1 || ms > Int32.MaxValue)
        throw new ArgumentOutOfRangeException ("timeout");

      try {
        if (exitContext) SynchronizationAttribute.ExitContext ();
        return (WaitAny_internal(waitHandles, (int) ms, exitContext));
      }
      finally {
        if (exitContext) SynchronizationAttribute.EnterContext ();
      }
    }

    protected WaitHandle()
    {
      // FIXME
    }

    public virtual void Close() {
      Dispose(true);
      GC.SuppressFinalize (this);
    }

#if NET_4_0
    public void Dispose ()
    {
      Close ();
    }
#endif

    public const int WaitTimeout = 258;

    //
    // In 2.0 we use SafeWaitHandles instead of IntPtrs
    //
    SafeWaitHandle safe_wait_handle;

    [Obsolete ("In the profiles > 2.x, use SafeHandle instead of Handle")]
    public virtual IntPtr Handle {
      get {
        return safe_wait_handle.DangerousGetHandle ();
      }

      [SecurityPermission (SecurityAction.LinkDemand, UnmanagedCode = true)]
      [SecurityPermission (SecurityAction.InheritanceDemand, UnmanagedCode = true)]
      set {
        if (value == InvalidHandle)
          safe_wait_handle = new SafeWaitHandle (InvalidHandle, false);
        else
          safe_wait_handle = new SafeWaitHandle (value, true);
      }
    }
    
    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    private extern bool WaitOne_internal(IntPtr handle, int ms, bool exitContext);

    protected virtual void Dispose (bool explicitDisposing)
    {
      if (!disposed){
        disposed = true;

        //
        // This is only the case if the handle was never properly initialized
        // most likely a bug in the derived class
        //
        if (safe_wait_handle == null)
          return;

        lock (this){
          if (safe_wait_handle != null)
            safe_wait_handle.Dispose ();
        }
      }
    }

    public SafeWaitHandle SafeWaitHandle {
      [ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
      get {
        return safe_wait_handle;
      }

      [ReliabilityContract (Consistency.WillNotCorruptState, Cer.Success)]
      set {
        if (value == null)
          safe_wait_handle = new SafeWaitHandle (InvalidHandle, false);
        else
          safe_wait_handle = value;
      }
    }

    public static bool SignalAndWait (WaitHandle toSignal,
              WaitHandle toWaitOn)
    {
      return SignalAndWait (toSignal, toWaitOn, -1, false);
    }
    
    public static bool SignalAndWait (WaitHandle toSignal,
              WaitHandle toWaitOn,
              int millisecondsTimeout,
              bool exitContext)
    {
      if (toSignal == null)
        throw new ArgumentNullException ("toSignal");
      if (toWaitOn == null)
        throw new ArgumentNullException ("toWaitOn");

      if (millisecondsTimeout < -1)
        throw new ArgumentOutOfRangeException ("millisecondsTimeout");

      return SignalAndWait_Internal (toSignal.Handle, toWaitOn.Handle, millisecondsTimeout, exitContext);
    }
    
    public static bool SignalAndWait (WaitHandle toSignal,
              WaitHandle toWaitOn,
              TimeSpan timeout,
              bool exitContext)
    {
      double ms = timeout.TotalMilliseconds;
      if (ms > Int32.MaxValue)
        throw new ArgumentOutOfRangeException ("timeout");

      return SignalAndWait (toSignal, toWaitOn, Convert.ToInt32 (ms), false);
    }

    [MethodImplAttribute(MethodImplOptions.InternalCall)]
    static extern bool SignalAndWait_Internal (IntPtr toSignal, IntPtr toWaitOn, int ms, bool exitContext);

    public virtual bool WaitOne()
    {
      CheckDisposed ();
      bool release = false;
      try {
        safe_wait_handle.DangerousAddRef (ref release);
        return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), Timeout.Infinite, false));
      } finally {
        if (release)
          safe_wait_handle.DangerousRelease ();
      }
    }

    public virtual bool WaitOne(int millisecondsTimeout, bool exitContext)
    {
      CheckDisposed ();
      // check negative - except for -1 (which is Timeout.Infinite)
      if (millisecondsTimeout < Timeout.Infinite)
        throw new ArgumentOutOfRangeException ("millisecondsTimeout");

      bool release = false;
      try {
        if (exitContext)
          SynchronizationAttribute.ExitContext ();
        safe_wait_handle.DangerousAddRef (ref release);
        return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), millisecondsTimeout, exitContext));
      } finally {
        if (exitContext)
          SynchronizationAttribute.EnterContext ();
        if (release)
          safe_wait_handle.DangerousRelease ();
      }
    }

    public virtual bool WaitOne (int millisecondsTimeout)
    {
      return WaitOne (millisecondsTimeout, false);
    }

    public virtual bool WaitOne (TimeSpan timeout)
    {
      return WaitOne (timeout, false);
    }

    public virtual bool WaitOne(TimeSpan timeout, bool exitContext)
    {
      CheckDisposed ();
      long ms = (long) timeout.TotalMilliseconds;
      if (ms < -1 || ms > Int32.MaxValue)
        throw new ArgumentOutOfRangeException ("timeout");

      bool release = false;
      try {
        if (exitContext)
          SynchronizationAttribute.ExitContext ();
        safe_wait_handle.DangerousAddRef (ref release);
        return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), (int) ms, exitContext));
      }
      finally {
        if (exitContext)
          SynchronizationAttribute.EnterContext ();
        if (release)
          safe_wait_handle.DangerousRelease ();
      }
    }

    internal void CheckDisposed ()
    {
      if (disposed || safe_wait_handle == null)
        throw new ObjectDisposedException (GetType ().FullName);
    }

    public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout)
    {
      return WaitAll (waitHandles, millisecondsTimeout, false);
    }

    public static bool WaitAll(WaitHandle[] waitHandles, TimeSpan timeout)
    {
      return WaitAll (waitHandles, timeout, false);
    }
    
    protected static readonly IntPtr InvalidHandle = (IntPtr) (-1);
    bool disposed = false;

    void IDisposable.Dispose() {
      Dispose(true);
      // Take yourself off the Finalization queue
      GC.SuppressFinalize(this);
    }
    
    ~WaitHandle() {
      Dispose(false);
    }
  }
}
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