DefaultLayout.cs :  » 2.6.4-mono-.net-core » System.Windows.Forms » System » Windows » Forms » Layout » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows.Forms 
System.Windows.Forms » System » Windows » Forms » Layout » DefaultLayout.cs
//
// DefaultLayout.cs
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2006 Jonathan Pobst
//
// Authors:
//  Jonathan Pobst (monkey@jpobst.com)
//  Stefan Noack (noackstefan@googlemail.com)
//

using System;
using System.Drawing;

namespace System.Windows.Forms.Layout{
  class DefaultLayout : LayoutEngine
  {
    void LayoutDockedChildren (Control parent, Control[] controls)
    {
      Rectangle space = parent.DisplayRectangle;
      MdiClient mdi = null;
      
      // Deal with docking; go through in reverse, MS docs say that lowest Z-order is closest to edge
      for (int i = controls.Length - 1; i >= 0; i--) {
        Control child = controls[i];
        Size child_size = child.Size;

#if NET_2_0
        if (child.AutoSize)
          child_size = GetPreferredControlSize (child);
#endif

        if (!child.VisibleInternal
            || child.ControlLayoutType == Control.LayoutType.Anchor)
          continue;

        // MdiClient never fills the whole area like other controls, have to do it later
        if (child is MdiClient) {
          mdi = (MdiClient)child;
          continue;
        }
        
        switch (child.Dock) {
        case DockStyle.None:
          // Do nothing
          break;

        case DockStyle.Left:
          child.SetBoundsInternal (space.Left, space.Y, child_size.Width, space.Height, BoundsSpecified.None);
          space.X += child.Width;
          space.Width -= child.Width;
          break;

        case DockStyle.Top:
          child.SetBoundsInternal (space.Left, space.Y, space.Width, child_size.Height, BoundsSpecified.None);
          space.Y += child.Height;
          space.Height -= child.Height;
          break;

        case DockStyle.Right:
          child.SetBoundsInternal (space.Right - child_size.Width, space.Y, child_size.Width, space.Height, BoundsSpecified.None);
          space.Width -= child.Width;
          break;

        case DockStyle.Bottom:
          child.SetBoundsInternal (space.Left, space.Bottom - child_size.Height, space.Width, child_size.Height, BoundsSpecified.None);
          space.Height -= child.Height;
          break;
          
        case DockStyle.Fill:
          child.SetBoundsInternal (space.Left, space.Top, space.Width, space.Height, BoundsSpecified.None);
          break;
        }
      }

      // MdiClient gets whatever space is left
      if (mdi != null)
        mdi.SetBoundsInternal (space.Left, space.Top, space.Width, space.Height, BoundsSpecified.None);
    }

    void LayoutAnchoredChildren (Control parent, Control[] controls)
    {
      Rectangle space = parent.ClientRectangle;

      for (int i = 0; i < controls.Length; i++) {
        int left;
        int top;
        int width;
        int height;

        Control child = controls[i];

        if (!child.VisibleInternal
            || child.ControlLayoutType == Control.LayoutType.Dock)
          continue;

        AnchorStyles anchor = child.Anchor;

        left = child.Left;
        top = child.Top;
        
        width = child.Width;
        height = child.Height;

        if ((anchor & AnchorStyles.Right) != 0) {
          if ((anchor & AnchorStyles.Left) != 0)
            width = space.Width - child.dist_right - left;
          else
            left = space.Width - child.dist_right - width;
        }
        else if ((anchor & AnchorStyles.Left) == 0) {
          // left+=diff_width/2 will introduce rounding errors (diff_width removed from svn after r51780)
          // This calculates from scratch every time:
          left = left + (space.Width - (left + width + child.dist_right)) / 2;
          child.dist_right = space.Width - (left + width);
        }

        if ((anchor & AnchorStyles.Bottom) != 0) {
          if ((anchor & AnchorStyles.Top) != 0)
            height = space.Height - child.dist_bottom - top;
          else
            top = space.Height - child.dist_bottom - height;
        }
        else if ((anchor & AnchorStyles.Top) == 0) {
          // top += diff_height/2 will introduce rounding errors (diff_height removed from after r51780)
          // This calculates from scratch every time:
          top = top + (space.Height - (top + height + child.dist_bottom)) / 2;
          child.dist_bottom = space.Height - (top + height);
        }

        // Sanity
        if (width < 0)
          width = 0;

        if (height < 0)
          height = 0;

        child.SetBoundsInternal (left, top, width, height, BoundsSpecified.None);
      }
    }
    
#if NET_2_0
    void LayoutAutoSizedChildren (Control parent, Control[] controls)
    {
      for (int i = 0; i < controls.Length; i++) {
        int left;
        int top;

        Control child = controls[i];
        if (!child.VisibleInternal
            || child.ControlLayoutType == Control.LayoutType.Dock
            || !child.AutoSize)
          continue;

        AnchorStyles anchor = child.Anchor;
        left = child.Left;
        top = child.Top;
        
        Size preferredsize = GetPreferredControlSize (child);

        if (((anchor & AnchorStyles.Left) != 0) || ((anchor & AnchorStyles.Right) == 0))
          child.dist_right += child.Width - preferredsize.Width;
        if (((anchor & AnchorStyles.Top) != 0) || ((anchor & AnchorStyles.Bottom) == 0))
          child.dist_bottom += child.Height - preferredsize.Height;

        child.SetBoundsInternal (left, top, preferredsize.Width, preferredsize.Height, BoundsSpecified.None);
      }
    }

    void LayoutAutoSizeContainer (Control container)
    {
      int left;
      int top;
      int width;
      int height;

      if (!container.VisibleInternal || container.ControlLayoutType == Control.LayoutType.Dock || !container.AutoSize)
        return;

      left = container.Left;
      top = container.Top;

      Size preferredsize = container.PreferredSize;

      if (container.GetAutoSizeMode () == AutoSizeMode.GrowAndShrink) {
        width = preferredsize.Width;
        height = preferredsize.Height;
      } else {
        width = container.ExplicitBounds.Width;
        height = container.ExplicitBounds.Height;
        if (preferredsize.Width > width)
          width = preferredsize.Width;
        if (preferredsize.Height > height)
          height = preferredsize.Height;
      }

      // Sanity
      if (width < container.MinimumSize.Width)
        width = container.MinimumSize.Width;

      if (height < container.MinimumSize.Height)
        height = container.MinimumSize.Height;

      if (container.MaximumSize.Width != 0 && width > container.MaximumSize.Width)
        width = container.MaximumSize.Width;

      if (container.MaximumSize.Height != 0 && height > container.MaximumSize.Height)
        height = container.MaximumSize.Height;

      container.SetBoundsInternal (left, top, width, height, BoundsSpecified.None);
    }
#endif

    public override bool Layout (object container, LayoutEventArgs args)
    {
      Control parent = container as Control;

      Control[] controls = parent.Controls.GetAllControls ();

      LayoutDockedChildren (parent, controls);
      LayoutAnchoredChildren (parent, controls);
#if NET_2_0
      LayoutAutoSizedChildren (parent, controls);
      if (parent is Form) LayoutAutoSizeContainer (parent);
#endif

      return false;
    }

#if NET_2_0
    private Size GetPreferredControlSize (Control child)
    {
      int width;
      int height;
      Size preferredsize = child.PreferredSize;

      if (child.GetAutoSizeMode () == AutoSizeMode.GrowAndShrink || (child.Dock != DockStyle.None && !(child is Button))) {
        width = preferredsize.Width;
        height = preferredsize.Height;
      } else {
        width = child.ExplicitBounds.Width;
        height = child.ExplicitBounds.Height;
        if (preferredsize.Width > width)
          width = preferredsize.Width;
        if (preferredsize.Height > height)
          height = preferredsize.Height;
      }

      // Sanity
      if (width < child.MinimumSize.Width)
        width = child.MinimumSize.Width;

      if (height < child.MinimumSize.Height)
        height = child.MinimumSize.Height;

      if (child.MaximumSize.Width != 0 && width > child.MaximumSize.Width)
        width = child.MaximumSize.Width;

      if (child.MaximumSize.Height != 0 && height > child.MaximumSize.Height)
        height = child.MaximumSize.Height;
        
      return new Size (width, height);
    }
#endif
  }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.