XEventQueue.cs :  » 2.6.4-mono-.net-core » System.Windows.Forms » System » Windows » Forms » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows.Forms 
System.Windows.Forms » System » Windows » Forms » XEventQueue.cs
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2004-2006 Novell, Inc.
//
// System.Windows.Forms.XEventQueue
//
// Authors:
//  Jackson Harper (jackson@ximian.com)
//  Peter Dennis Bartok (pbartok@novell.com)
//

using System;
using System.Threading;
using System.Collections;

namespace System.Windows.Forms{

  internal class XEventQueue {

    private XQueue    xqueue;
    private XQueue    lqueue;  // Events inserted from threads other then the main X thread
    private PaintQueue  paint;  // Paint-only queue
    internal ArrayList  timer_list;
    private Thread    thread;
    private bool            dispatch_idle;

    private static readonly int InitialXEventSize = 100;
    private static readonly int InitialLXEventSize = 10;
    private static readonly int InitialPaintSize = 50;

    public XEventQueue (Thread thread) {
      xqueue = new XQueue (InitialXEventSize);
      lqueue = new XQueue (InitialLXEventSize);
      paint = new PaintQueue(InitialPaintSize);
      timer_list = new ArrayList ();
      this.thread = thread;
      this.dispatch_idle = true;
    }

    public int Count {
      get {
        lock (lqueue) {
          return xqueue.Count + lqueue.Count;
        }
      }
    }

    public PaintQueue Paint {
      get {
        return paint;
      }
    }

    public Thread Thread {
      get {
        return thread;
      }
    }

    public void Enqueue (XEvent xevent)
    {
      if (Thread.CurrentThread != thread) {
        Console.WriteLine ("Hwnd.Queue.Enqueue called from a different thread without locking.");
        Console.WriteLine (Environment.StackTrace);
      }

      xqueue.Enqueue (xevent);
    }

    public void EnqueueLocked (XEvent xevent)
    {
      lock (lqueue) {
        lqueue.Enqueue (xevent);
      }
    }

    public XEvent Dequeue ()
    {
      if (Thread.CurrentThread != thread) {
        Console.WriteLine ("Hwnd.Queue.Dequeue called from a different thread without locking.");
        Console.WriteLine (Environment.StackTrace);
      }

      if (xqueue.Count == 0) {
        lock (lqueue) {
          return lqueue.Dequeue ();
        }
      }
      return xqueue.Dequeue ();
    }

    public XEvent Peek()
    {
      if (Thread.CurrentThread != thread) {
        Console.WriteLine ("Hwnd.Queue.Peek called from a different thread without locking.");
        Console.WriteLine (Environment.StackTrace);
      }

      if (xqueue.Count == 0) {
        lock (lqueue) {
          return lqueue.Peek ();
        }
      }        
      return xqueue.Peek();
    }

    public bool DispatchIdle {
      get {
        return dispatch_idle;
      }
      set {
        dispatch_idle = value;
      }
    }

    public class PaintQueue {

      private ArrayList  hwnds;
      private XEvent    xevent;
      
      public PaintQueue (int size) {
        hwnds = new ArrayList(size);
        xevent = new XEvent();
        xevent.AnyEvent.type = XEventName.Expose;
      }

      public int Count {
        get { return hwnds.Count; }
      }

      public void Enqueue (Hwnd hwnd) {
        hwnds.Add(hwnd);
      }

      public void Remove(Hwnd hwnd) {
        if (!hwnd.expose_pending && !hwnd.nc_expose_pending) {
          hwnds.Remove(hwnd);
        }
      }

      public XEvent Dequeue () {
        Hwnd    hwnd;
        IEnumerator  next;

        if (hwnds.Count == 0) {
          xevent.ExposeEvent.window = IntPtr.Zero;
          return xevent;
        }

        next = hwnds.GetEnumerator();
        next.MoveNext();
        hwnd = (Hwnd)next.Current;

        // We only remove the event from the queue if we have one expose left since
        // a single 'entry in our queue may be for both NC and Client exposed
        if ( !(hwnd.nc_expose_pending && hwnd.expose_pending)) {
          hwnds.Remove(hwnd);
        }
        if (hwnd.expose_pending) {
          xevent.ExposeEvent.window = hwnd.client_window;
#if not
          xevent.ExposeEvent.x = hwnd.invalid.X;
          xevent.ExposeEvent.y = hwnd.invalid.Y;
          xevent.ExposeEvent.width = hwnd.invalid.Width;
          xevent.ExposeEvent.height = hwnd.invalid.Height;
#endif
          return xevent;
        } else {
          xevent.ExposeEvent.window = hwnd.whole_window;
          xevent.ExposeEvent.x = hwnd.nc_invalid.X;
          xevent.ExposeEvent.y = hwnd.nc_invalid.Y;
          xevent.ExposeEvent.width = hwnd.nc_invalid.Width;
          xevent.ExposeEvent.height = hwnd.nc_invalid.Height;
          return xevent;
        }
      }
    }

    private class XQueue {

      private XEvent [] xevents;
      private int head;
      private int tail;
      private int size;
      
      public XQueue (int size)
      {
        xevents = new XEvent [size];
      }

      public int Count {
        get { return size; }
      }

      public void Enqueue (XEvent xevent)
      {
        if (size == xevents.Length)
          Grow ();
        
        xevents [tail] = xevent;
        tail = (tail + 1) % xevents.Length;
        size++;
      }

      public XEvent Dequeue ()
      {
        if (size < 1)
          throw new Exception ("Attempt to dequeue empty queue.");
        XEvent res = xevents [head];
        head = (head + 1) % xevents.Length;
        size--;
        return res;
      }

      public XEvent Peek() {
        if (size < 1) {
          throw new Exception ("Attempt to peek at empty queue");
        }
        return xevents[head];
      }

      private void Grow ()
      {
        int newcap = (xevents.Length * 2);
        XEvent [] na = new XEvent [newcap];
        xevents.CopyTo (na, 0);
        xevents = na;
        head = 0;
        tail = head + size;
      }
    }
  }
}

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