Selection.cs :  » 2.6.4-mono-.net-core » System.Windows » System » Windows » Controls » Primitives » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows 
System.Windows » System » Windows » Controls » Primitives » Selection.cs
//
// Selection.cs
//
// Contact:
//   Moonlight List (moonlight-list@lists.ximian.com)
//
// Copyright 2010 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//


using System;
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
using System.Windows.Input;

namespace System.Windows.Controls.Primitives{
  class Selection  {
    static readonly object [] Empty = new object [0];

    Selector Owner {
      get; set;
    }

    public SelectionMode Mode {
      get; set;
    }

    object SelectedItem {
      get; set;
    }

    internal IList SelectedItems {
      get; private set;
    }

    public bool Updating {
      get; private set;
    }

    public Selection (Selector owner)
    {
      Owner = owner;

      var items = new ObservableCollection <object> ();
      items.CollectionChanged += HandleItemsCollectionChanged;
      SelectedItems = items;
    }

    void HandleItemsCollectionChanged (object sender, NotifyCollectionChangedEventArgs e)
    {
      // When 'Updating' is false it means the user has directly modified the collection
      // by calling ListBox.SelectedItems.<Action>. In this case we need to emit the event
      if (!Updating) {
        if (Mode == SelectionMode.Single)
          throw new InvalidOperationException ("SelectedItems cannot be modified directly when in Single select mode");

        Owner.RaiseSelectionChanged (e.OldItems ?? Empty, e.NewItems ?? Empty);
      }
    }

    public void Select (object item)
    {
      try {
        Updating = true;

        if (item == null) {
          ClearSelection ();
          return;
        } else if (!Owner.Items.Contains (item)) {
          if (SelectedItems.Contains (item))
            RemoveFromSelected (item);
          return;
        }

        switch (Mode) {
        case SelectionMode.Single:
          if (SelectedItem == item && ModifierKeys.Control == (Keyboard.Modifiers & ModifierKeys.Control))
            ClearSelection ();
          else
            ReplaceSelection (item);
          break;
        case SelectionMode.Multiple:
        case SelectionMode.Extended:
          if (SelectedItems.Contains (item)) {
            RemoveFromSelected (item);
          } else {
            AddToSelected (item);
          }
          break;
        default:
          throw new Exception (string.Format ("SelectionMode.{0} is not supported", Mode));
        }
      } finally {
        Updating = false;
      }
    }

    void AddToSelected (object item)
    {
      SelectedItems.Add (item);
      if (SelectedItems.Count == 1) {
        Owner.SelectedItem = item;
        Owner.SelectedIndex  = Owner.Items.IndexOf (item);
        Owner.SelectedValue = Owner.SelectedValueWalker.GetValue (item);
        SelectedItem = item;
      }

      Owner.RaiseSelectionChanged (Empty, new object [] { item });
    }

    void ClearSelection ()
    {
      bool hasSelection = SelectedItem != null;
        var oldSelection = SelectedItems.Cast <object> ().ToArray ();
        SelectedItems.Clear ();
        Owner.SelectedItem = null;
        Owner.SelectedIndex = -1;
        Owner.SelectedValue = null;
        SelectedItem = null;
        if (hasSelection)
          Owner.RaiseSelectionChanged (oldSelection, Empty);
    }

    void RemoveFromSelected (object item)
    {
      SelectedItems.Remove (item);
      if (SelectedItem == item) {
        var newItem = SelectedItems.Count == 0 ? null : SelectedItems [0];
        Owner.SelectedItem = newItem;
        Owner.SelectedIndex = newItem == null ? -1 : Owner.Items.IndexOf (newItem);
        Owner.SelectedValue = newItem == null ? null : Owner.SelectedValueWalker.GetValue (Owner.SelectedItem);
        SelectedItem = newItem;
      }

      Owner.RaiseSelectionChanged (new object [] { item }, Empty);
    }
    
    void ReplaceSelection (object item)
    {
      if (SelectedItem == null) {
        AddToSelected (item);
      } else {
        var olditem = SelectedItem;
        SelectedItems.Remove (olditem);
        SelectedItems.Add (item);
        SelectedItem = item;
        Owner.SelectedItem  = item;
        Owner.SelectedIndex = Owner.Items.IndexOf (item);
        Owner.SelectedValue = Owner.SelectedValueWalker.GetValue (item);

        if (olditem != item)
          Owner.RaiseSelectionChanged (new object [] { olditem }, new object []  { item }); 
      }
    }
  }
}

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