TableLayout.cs :  » 2.6.4-mono-.net-core » System.Windows.Forms » System » Windows » Forms » Layout » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows.Forms 
System.Windows.Forms » System » Windows » Forms » Layout » TableLayout.cs
//
// TableLayout.cs
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2006 Jonathan Pobst
//
// Authors:
//  Jonathan Pobst (monkey@jpobst.com)
//

#if NET_2_0

#undef TABLE_DEBUG

using System;
using System.Drawing;

namespace System.Windows.Forms.Layout{
  internal class TableLayout : LayoutEngine
  {
    private static Control dummy_control = new Control ("Dummy");  // Used as a placeholder for row/col spans

    public TableLayout () : base ()
    {
    }
    
    public override void InitLayout (object child, BoundsSpecified specified)
    {
      base.InitLayout (child, specified);
    }

    // There are 3 steps to doing a table layout:
    // 1) Figure out which row/column each control goes into
    // 2) Figure out the sizes of each row/column
    // 3) Size and position each control
    public override bool Layout (object container, LayoutEventArgs args)
    {
      TableLayoutPanel panel = container as TableLayoutPanel;
      TableLayoutSettings settings = panel.LayoutSettings;
      
#if TABLE_DEBUG
      Console.WriteLine ("Beginning layout on panel: {0}, control count: {1}, col/row count: {2}x{3}", panel.Name, panel.Controls.Count, settings.ColumnCount, settings.RowCount);
#endif

      // STEP 1:
      // - Figure out which row/column each control goes into
      // - Store data in the TableLayoutPanel.actual_positions
      panel.actual_positions = CalculateControlPositions (panel, Math.Max (settings.ColumnCount, 1), Math.Max (settings.RowCount, 1));

      // STEP 2:
      // - Figure out the sizes of each row/column
      // - Store data in the TableLayoutPanel.widths/heights
      CalculateColumnRowSizes (panel, panel.actual_positions.GetLength (0), panel.actual_positions.GetLength (1));
      
      // STEP 3:
      // - Size and position each control
      LayoutControls(panel);

#if TABLE_DEBUG
      Console.WriteLine ("-- CalculatedPositions:");
      OutputControlGrid (panel.actual_positions, panel);

      Console.WriteLine ("Finished layout on panel: {0}", panel.Name);
      Console.WriteLine ();
#endif

      return false;
    }

    internal Control[,] CalculateControlPositions (TableLayoutPanel panel, int columns, int rows)
    {
      Control[,] grid = new Control[columns, rows];

      TableLayoutSettings settings = panel.LayoutSettings;

      // First place all controls that have an explicit col/row
      foreach (Control c in panel.Controls) {
        int col = settings.GetColumn (c);
        int row = settings.GetRow (c);
        if (col >= 0 && row >= 0) {
          if (col >= columns)
             return CalculateControlPositions (panel, col + 1, rows);
          if (row >= rows)
             return CalculateControlPositions (panel, columns, row + 1);

          if (grid[col, row] == null) {
            int col_span = Math.Min (settings.GetColumnSpan (c), columns);
            int row_span = Math.Min (settings.GetRowSpan (c), rows);

            if (col + col_span > columns) {
              if (row + 1 < rows) {
                grid[col, row] = dummy_control;
                row++;
                col = 0;
              }
              else if (settings.GrowStyle == TableLayoutPanelGrowStyle.AddColumns)
                return CalculateControlPositions (panel, columns + 1, rows);
              else
                throw new ArgumentException ();
            }

            if (row + row_span > rows) {
              if (settings.GrowStyle == TableLayoutPanelGrowStyle.AddRows)
                return CalculateControlPositions (panel, columns, rows + 1);
              else
                throw new ArgumentException ();
            }

            grid[col, row] = c;

            for (int i = 1; i < col_span; i++)
              grid[col + i, row] = dummy_control;

            for (int i = 1; i < row_span; i++)
              grid[col, row + i] = dummy_control;
          }
        }
      }

      int x_pointer = 0;
      int y_pointer = 0;

      // Fill in gaps with controls that do not have an explicit col/row
      foreach (Control c in panel.Controls) {
        int col = settings.GetColumn (c);
        int row = settings.GetRow (c);

        if ((col >= 0 && col < columns) && (row >= 0 && row < rows) && (grid[col, row] == c || grid[col, row] == dummy_control))
          continue;

        for (int y = y_pointer; y < rows; y++) {
          y_pointer = y;
          x_pointer = 0;

          for (int x = x_pointer; x < columns; x++) {
            x_pointer = x;

            if (grid[x, y] == null) {
              int col_span = Math.Min (settings.GetColumnSpan (c), columns);
              int row_span = Math.Min (settings.GetRowSpan (c), rows);

              if (x + col_span > columns) {
                if (y + 1 < rows)
                  break;
                else if (settings.GrowStyle == TableLayoutPanelGrowStyle.AddColumns)
                  return CalculateControlPositions (panel, columns + 1, rows);
                else
                  throw new ArgumentException ();
              }

              if (y + row_span > rows) {
                if (x + 1 < columns)
                  break;
                else if (settings.GrowStyle == TableLayoutPanelGrowStyle.AddRows)
                  return CalculateControlPositions (panel, columns, rows + 1);
                else
                  throw new ArgumentException ();
              }

              grid[x, y] = c;

              for (int i = 1; i < col_span; i++)
                grid[x + i, y] = dummy_control;

              for (int i = 1; i < row_span; i++)
                grid[x, y + i] = dummy_control;

              // I know someone will kill me for using a goto, but 
              // sometimes they really are the easiest way...
              goto Found;
            } else {
              // MS adds the controls only to the first row if 
              // GrowStyle is AddColumns and RowCount is 0,
              // so interrupt the search for a free horizontal cell 
              // beyond the first one in the given vertical
              if (settings.GrowStyle == TableLayoutPanelGrowStyle.AddColumns && 
                  settings.RowCount == 0)
                break;
            }
          }
        }

        // MS adds rows instead of columns even when GrowStyle is AddColumns, 
        // but RowCount is 0.
        TableLayoutPanelGrowStyle adjustedGrowStyle = settings.GrowStyle;
        if (settings.GrowStyle == TableLayoutPanelGrowStyle.AddColumns) {
          if (settings.RowCount == 0)
            adjustedGrowStyle = TableLayoutPanelGrowStyle.AddRows;
        }

        switch (adjustedGrowStyle) {
          case TableLayoutPanelGrowStyle.AddColumns:
            return CalculateControlPositions (panel, columns + 1, rows);
          case TableLayoutPanelGrowStyle.AddRows:
          default:
            return CalculateControlPositions (panel, columns, rows + 1);
          case TableLayoutPanelGrowStyle.FixedSize:
            throw new ArgumentException ();
        }

      Found: ;
      }

      return grid;
    }

    private void CalculateColumnRowSizes (TableLayoutPanel panel, int columns, int rows)
    {
      TableLayoutSettings settings = panel.LayoutSettings;

      panel.column_widths = new int[panel.actual_positions.GetLength (0)];
      panel.row_heights = new int[panel.actual_positions.GetLength (1)];

      int border_width = TableLayoutPanel.GetCellBorderWidth (panel.CellBorderStyle);
        
      Rectangle parentDisplayRectangle = panel.DisplayRectangle;

      TableLayoutColumnStyleCollection col_styles = new TableLayoutColumnStyleCollection (panel);
      
      foreach (ColumnStyle cs in settings.ColumnStyles)
        col_styles.Add( new ColumnStyle(cs.SizeType, cs.Width));

      TableLayoutRowStyleCollection row_styles = new TableLayoutRowStyleCollection (panel);

      foreach (RowStyle rs in settings.RowStyles)
        row_styles.Add (new RowStyle (rs.SizeType, rs.Height));
    
      // If we have more columns than columnstyles, temporarily add enough columnstyles
      if (columns > col_styles.Count)
      {
        for (int i = col_styles.Count; i < columns; i++)
          col_styles.Add(new ColumnStyle());      
      }

      // Same for rows..
      if (rows > row_styles.Count) 
      {
        for (int i = row_styles.Count; i < rows; i++)
          row_styles.Add (new RowStyle ());
      }

      while (row_styles.Count > rows)
        row_styles.RemoveAt (row_styles.Count - 1);
      while (col_styles.Count > columns)
        col_styles.RemoveAt (col_styles.Count - 1);
        
      // Figure up all the column widths
      int total_width = parentDisplayRectangle.Width - (border_width * (columns + 1));
      int index = 0;

      // First assign all the Absolute sized columns..
      foreach (ColumnStyle cs in col_styles) {
        if (cs.SizeType == SizeType.Absolute) {
          panel.column_widths[index] = (int)cs.Width;
          total_width -= (int)cs.Width;
        }

        index++;
      }

      index = 0;

      // Next, assign all the AutoSize columns..
      foreach (ColumnStyle cs in col_styles)
      {
        if (cs.SizeType == SizeType.AutoSize)
        {
          int max_width = 0; 
          
          // Find the widest control in the column
          for (int i = 0; i < rows; i ++)
          {
            Control c = panel.actual_positions[index, i];

            if (c != null && c != dummy_control && c.VisibleInternal)
            {
              if (settings.GetColumnSpan (c) > 1)
                continue;
                
              if (c.AutoSize)
                max_width = Math.Max (max_width, c.PreferredSize.Width + c.Margin.Horizontal);
              else
                max_width = Math.Max (max_width, c.ExplicitBounds.Width + c.Margin.Horizontal);
              
              if (c.Width + c.Margin.Left + c.Margin.Right > max_width)
                max_width = c.Width + c.Margin.Left + c.Margin.Right;            
            }
          }

          panel.column_widths[index] = max_width;
          total_width -= max_width;        
        }
        
        index++;
      }
      
      index = 0;
      float total_percent = 0;
      
      // Finally, assign the remaining space to Percent columns..
      if (total_width > 0)
      {
        int percent_width = total_width; 
        
        // Find the total percent (not always 100%)
        foreach (ColumnStyle cs in col_styles) 
        {
          if (cs.SizeType == SizeType.Percent)
            total_percent += cs.Width;
        }

        // Divy up the space..
        foreach (ColumnStyle cs in col_styles) 
        {
          if (cs.SizeType == SizeType.Percent) 
          {
            panel.column_widths[index] = (int)((cs.Width / total_percent) * percent_width);
            total_width -= panel.column_widths[index];
          }

          index++;
        }
      }

      if (total_width > 0)
        panel.column_widths[col_styles.Count - 1] += total_width;

      // Figure up all the row heights
      int total_height = parentDisplayRectangle.Height - (border_width * (rows + 1));
      index = 0;

      // First assign all the Absolute sized rows..
      foreach (RowStyle rs in row_styles) {
        if (rs.SizeType == SizeType.Absolute) {
          panel.row_heights[index] = (int)rs.Height;
          total_height -= (int)rs.Height;
        }

        index++;
      }

      index = 0;

      // Next, assign all the AutoSize rows..
      foreach (RowStyle rs in row_styles) {
        if (rs.SizeType == SizeType.AutoSize) {
          int max_height = 0;

          // Find the tallest control in the row
          for (int i = 0; i < columns; i++) {
            Control c = panel.actual_positions[i, index];

            if (c != null && c != dummy_control && c.VisibleInternal) {
              if (settings.GetRowSpan (c) > 1)
                continue; 
                
              if (c.AutoSize)
                max_height = Math.Max (max_height, c.PreferredSize.Height + c.Margin.Vertical);
              else
                max_height = Math.Max (max_height, c.ExplicitBounds.Height + c.Margin.Vertical);

              if (c.Height + c.Margin.Top + c.Margin.Bottom > max_height)
                max_height = c.Height + c.Margin.Top + c.Margin.Bottom;
            }
          }

          panel.row_heights[index] = max_height;
          total_height -= max_height;
        }

        index++;
      }

      index = 0;
      total_percent = 0;

      // Finally, assign the remaining space to Percent columns..
      if (total_height > 0) {
        int percent_height = total_height;
        
        // Find the total percent (not always 100%)
        foreach (RowStyle rs in row_styles) {
          if (rs.SizeType == SizeType.Percent)
            total_percent += rs.Height;
        }

        // Divy up the space..
        foreach (RowStyle rs in row_styles) {
          if (rs.SizeType == SizeType.Percent) {
            panel.row_heights[index] = (int)((rs.Height / total_percent) * percent_height);
            total_height -= panel.row_heights[index];
          }

          index++;
        }
      }

      if (total_height > 0)
        panel.row_heights[row_styles.Count - 1] += total_height;
    }
    
    private void LayoutControls (TableLayoutPanel panel)
    {
      TableLayoutSettings settings = panel.LayoutSettings;
      
      int border_width = TableLayoutPanel.GetCellBorderWidth (panel.CellBorderStyle);

      int columns = panel.actual_positions.GetLength(0);
      int rows = panel.actual_positions.GetLength(1);

      Point current_pos = new Point (panel.DisplayRectangle.Left + border_width, panel.DisplayRectangle.Top + border_width);

      for (int y = 0; y < rows; y++)
      {
        for (int x = 0; x < columns; x++)
        {
          Control c = panel.actual_positions[x,y];
          
          if(c != null && c != dummy_control) {
            Size preferred;
            
            if (c.AutoSize)
              preferred = c.PreferredSize;
            else
              preferred = c.ExplicitBounds.Size;
            
            int new_x = 0;
            int new_y = 0;
            int new_width = 0;
            int new_height = 0;
            
            // Figure out the width of the control
            int column_width = panel.column_widths[x];
            
            for (int i = 1; i < Math.Min (settings.GetColumnSpan(c), panel.column_widths.Length); i++)
              column_width += panel.column_widths[x + i];

            if (c.Dock == DockStyle.Fill || c.Dock == DockStyle.Top || c.Dock == DockStyle.Bottom || ((c.Anchor & AnchorStyles.Left) == AnchorStyles.Left && (c.Anchor & AnchorStyles.Right) == AnchorStyles.Right))
              new_width = column_width - c.Margin.Left - c.Margin.Right;
            else
              new_width = Math.Min (preferred.Width, column_width - c.Margin.Left - c.Margin.Right);
              
            // Figure out the height of the control
            int column_height = panel.row_heights[y];

            for (int i = 1; i < Math.Min (settings.GetRowSpan (c), panel.row_heights.Length); i++)
              column_height += panel.row_heights[y + i];

            if (c.Dock == DockStyle.Fill || c.Dock == DockStyle.Left || c.Dock == DockStyle.Right || ((c.Anchor & AnchorStyles.Top) == AnchorStyles.Top && (c.Anchor & AnchorStyles.Bottom) == AnchorStyles.Bottom))
              new_height = column_height - c.Margin.Top - c.Margin.Bottom;
            else
              new_height = Math.Min (preferred.Height, column_height - c.Margin.Top - c.Margin.Bottom);

            // Figure out the left location of the control
            if (c.Dock == DockStyle.Left || c.Dock == DockStyle.Fill || (c.Anchor & AnchorStyles.Left) == AnchorStyles.Left)
              new_x = current_pos.X + c.Margin.Left;
            else if (c.Dock == DockStyle.Right || (c.Anchor & AnchorStyles.Right) == AnchorStyles.Right)
              new_x = (current_pos.X + column_width) - new_width - c.Margin.Right;
            else  // (center control)
              new_x = (current_pos.X + (column_width - c.Margin.Left - c.Margin.Right) / 2) + c.Margin.Left - (new_width / 2);

            // Figure out the top location of the control
            if (c.Dock == DockStyle.Top || c.Dock == DockStyle.Fill || (c.Anchor & AnchorStyles.Top) == AnchorStyles.Top)
              new_y = current_pos.Y + c.Margin.Top;
            else if (c.Dock == DockStyle.Bottom || (c.Anchor & AnchorStyles.Bottom) == AnchorStyles.Bottom)
              new_y = (current_pos.Y + column_height) - new_height - c.Margin.Bottom;
            else  // (center control)
              new_y = (current_pos.Y + (column_height - c.Margin.Top - c.Margin.Bottom) / 2) + c.Margin.Top - (new_height / 2);

            c.SetBoundsInternal (new_x, new_y, new_width, new_height, BoundsSpecified.None);
          }

          current_pos.Offset (panel.column_widths[x] + border_width, 0);
        }

        current_pos.Offset ((-1 * current_pos.X) + border_width + panel.DisplayRectangle.Left, panel.row_heights[y] + border_width);
      }
    }
  
#if TABLE_DEBUG
    private void OutputControlGrid (Control[,] grid, TableLayoutPanel panel)
    {
      Console.WriteLine ("     Size: {0}x{1}", grid.GetLength (0), grid.GetLength (1));

      Console.Write ("        ");

      foreach (int i in panel.column_widths)
        Console.Write (" {0}px  ", i.ToString ().PadLeft (3));

      Console.WriteLine ();
        
      for (int y = 0; y < grid.GetLength (1); y++) {
        Console.Write (" {0}px |", panel.row_heights[y].ToString ().PadLeft (3));
        
        for (int x = 0; x < grid.GetLength (0); x++) {
          if (grid[x, y] == null)
            Console.Write ("  ---  |");
          else if (string.IsNullOrEmpty (grid[x, y].Name))
            Console.Write ("  ???  |");
          else
            Console.Write (" {0} |", grid[x, y].Name.PadRight (5).Substring (0, 5));
        }
        
        Console.WriteLine ();
      }
    }
#endif
  }
}
#endif
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