UISelectionService.cs :  » 2.6.4-mono-.net-core » System.Windows.Forms » System » Windows » Forms » Design » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows.Forms 
System.Windows.Forms » System » Windows » Forms » Design » UISelectionService.cs
//
// System.Windows.Forms.Design.UISelectionService
//
// Authors:
//    Ivan N. Zlatev (contact i-nZ.net)
//
// (C) 2007 Ivan N. Zlatev

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;

namespace System.Windows.Forms.Design{
  
  internal class UISelectionService : IUISelectionService
  {

    private IServiceProvider _serviceProvider;
    private DesignerTransaction _transaction;
    private ISelectionService _selectionService;

    public UISelectionService (IServiceProvider serviceProvider)
    {
      if (serviceProvider == null)
        throw new ArgumentNullException ("serviceProvider");

      _serviceProvider = serviceProvider;
      _transaction = null;

      _selectionService = serviceProvider.GetService (typeof (ISelectionService)) as ISelectionService;
      if (_selectionService == null) {
        IServiceContainer serviceContainer = serviceProvider.GetService (typeof (IServiceContainer)) as IServiceContainer;
        _selectionService = new SelectionService (serviceContainer);
        serviceContainer.AddService (typeof (ISelectionService), (ISelectionService) _selectionService);
      }

      _selectionService.SelectionChanged += new EventHandler (OnSelectionChanged);
    }

    private ISelectionService SelectionService {
      get { return _selectionService; }
    }

    private object GetService (Type service)
    {
      return _serviceProvider.GetService (service);
    }

    public bool SelectionInProgress {
      get { return _selecting;  }
    }
    
    public bool DragDropInProgress {
      get { return _dragging;  }
    }

    public bool ResizeInProgress{
      get { return _resizing; }
    }
     

    public bool SetCursor (int x, int y)
    {
      bool modified = false;
      // if moving mouse around - set cursor if mouse is hovering a selectionframes' grabhandles
      //
      SelectionFrame frame = GetSelectionFrameAt (x, y);
      if (frame != null && frame.HitTest (x, y) && frame.SetCursor (x, y))
        modified = true;

      return modified;
    }
    
    
    public void MouseDragBegin (Control container, int x, int y)
    {
      // * start resizing the selection frame
      // * start selecting
      //       
      SelectionFrame frame = GetSelectionFrameAt (x, y);
      
      if (frame != null && frame.HitTest (x, y)) {
        this.SelectionService.SetSelectedComponents (new IComponent[] { frame.Control });
        if (_transaction == null) {
          IDesignerHost host = this.GetService (typeof (IDesignerHost)) as IDesignerHost;
          _transaction = host.CreateTransaction ("Resize " + 
            (this.SelectionService.SelectionCount == 1 ? ((IComponent)this.SelectionService.PrimarySelection).Site.Name : "controls"));
        }
        this.ResizeBegin (x, y);
      }
      else {
        SelectionBegin (container, x, y);
      }        
    }
    
    public void MouseDragMove (int x, int y)
    {
      if (_selecting)
        SelectionContinue (x, y);
      else if (_resizing)
        ResizeContinue (x, y);
    }
    
    public void MouseDragEnd (bool cancel)
    {
      if (_selecting)
        SelectionEnd (cancel);
      else if (_resizing) {
        ResizeEnd (cancel);
        if (_transaction != null) {
          if (cancel)
            _transaction.Cancel ();
          else
            _transaction.Commit ();
          _transaction = null;
        }
      }

      if (Cursor.Current != Cursors.Default)
        Cursor.Current = Cursors.Default;
    }


#region Dragging
    private bool _dragging = false;
    private Point _prevMousePosition;
    private bool _firstMove = false;

    // container coordinates (primary selection's)
    //
    public void DragBegin ()
    {
      // Console.WriteLine ("DragBegin");
      if (_transaction == null) {
        IDesignerHost host = this.GetService (typeof (IDesignerHost)) as IDesignerHost;
        _transaction = host.CreateTransaction ("Move " + 
                       (this.SelectionService.SelectionCount == 1? ((IComponent)this.SelectionService.PrimarySelection).Site.Name : "controls"));
      }
      _dragging = true;
      _firstMove = true;
      if (this.SelectionService.PrimarySelection != null)
        ((Control)this.SelectionService.PrimarySelection).DoDragDrop (new ControlDataObject ((Control)this.SelectionService.PrimarySelection), DragDropEffects.All);
    }
    
    // container cordinates
    //
    public void DragOver (Control container, int x, int y)
    {
      // Console.WriteLine ("DragOver");
      if (_dragging) {
        if (_firstMove) {
          _prevMousePosition = new Point (x, y);
          _firstMove = false;
        }
        else {
          int dx = x - _prevMousePosition.X;
          int dy = y - _prevMousePosition.Y;
          MoveSelection (container, dx, dy);
          _prevMousePosition = new Point (x, y);

          // Repaint everything >_<
          //
          IDesignerHost host = this.GetService (typeof (IDesignerHost)) as IDesignerHost;
          if (host != null && host.RootComponent != null)
            ((Control)host.RootComponent).Refresh ();
          //container.Refresh ();
        }
      }
    }
    
    // container coordinates
    //
    public void DragDrop (bool cancel, Control container, int x, int y)
    {
      // Console.WriteLine ("UISelectionService.DragDrop: in " + container.Site.Name);
      if (_dragging) {
        int dx = x - _prevMousePosition.X;
        int dy = y - _prevMousePosition.Y;
      
        MoveSelection (container, dx, dy);
        _dragging = false;
        
        // Repaint everything
        //
        IDesignerHost host = this.GetService (typeof (IDesignerHost)) as IDesignerHost;
        if (host != null && host.RootComponent != null)
          ((Control)host.RootComponent).Refresh ();
        // Send mouse up message to the primary selection
        // Else for parentcontroldesigner there is no mouseup event and it doesn't set allow drop back to false
        //
        Native.SendMessage (((Control)this.SelectionService.PrimarySelection).Handle, Native.Msg.WM_LBUTTONUP, (IntPtr) 0, (IntPtr) 0);
        if (_transaction != null) {
          if (cancel)
            _transaction.Cancel ();
          else
            _transaction.Commit ();
          _transaction = null;
        }
      }
    }
    
    private void MoveSelection (Control container, int dx, int dy)
    {
      bool reparent = false;
      Control oldParent = null;
      
      if (((Control)this.SelectionService.PrimarySelection).Parent != container && !this.SelectionService.GetComponentSelected (container)) {
        reparent = true;
        oldParent = ((Control)this.SelectionService.PrimarySelection).Parent;
      }
      
      // FIXME: Should check selectionstyle per control to determine if it's locked...
      // if locked -> don't move
      //
      ICollection selection = this.SelectionService.GetSelectedComponents ();
      foreach (Component component in selection) {
        Control control = component as Control;
        if (reparent)
          TypeDescriptor.GetProperties (control)["Parent"].SetValue (control, container);

        PropertyDescriptor property = TypeDescriptor.GetProperties (control)["Location"];
        Point location = (Point) property.GetValue (control);
        location.X += dx;
        location.Y += dy;    
        property.SetValue (control, location);
      }
      
      if (reparent) {
        oldParent.Invalidate (false);
        oldParent.Update ();
      }
    }
#endregion


#region Selection

    private bool _selecting = false;
    private Control _selectionContainer = null;
    private Point _initialMousePosition;
    private Rectangle _selectionRectangle;
    // XXX
    private ArrayList _selectionFrames = new ArrayList ();


    public Rectangle SelectionBounds {
      get { return _selectionRectangle; }
    }
    
    // container coordinates
    //
    private void SelectionBegin (Control container, int x, int y)
    {
      // Console.WriteLine ("SelectionBegin");
      _selecting = true;
      _selectionContainer = container;
      _prevMousePosition = new Point (x, y);
      _initialMousePosition = _prevMousePosition;
      _selectionRectangle = new Rectangle (x , y, 0, 0);
    }

    private void SelectionContinue (int x, int y)
    {
      // Console.WriteLine ("SelectionContinue");
      if (_selecting) {
        // right to right
        //
        if (x > _selectionRectangle.Right) {
          _selectionRectangle.Width = x - _selectionRectangle.X;
        }
        // right to left 
        else if (x > _selectionRectangle.X && x < _selectionRectangle.Right &&
           x < _prevMousePosition.X) {
  
          _selectionRectangle.Width = x - _selectionRectangle.X;
        }
        // left to left - f
        else if (x < _selectionRectangle.X) {
          
          // hasn't flipped
          if (_prevMousePosition.X > _selectionRectangle.X) {
            _selectionRectangle.X = _initialMousePosition.X;
            _selectionRectangle.Width = 0;
          }
          else {
            _selectionRectangle.Width += _selectionRectangle.X - x;
            _selectionRectangle.X = x;
          }
        }
        // left to right - f 
        else if (x > _selectionRectangle.X && x < _selectionRectangle.Right &&
           x > _prevMousePosition.X) {
          
          if (_prevMousePosition.X < _selectionRectangle.X) {
            _selectionRectangle.X = _initialMousePosition.X;
            _selectionRectangle.Width = 0;
          }
          else {
            _selectionRectangle.Width -= x - _selectionRectangle.X;
            _selectionRectangle.X = x;
          }
        }
        

        if (y > _selectionRectangle.Bottom) {
          _selectionRectangle.Height = y - _selectionRectangle.Y;
        }
        else if (y > _selectionRectangle.Y && y < _selectionRectangle.Bottom &&
           y < _prevMousePosition.Y) {

          _selectionRectangle.Height = y - _selectionRectangle.Y;

        }
        else if (y < _selectionRectangle.Y) {
          if (_prevMousePosition.Y > _selectionRectangle.Y) {
            _selectionRectangle.Y = _initialMousePosition.Y;
            _selectionRectangle.Height = 0;
          }
          else {
            _selectionRectangle.Height += _selectionRectangle.Y - y;
            _selectionRectangle.Y = y;
          }
        }
        else if (y > _selectionRectangle.Y && y < _selectionRectangle.Bottom &&
           y > _prevMousePosition.Y) {

          if (_prevMousePosition.Y < _selectionRectangle.Y) {
            _selectionRectangle.Y = _initialMousePosition.Y;
            _selectionRectangle.Height = 0;
          }
          else {
            _selectionRectangle.Height -= y - _selectionRectangle.Y;
            _selectionRectangle.Y = y;
          }
        }

        _prevMousePosition.X = x;
        _prevMousePosition.Y = y;
        
        _selectionContainer.Refresh ();
      }
    }
    
    private void SelectionEnd (bool cancel)
    {
      // Console.WriteLine ("SelectionEnd");
      _selecting = false;
      ICollection selectedControls = GetControlsIn (_selectionRectangle);
      // do not change selection if nothing has changed
      //
      if (selectedControls.Count != 0)
        this.SelectionService.SetSelectedComponents (selectedControls, SelectionTypes.Replace);

      _selectionContainer.Refresh ();
    }
#endregion


#region Resizing
    private SelectionFrame _selectionFrame;
    private bool _resizing = false;

    private void ResizeBegin (int x, int y)
    {
      // Console.WriteLine ("ResizeBegin");
      _resizing = true;
      _selectionFrame = this.GetSelectionFrameAt (x, y);
      _selectionFrame.ResizeBegin (x, y);
    }

    private void ResizeContinue (int x, int y)
    {
      // Console.WriteLine ("ResizeContinue");
      Rectangle deltaBounds = _selectionFrame.ResizeContinue (x, y);
      ICollection selection = this.SelectionService.GetSelectedComponents ();

      foreach (IComponent component in selection) {
        if (component is Control) {
          SelectionFrame frame = GetSelectionFrameFor ((Control)component);
          if (frame != _selectionFrame)
            frame.Resize (deltaBounds);
        }
      }

    }

    private void ResizeEnd (bool cancel)
    {
      // Console.WriteLine ("ResizeEnd");
      _selectionFrame.ResizeEnd (cancel);
      _resizing = false;
    }


    private SelectionFrame GetSelectionFrameAt (int x, int y)
    {
      SelectionFrame result = null;

      foreach (SelectionFrame frame in _selectionFrames) {
        if (frame.Bounds.Contains (new Point (x, y))) {
          result = frame;
          break;
        }
      }

      return result;
    }

    private SelectionFrame GetSelectionFrameFor (Control control)
    {
      foreach (SelectionFrame frame in _selectionFrames) {
        if (control == frame.Control)
          return frame;
      }
      return null;
    }
#endregion

    public bool AdornmentsHitTest (Control control, int x, int y)
    {
      SelectionFrame frame = GetSelectionFrameAt (x, y);
      if (frame != null)
        return frame.HitTest (x, y);

      return false;
    }

    // This method is called by all ParentControlDesigner.OnPaintAdornments.
    // Selection frames are drawn in the parent container of the primary selection
    // selection rectangle is drawn in the primary selection
    //
    public void PaintAdornments (Control container, Graphics gfx)
    {
      IDesignerHost host = this.GetService (typeof (IDesignerHost)) as IDesignerHost;

      if (host == null || !(this.SelectionService.PrimarySelection is Control))
         return;

      if ((Control)this.SelectionService.PrimarySelection == container) {
        if (_selecting) {
          Color negativeColor = Color.FromArgb ((byte)~(_selectionContainer.BackColor.R),
             (byte)~(_selectionContainer.BackColor.G),
             (byte)~(_selectionContainer.BackColor.B));
          DrawSelectionRectangle (gfx, _selectionRectangle, negativeColor);
        }
      }
      else if (((Control)this.SelectionService.PrimarySelection).Parent == container) {
        foreach (SelectionFrame frame in _selectionFrames)
          frame.OnPaint (gfx);
      }
    }


    private void DrawSelectionRectangle (Graphics gfx, Rectangle frame, Color color)
    {     
      Pen pen = new Pen (color);
      pen.DashStyle = DashStyle.Dash;
      gfx.DrawRectangle (pen, frame);
    }
    
    
    private void OnSelectionChanged (object sender, EventArgs args)
    {
      ICollection selection = this.SelectionService.GetSelectedComponents ();
      
      if (_selectionFrames.Count == 0) {
        foreach (Component component in selection) {
          _selectionFrames.Add (new SelectionFrame ((Control) component));
        } // this code should get executed only once! (when initial primary selection is set)
      } else {
        int i = 0;
        foreach (Component component in selection) {
          if (i >= _selectionFrames.Count)
            _selectionFrames.Add (new SelectionFrame ((Control) component));
          else
            ((SelectionFrame)_selectionFrames[i]).Control = (Control) component;
          i++;
        }
        if (i < _selectionFrames.Count)
          _selectionFrames.RemoveRange (i, _selectionFrames.Count - i);  
      }
      // Refresh the whole design surface (including the view)
      //
      IDesignerHost host = this.GetService (typeof (IDesignerHost)) as IDesignerHost;
      Control root = host.RootComponent as Control;
      if (root != null) {
        if (root.Parent != null)
          root.Parent.Refresh ();
        else
          root.Refresh ();
      }
    }
    
    private ICollection GetControlsIn (Rectangle rect)
    {   
      ArrayList selectedControls = new ArrayList ();
      
      foreach (Control control in _selectionContainer.Controls) {
        if (rect.Contains (control.Bounds) || rect.IntersectsWith (control.Bounds))
          selectedControls.Add (control);
      }
      return selectedControls;
    }

  }
}
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