InputLanguageChangingEventArgs.cs :  » 2.6.4-mono-.net-core » System.Windows.Forms » System » Windows » Forms » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows.Forms 
System.Windows.Forms » System » Windows » Forms » InputLanguageChangingEventArgs.cs
//
// System.Windows.Forms.InputLanguageChangingEventArgs.cs
//
// Author:
//   stubbed out by Daniel Carrera (dcarrera@math.toronto.edu)
//   Partially completed by Dennis Hayes (dennish@raytek.com)
//   Gianandrea Terzi (gianandrea.terzi@lario.com)
//
// (C) 2002 Ximian, Inc
//
using System.Globalization;
using System.ComponentModel;

namespace System.Windows.Forms{

  // <summary>
  // </summary>

  public class InputLanguageChangingEventArgs : EventArgs {

    #region Fields
    private CultureInfo culture;
    private bool systemcharset;
    private InputLanguage inputlanguage;
    #endregion

    //
    //  --- Constructor
    //
    [MonoTODO] //what about input lang?
    public InputLanguageChangingEventArgs(CultureInfo culture, bool sysCharSet) {
      this.culture = culture;
      this.systemcharset =sysCharSet;
    }

    [MonoTODO] //what about culture?
    public InputLanguageChangingEventArgs(InputLanguage inputlanguage, bool sysCharSet) {
      this.culture = culture;
      this.inputlanguage = inputlanguage;
    }

    #region Public Properties
    public CultureInfo Culture 
    {
      get {
        return culture;
      }
    }
    public InputLanguage InputLanguage {
      get {
        return inputlanguage;
      }
    }
    public bool SysCharSet {
      get {
        return systemcharset;
      }
    }
    #endregion

    #region Public Methods

    /// <summary>
    ///  Equality Operator
    /// </summary>
    ///
    /// <remarks>
    ///  Compares two InputLanguageChangingEventArgs objects.
    ///  The return value is based on the equivalence of
    ///  Culture, InputLanguage and SysCharSet Property
    ///  of the two InputLanguageChangingEventArgs.
    /// </remarks>
    public static bool operator == (InputLanguageChangingEventArgs InputLanguageChangingEventArgsA, InputLanguageChangingEventArgs InputLanguageChangingEventArgsB) 
    {
      return (InputLanguageChangingEventArgsA.Culture == InputLanguageChangingEventArgsB.Culture) && 
           (InputLanguageChangingEventArgsA.InputLanguage == InputLanguageChangingEventArgsB.InputLanguage) && 
           (InputLanguageChangingEventArgsA.SysCharSet == InputLanguageChangingEventArgsB.SysCharSet);

    }
    
    /// <summary>
    ///  Inequality Operator
    /// </summary>
    ///
    /// <remarks>
    ///  Compares two InputLanguageChangingEventArgs objects.
    ///  The return value is based on the equivalence of
    ///  Culture, InputLanguage and SysCharSet Property
    ///  of the two InputLanguageChangingEventArgs.
    /// </remarks>
    public static bool operator != (InputLanguageChangingEventArgs InputLanguageChangingEventArgsA, InputLanguageChangingEventArgs InputLanguageChangingEventArgsB) 
    {
      return (InputLanguageChangingEventArgsA.Culture != InputLanguageChangingEventArgsB.Culture) || 
        (InputLanguageChangingEventArgsA.InputLanguage != InputLanguageChangingEventArgsB.InputLanguage) || 
        (InputLanguageChangingEventArgsA.SysCharSet != InputLanguageChangingEventArgsB.SysCharSet);

    }

    /// <summary>
    ///  Equals Method
    /// </summary>
    ///
    /// <remarks>
    ///  Checks equivalence of this
    ///  InputLanguageChangingEventArgs and another
    ///  object.
    /// </remarks>
    public override bool Equals (object obj) 
    {
      if (!(obj is InputLanguageChangingEventArgs))return false;
      return (this == (InputLanguageChangingEventArgs) obj);
    }

    /// <summary>
    ///  GetHashCode Method
    /// </summary>
    ///
    /// <remarks>
    ///  Calculates a hashing value.
    /// </remarks>
    [MonoTODO]
    public override int GetHashCode () 
    {
      //FIXME: add class specific stuff;
      return base.GetHashCode();
    }

    /// <summary>
    ///  ToString Method
    /// </summary>
    ///
    /// <remarks>
    ///  Formats the object as a string.
    /// </remarks>
    [MonoTODO]
    public override string ToString () 
    {
      //FIXME: add class specific stuff;
      return base.ToString() + " InputLanguageChangingEventArgs";
    }


    #endregion

  }
}
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