CheckBox.cs :  » 2.6.4-mono-.net-core » System.Windows.Forms » System » Windows » Forms » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows.Forms 
System.Windows.Forms » System » Windows » Forms » CheckBox.cs
//
// System.Windows.Forms.CheckBox.cs
//
// Author:
//   stubbed out by Jaak Simm (jaaksimm@firm.ee)
//   Dennis Hayes (dennish@Raytek.com)
//
// (C) Ximian, Inc., 2002
//

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Drawing;

namespace System.Windows.Forms{

  /// <summary>
  /// Represents a Windows check box.
  /// </summary>

  [MonoTODO]
  public class CheckBox : ButtonBase {

    // private fields
    Appearance      appearance;
    bool          autoCheck;
    ContentAlignment  checkAlign;
    bool          _checked;
    CheckState      checkState;
    bool          threeState;
    ContentAlignment  textAlign;
    Rectangle      textRect;
    Rectangle      checkRect;
    StringFormat    textFormat;
    int          checkMarkSize=13;    // Keep it configurable for accessability
    Graphics        canvasDC;
    Bitmap        canvasBmp;
    
    // --- Constructor ---
    public CheckBox() : base() 
    {

      appearance = Appearance.Normal;
      autoCheck = true;
      checkAlign = ContentAlignment.MiddleLeft;
      _checked = false;
      checkState = CheckState.Unchecked;
      threeState = false;

      canvasBmp = new Bitmap(ClientRectangle.Width, ClientRectangle.Height);
      canvasDC = Graphics.FromImage(canvasBmp);

      /* Set defaults for drawing text... */
      textAlign = ContentAlignment.MiddleLeft;
      textFormat = new StringFormat();
      textFormat.Alignment=StringAlignment.Near;
      textFormat.LineAlignment=StringAlignment.Center;
      textRect = ClientRectangle;
      textRect.X+=checkMarkSize;
      textRect.Width-=checkMarkSize;

      /* ... and for drawing our checkbox */
      checkRect.X=ClientRectangle.Left;
      checkRect.Y=(ClientRectangle.Bottom-ClientRectangle.Top)/2-checkMarkSize/2;
      checkRect.Width=checkMarkSize;
      checkRect.Height=checkMarkSize;

      SizeChanged+=new System.EventHandler(CheckboxSizeChanged);
      GotFocus+=new System.EventHandler(CheckboxUpdate);
      LostFocus+=new System.EventHandler(CheckboxUpdate);
      TextChanged+=new System.EventHandler(CheckboxUpdate);

      SubClassWndProc_ = true;
      SetStyle (ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
      callWinControlProcMask &= ~(CallWinControlProcMask.MOUSE_MESSAGES | CallWinControlProcMask.KEYBOARD_MESSAGES);
    }
    
    // --- CheckBox Properties ---
    public Appearance Appearance {
      get { return appearance; }
      set { appearance=value; }
    }
    
    public bool AutoCheck {
      get { return autoCheck; }
      set { autoCheck = value; }
    }
    
    public ContentAlignment CheckAlign {
      get { return checkAlign; }
      set {
        checkAlign=value;
        UpdateCheckbox();
      }
    }
    
    public bool Checked {
      get { return _checked; }
      set { 
        if( _checked != value) {
          CheckState = (value) ? CheckState.Checked : CheckState.Unchecked;
        }
      }
    }
    
    public CheckState CheckState {
      get { return checkState; }
      set { 
        if( checkState != value) {

          checkState = value; 
          bool oldChecked = _checked;

          if( checkState == CheckState.Unchecked) {
            _checked = false;
          }
          else {
            _checked = true;
          }

          if( oldChecked != _checked) { 
            OnCheckedChanged(new EventArgs());
          }

          OnCheckStateChanged(new EventArgs());
        }
      }
    }
    
    [MonoTODO]
    protected override CreateParams CreateParams {
      get {
        CreateParams createParams = base.CreateParams;
  
        createParams.ClassName = "BUTTON";

        createParams.Style = (int) (
          (int)WindowStyles.WS_CHILD | 
          (int)WindowStyles.WS_VISIBLE | 
          (int)ButtonStyles.BS_CHECKBOX |
          (int)ButtonStyles.BS_NOTIFY |
          (int)WindowStyles.WS_CLIPSIBLINGS |
          (int)WindowStyles.WS_CLIPCHILDREN |
          (int)WindowStyles.WS_TABSTOP |
          (int)SS_Static_Control_Types.SS_LEFT );

        if (autoCheck) {
          createParams.Style |= (int)ButtonStyles.BS_AUTOCHECKBOX;
        }

        /* We need this, we draw ourselves */
        createParams.Style |= (int) ButtonStyles.BS_OWNERDRAW;

        return createParams;
      }
    }
    
    [MonoTODO]
    protected override Size DefaultSize {
      get { return new Size(100,checkMarkSize); }
    }
    
    [MonoTODO]
    public override ContentAlignment TextAlign {
      get {
        return textAlign;
      }
      set {
        textAlign = value;
        UpdateCheckbox();
      }
    }
    
    public bool ThreeState {
      get {
        return threeState;
      }

      set {
        threeState = value;
      }
    }  
    
    // --- CheckBox methods ---

    protected override AccessibleObject CreateAccessibilityInstance() 
    {
      throw new NotImplementedException ();
    }
    
    
    // [event methods]
    [MonoTODO]
    protected virtual void OnAppearanceChanged(EventArgs e) 
    {
      if (AppearanceChanged != null) {
        AppearanceChanged(this, e);
      }
    }
    
    [MonoTODO]
    protected virtual void OnCheckedChanged(EventArgs e) 
    {
      //FIXME:
      if(CheckedChanged != null) {
        CheckedChanged( this, e);
      }
    }
    
    [MonoTODO]
    protected virtual void OnCheckStateChanged(EventArgs e) 
    {
      //FIXME:
      if(CheckStateChanged != null) {
        CheckStateChanged( this, e);
      }
    }
    
    [MonoTODO]
    protected override void OnClick(EventArgs e) 
    {
      CheckState = (CheckState)Win32.SendMessage(Handle, (int)ButtonMessages.BM_GETCHECK, 0, 0);
      base.OnClick(e);
    }
    
    [MonoTODO]
    protected override void OnHandleCreated(EventArgs e) 
    {
      //FIXME:
      base.OnHandleCreated(e);
      Win32.SendMessage(Handle, (int)ButtonMessages.BM_SETCHECK, (int)checkState, 0);
    }
    
//    protected override void OnMouseDown (MouseEventArgs e) 
//    {
//      base.OnMouseDown (e);
//    }
    
    [MonoTODO]
    protected override void OnMouseUp(MouseEventArgs mevent) 
    {
      if (ThreeState) {
        switch (CheckState) {
          case CheckState.Unchecked: {
            CheckState = CheckState.Checked;
            break;
          }

          case CheckState.Indeterminate: {
            CheckState = CheckState.Unchecked;
            break;
          }

          case CheckState.Checked: {
            CheckState = CheckState.Indeterminate;
            break;
          }
        }
      } else {
        Checked = Checked ? false : true;
      }
      CheckboxRedraw();
      Invalidate();
      base.OnMouseUp(mevent);
    }
    // end of [event methods]
    
    
    [MonoTODO]
    protected override bool ProcessMnemonic(char charCode) 
    {
      //FIXME:
      return base.ProcessMnemonic(charCode);
    }
    
    [MonoTODO]
    //FIXME: do a better tostring
    public override string ToString() 
    {
      if (Checked) {
        return "CheckBox" + " Checked";
      } else {
        return "CheckBox" +  " Unchecked";
      }
    }
    
    internal override void ButtonPaint (PaintEventArgs e) 
    {
      if (canvasBmp!=null) {
        e.Graphics.DrawImage(canvasBmp, e.ClipRectangle, e.ClipRectangle, GraphicsUnit.Pixel);
      }
    }
    
    /// --- CheckBox events ---
    public event EventHandler AppearanceChanged;
    public event EventHandler CheckedChanged;
    public event EventHandler CheckStateChanged;
    
    /// --- public class CheckBox.CheckBoxAccessibleObject : AccessibleObject ---
    /// the class is only used for .NET framework
    /// 
    public class CheckBoxAccessibleObject : AccessibleObject {
    }

    private void UpdateCheckbox() {
      /* Calculate the position of text and checkbox rectangle */
      if (appearance!=Appearance.Button) {
        switch(checkAlign) {
          case ContentAlignment.BottomCenter: {
            if (ClientRectangle.Height<checkMarkSize*2) {
              ClientSize=new Size(ClientRectangle.Width, checkMarkSize*2);
            }
            checkRect.X=(ClientRectangle.Right-ClientRectangle.Left)/2-checkMarkSize/2;
            checkRect.Y=ClientRectangle.Bottom-checkMarkSize;
            textRect.X=ClientRectangle.X;
            textRect.Width=ClientRectangle.Width;
            break;
          }

          case ContentAlignment.BottomLeft: {
            checkRect.X=ClientRectangle.Left;
            checkRect.Y=ClientRectangle.Bottom-checkMarkSize;
            textRect.X=ClientRectangle.X+checkMarkSize;
            textRect.Width=ClientRectangle.Width-checkMarkSize;
            break;
          }

          case ContentAlignment.BottomRight: {
            checkRect.X=ClientRectangle.Right-checkMarkSize;
            checkRect.Y=ClientRectangle.Bottom-checkMarkSize;
            textRect.X=ClientRectangle.X;
            textRect.Width=ClientRectangle.Width-checkMarkSize;
            break;
          }

          case ContentAlignment.MiddleCenter: {
            checkRect.X=(ClientRectangle.Right-ClientRectangle.Left)/2-checkMarkSize/2;
            checkRect.Y=(ClientRectangle.Bottom-ClientRectangle.Top)/2-checkMarkSize/2;
            textRect.X=ClientRectangle.X;
            textRect.Width=ClientRectangle.Width;
            break;
          }

          default:
          case ContentAlignment.MiddleLeft: {
            checkRect.X=ClientRectangle.Left;
            checkRect.Y=(ClientRectangle.Bottom-ClientRectangle.Top)/2-checkMarkSize/2;
            textRect.X=ClientRectangle.X+checkMarkSize;
            textRect.Width=ClientRectangle.Width-checkMarkSize;
            break;
          }

          case ContentAlignment.MiddleRight: {
            checkRect.X=ClientRectangle.Right-checkMarkSize;
            checkRect.Y=(ClientRectangle.Bottom-ClientRectangle.Top)/2-checkMarkSize/2;
            textRect.X=ClientRectangle.X;
            textRect.Width=ClientRectangle.Width-checkMarkSize;
            break;
          }

          case ContentAlignment.TopCenter: {
            if (ClientRectangle.Height<checkMarkSize*2) {
              ClientSize=new Size(ClientRectangle.Width, checkMarkSize*2);
            }
            checkRect.X=(ClientRectangle.Right-ClientRectangle.Left)/2-checkMarkSize/2;
            checkRect.Y=ClientRectangle.Top;
            textRect.X=ClientRectangle.X;
            textRect.Y=checkMarkSize;
            textRect.Width=ClientRectangle.Width;
            textRect.Height=ClientRectangle.Height-checkMarkSize;
            break;
          }

          case ContentAlignment.TopLeft: {
            checkRect.X=ClientRectangle.Left;
            checkRect.Y=ClientRectangle.Top;
            textRect.X=ClientRectangle.X+checkMarkSize;
            textRect.Width=ClientRectangle.Width-checkMarkSize;
            break;
          }

          case ContentAlignment.TopRight: {
            checkRect.X=ClientRectangle.Right-checkMarkSize;
            checkRect.Y=ClientRectangle.Top;
            textRect.X=ClientRectangle.X;
            textRect.Width=ClientRectangle.Width-checkMarkSize;
            break;
          }
        }
      } else {
        textRect.X=ClientRectangle.X;
        textRect.Width=ClientRectangle.Width;
      }

      /* Set the horizontal alignment of our text */
      switch(textAlign) {
        case ContentAlignment.BottomLeft:
        case ContentAlignment.MiddleLeft:
        case ContentAlignment.TopLeft: {
          textFormat.Alignment=StringAlignment.Near;
          break;
        }

        case ContentAlignment.BottomCenter:
        case ContentAlignment.MiddleCenter:
        case ContentAlignment.TopCenter: {
          textFormat.Alignment=StringAlignment.Center;
          break;
        }

        case ContentAlignment.BottomRight:
        case ContentAlignment.MiddleRight:
        case ContentAlignment.TopRight: {
          textFormat.Alignment=StringAlignment.Far;
          break;
        }
      }

      /* Set the vertical alignment of our text */
      switch(textAlign) {
        case ContentAlignment.TopLeft: 
        case ContentAlignment.TopCenter: 
        case ContentAlignment.TopRight: {
          textFormat.LineAlignment=StringAlignment.Near;
          break;
        }

        case ContentAlignment.BottomLeft:
        case ContentAlignment.BottomCenter:
        case ContentAlignment.BottomRight: {
          textFormat.LineAlignment=StringAlignment.Far;
          break;
        }

        case ContentAlignment.MiddleLeft:
        case ContentAlignment.MiddleCenter:
        case ContentAlignment.MiddleRight: {
          textFormat.LineAlignment=StringAlignment.Center;
          break;
        }
      }
      CheckboxRedraw();
      Invalidate();
    }

    private void CheckboxRedraw() {
      SolidBrush  sb;

      /* Build the image representing the control */

      if (canvasDC!=null) {
        canvasDC.Dispose();
      }
      if (canvasBmp!=null) {
        canvasBmp.Dispose();
      }

      if (ClientRectangle.Width<1 || ClientRectangle.Height<1) {
        return;
      }
      canvasBmp = new Bitmap(ClientRectangle.Width, ClientRectangle.Height);
      canvasDC = Graphics.FromImage(canvasBmp);

      sb=new SolidBrush(BackColor);
      canvasDC.FillRectangle(sb, ClientRectangle);
      sb.Dispose();

      ButtonState state = ButtonState.Normal;
      if (FlatStyle == FlatStyle.Flat) {
        state |= ButtonState.Flat;
      }
      
      if (Checked) {
        state |= ButtonState.Checked;
      }
      
      if (ThreeState && (CheckState == CheckState.Indeterminate)) {
        state |= ButtonState.ThreeState;
      }

      if (appearance!=Appearance.Button) {
        ControlPaint.DrawCheckBox(canvasDC, checkRect, state);
      } else {
        ControlPaint.DrawButton(canvasDC, textRect, state);
      }

      /* Place the text; to be compatible with Windows place it after the checkbox has been drawn */
      sb=new SolidBrush(base.foreColor);
      canvasDC.DrawString(Text, Font, sb, textRect, textFormat);
      sb.Dispose();

      if (Focused) {
        ControlPaint.DrawFocusRectangle(canvasDC, textRect);
      }
    }

    private void CheckboxUpdate(object sender, System.EventArgs e) {
      /* Force recalculation of text & checkbox rectangles */
      UpdateCheckbox();
    }

    private void CheckboxSizeChanged(object sender, System.EventArgs e)
    {
      /* Force recalculation of text & checkbox rectangles */
      textRect.Y=ClientRectangle.Y;
      textRect.Height=ClientRectangle.Height;
      UpdateCheckbox();
    }
  }


}
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