X11ThreadQueue.cs :  » 2.6.4-mono-.net-core » System.Windows.Forms » System » Windows » Forms » X11Internal » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows.Forms 
System.Windows.Forms » System » Windows » Forms » X11Internal » X11ThreadQueue.cs
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2004-2006 Novell, Inc.
//
// Authors:
//  Jackson Harper (jackson@ximian.com)
//  Peter Dennis Bartok (pbartok@novell.com)
//  Chris Toshok (toshok@ximian.com)
//

using System;
using System.Threading;
using System.Collections;

namespace System.Windows.Forms.X11Internal{

  internal class X11ThreadQueue {

    XEventQueue xqueue;
    PaintQueue paint_queue;
    ConfigureQueue configure_queue;
    ArrayList timer_list;
    Thread thread;
    bool quit_posted;
    bool dispatch_idle;
    bool need_dispatch_idle = true;
    object lockobj = new object ();

    static readonly int InitialXEventQueueSize = 128;
    static readonly int InitialHwndQueueSize = 50;

    public X11ThreadQueue (Thread thread)
    {
      xqueue = new XEventQueue (InitialXEventQueueSize);
      paint_queue = new PaintQueue (InitialHwndQueueSize);
      configure_queue = new ConfigureQueue (InitialHwndQueueSize);
      timer_list = new ArrayList ();
      this.thread = thread;
      this.quit_posted = false;
      this.dispatch_idle = true;
    }

    public int CountUnlocked {
      get { return xqueue.Count + paint_queue.Count; }
    }

    public Thread Thread {
      get { return thread; }
    }

    public void EnqueueUnlocked (XEvent xevent)
    {
      switch (xevent.type) {
      case XEventName.KeyPress:
      case XEventName.KeyRelease:
      case XEventName.ButtonPress:
      case XEventName.ButtonRelease:
        NeedDispatchIdle = true;
        break;
      case XEventName.MotionNotify:
        if (xqueue.Count > 0) {
          XEvent peek = xqueue.Peek ();
          if (peek.AnyEvent.type == XEventName.MotionNotify)
            return; // we've already got a pending motion notify.
        }

        // otherwise fall through and enqueue
        // the event.
        break;
      }

      xqueue.Enqueue (xevent);
      // wake up any thread blocking in DequeueUnlocked
      Monitor.PulseAll (lockobj);
    }

    public void Enqueue (XEvent xevent)
    {
      lock (lockobj) {
        EnqueueUnlocked (xevent);
      }
    }

    public bool Dequeue (out XEvent xevent)
    {
    StartOver:
      bool got_xevent = false;

      lock (lockobj) {
        if (xqueue.Count > 0) {
          got_xevent = true;
          xevent = xqueue.Dequeue ();
        }
        else
          xevent = new XEvent (); /* not strictly needed, but mcs complains */
      }

      if (got_xevent) {
        if (xevent.AnyEvent.type == XEventName.Expose) {
#if spew
          Console.Write ("E");
          Console.Out.Flush ();
#endif
          X11Hwnd hwnd = (X11Hwnd)Hwnd.GetObjectFromWindow (xevent.AnyEvent.window);
          hwnd.AddExpose (xevent.AnyEvent.window == hwnd.ClientWindow,
              xevent.ExposeEvent.x, xevent.ExposeEvent.y,
              xevent.ExposeEvent.width, xevent.ExposeEvent.height);
          goto StartOver;
        }
        else if (xevent.AnyEvent.type == XEventName.ConfigureNotify) {
#if spew
          Console.Write ("C");
          Console.Out.Flush ();
#endif
          X11Hwnd hwnd = (X11Hwnd)Hwnd.GetObjectFromWindow (xevent.AnyEvent.window);
          hwnd.AddConfigureNotify (xevent);
          goto StartOver;
        }
        else {
#if spew
          Console.Write ("X");
          Console.Out.Flush ();
#endif
          /* it was an event we can deal with directly, return it */
          return true;
        }
      }
      else {
        if (paint_queue.Count > 0) {
          xevent = paint_queue.Dequeue ();
#if spew
          Console.Write ("e");
          Console.Out.Flush ();
#endif
          return true;
        }
        else if (configure_queue.Count > 0) {
          xevent = configure_queue.Dequeue ();
#if spew
          Console.Write ("c");
          Console.Out.Flush ();
#endif
          return true;
        }
      }

      if (dispatch_idle && need_dispatch_idle) {
        OnIdle (EventArgs.Empty);
        need_dispatch_idle = false;
      }

      lock (lockobj) {
        if (CountUnlocked > 0)
          goto StartOver;

        if (Monitor.Wait (lockobj, NextTimeout (), true)) {
          // the lock was reaquired before the
          // timeout.  meaning an event was
          // enqueued by X11Display.XEventThread.
          goto StartOver;
        }
        else {
          CheckTimers ();
          return false;
        }
      }
    }

    public void RemovePaint (Hwnd hwnd)
    {
      paint_queue.Remove (hwnd);
    }

    public void AddPaint (Hwnd hwnd)
    {
      paint_queue.Enqueue (hwnd);
    }

    public void AddConfigure (Hwnd hwnd)
    {
      configure_queue.Enqueue (hwnd);
    }

    public ConfigureQueue Configure {
      get { return configure_queue; }
    }

    public PaintQueue Paint {
      get { return paint_queue; }
    }

    public void Lock ()
    {
      Monitor.Enter (lockobj);
    }

    public void Unlock ()
    {
      Monitor.Exit (lockobj);
    }

    private int NextTimeout ()
    {
      int timeout = Int32.MaxValue; 
      DateTime now = DateTime.UtcNow;

      foreach (Timer timer in timer_list) {
        int next = (int) (timer.Expires - now).TotalMilliseconds;
        if (next < 0)
          return 0; // Have a timer that has already expired

        if (next < timeout)
          timeout = next;
      }

      if (timeout < Timer.Minimum) {
        timeout = Timer.Minimum;
      }

      if (timeout == Int32.MaxValue)
        timeout = Timeout.Infinite;

      return timeout;
    }

    public void CheckTimers ()
    {
      int count;
      DateTime now = DateTime.UtcNow;

      count = timer_list.Count;

      if (count == 0)
        return;

      for (int i = 0; i < timer_list.Count; i++) {
        Timer timer;

        timer = (Timer) timer_list [i];

        if (timer.Enabled && timer.Expires <= now) {
          timer.Update (now);
          timer.FireTick ();
        }
      }
    }

    public void SetTimer (Timer timer)
    {
      lock (lockobj) {
        timer_list.Add (timer);

        // we need to wake up any thread waiting in DequeueUnlocked,
        // since it might need to wait for a different amount of time.
        Monitor.PulseAll (lockobj);
      }

    }

    public void KillTimer (Timer timer)
    {
      lock (lockobj) {
        timer_list.Remove (timer);

        // we need to wake up any thread waiting in DequeueUnlocked,
        // since it might need to wait for a different amount of time.
        Monitor.PulseAll (lockobj);
      }
    }

    public event EventHandler Idle;
    public void OnIdle (EventArgs e)
    {
      if (Idle != null)
        Idle (thread, e);
    }

    public bool NeedDispatchIdle {
      get { return need_dispatch_idle; }
      set { need_dispatch_idle = value; }
    }

    public bool DispatchIdle {
      get { return dispatch_idle; }
      set { dispatch_idle = value; }
    }

    public bool PostQuitState {
      get { return quit_posted; }
      set { quit_posted = value; }
    }

    public abstract class HwndEventQueue {
      protected ArrayList hwnds;
#if DebugHwndEventQueue
      protected ArrayList stacks;
#endif
      public HwndEventQueue (int size)
      {
        hwnds = new ArrayList (size);
#if DebugHwndEventQueue
        stacks = new ArrayList (size);
#endif
      }

      public int Count {
        get { return hwnds.Count; }
      }

      public void Enqueue (Hwnd hwnd)
      {
        if (hwnds.Contains (hwnd)) {
#if DebugHwndEventQueue
          Console.WriteLine ("hwnds can only appear in the queue once.");
          Console.WriteLine (Environment.StackTrace);
          Console.WriteLine ("originally added here:");
          Console.WriteLine (stacks[hwnds.IndexOf (hwnd)]);
#endif

          return;
        }
        hwnds.Add(hwnd);
#if DebugHwndEventQueue
        stacks.Add(Environment.StackTrace);
#endif
      }

      public void Remove(Hwnd hwnd)
      {
#if DebugHwndEventQueue
        int index = hwnds.IndexOf(hwnd);
        if (index != -1)
          stacks.RemoveAt(index);
#endif
        hwnds.Remove(hwnd);
      }

      protected abstract XEvent Peek ();

      public virtual XEvent Dequeue ()
      {
        if (hwnds.Count == 0)
          throw new Exception ("Attempt to dequeue empty queue.");

        return Peek ();
      }
    }


    public class ConfigureQueue : HwndEventQueue
    {
      public ConfigureQueue (int size) : base (size)
      {
      }

      protected override XEvent Peek ()
      {
        X11Hwnd hwnd = (X11Hwnd)hwnds[0];

        XEvent xevent = new XEvent ();
        xevent.AnyEvent.type = XEventName.ConfigureNotify;

        xevent.ConfigureEvent.window = hwnd.ClientWindow;
        xevent.ConfigureEvent.x = hwnd.X;
        xevent.ConfigureEvent.y = hwnd.Y;
        xevent.ConfigureEvent.width = hwnd.Width;
        xevent.ConfigureEvent.height = hwnd.Height;
        
        return xevent;
      }

      public override XEvent Dequeue ()
      {
        XEvent xev = base.Dequeue ();


        hwnds.RemoveAt(0);
#if DebugHwndEventQueue
        stacks.RemoveAt(0);
#endif

        return xev;
      }
    }

    public class PaintQueue : HwndEventQueue
    {
      public PaintQueue (int size) : base (size)
      {
      }

      protected override XEvent Peek ()
      {
        X11Hwnd hwnd = (X11Hwnd)hwnds[0];

        XEvent xevent = new XEvent ();

        xevent.AnyEvent.type = XEventName.Expose;

        if (hwnd.PendingExpose) {
          xevent.ExposeEvent.window = hwnd.ClientWindow;
        } else {
          xevent.ExposeEvent.window = hwnd.WholeWindow;
          xevent.ExposeEvent.x = hwnd.nc_invalid.X;
          xevent.ExposeEvent.y = hwnd.nc_invalid.Y;
          xevent.ExposeEvent.width = hwnd.nc_invalid.Width;
          xevent.ExposeEvent.height = hwnd.nc_invalid.Height;
        }

        return xevent;
      }

      // don't override Dequeue like ConfigureQueue does.
    }

    /* a circular queue for holding X events for processing by GetMessage */
    private class XEventQueue {

      XEvent[] xevents;
      int head;
      int tail;
      int size;
      
      public XEventQueue (int initial_size)
      {
        if (initial_size % 2 != 0)
          throw new Exception ("XEventQueue must be a power of 2 size");

        xevents = new XEvent [initial_size];
      }

      public int Count {
        get { return size; }
      }

      public void Enqueue (XEvent xevent)
      {
        if (size == xevents.Length)
          Grow ();

        xevents [tail] = xevent;
        tail = (tail + 1) & (xevents.Length - 1);
        size++;
      }

      public XEvent Dequeue ()
      {
        if (size < 1)
          throw new Exception ("Attempt to dequeue empty queue.");

        XEvent res = xevents [head];
        head = (head + 1) & (xevents.Length - 1);
        size--;
        return res;
      }

      public XEvent Peek()
      {
        if (size < 1)
          throw new Exception ("Attempt to peek at empty queue.");

        return xevents[head];
      }

      private void Grow ()
      {
        int newcap = (xevents.Length * 2);
        XEvent [] na = new XEvent [newcap];

        if (head + size > xevents.Length) {
          Array.Copy (xevents, head, na, 0, xevents.Length - head);
          Array.Copy (xevents, 0, na, xevents.Length - head, head + size - xevents.Length);
        }
        else {
          Array.Copy (xevents, head, na, 0, size);
        }

        xevents = na;
        head = 0;
        tail = head + size;
      }
    }
  }
}

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