ToggleButton.cs :  » 2.6.4-mono-.net-core » System.Windows » System » Windows » Controls » Primitives » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows 
System.Windows » System » Windows » Controls » Primitives » ToggleButton.cs
// (c) Copyright Microsoft Corporation. 
// This source is subject to the Microsoft Public License (Ms-PL).
// Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details.
// All other rights reserved. 


using System; 
using System.ComponentModel; 
using System.Diagnostics;
using System.Globalization; 
using System.Windows.Media.Animation;
using System.Windows.Automation.Peers;
using System.Windows; 

namespace System.Windows.Controls.Primitives{ 
    /// <summary> 
    /// Base class for controls that can switch states, such as CheckBox.
    /// </summary> 
    [TemplateVisualState(Name = ToggleButton.StateNormal, GroupName = ToggleButton.GroupCommon)]
    [TemplateVisualState(Name = ToggleButton.StateMouseOver, GroupName = ToggleButton.GroupCommon)]
    [TemplateVisualState(Name = ToggleButton.StatePressed, GroupName = ToggleButton.GroupCommon)] 
    [TemplateVisualState(Name = ToggleButton.StateDisabled, GroupName = ToggleButton.GroupCommon)]
    [TemplateVisualState(Name = ToggleButton.StateUnfocused, GroupName = ToggleButton.GroupFocus)]
    [TemplateVisualState(Name = ToggleButton.StateFocused, GroupName = ToggleButton.GroupFocus)] 
    [TemplateVisualState(Name = ToggleButton.StateChecked, GroupName = ToggleButton.GroupCheck)] 
    [TemplateVisualState(Name = ToggleButton.StateUnchecked, GroupName = ToggleButton.GroupCheck)]
    [TemplateVisualState(Name = ToggleButton.StateIndeterminate, GroupName = ToggleButton.GroupCheck)] 
    public partial class ToggleButton : ButtonBase
    {
        #region IsChecked 
        /// <summary>
        /// Gets or sets whether the ToggleButton is checked.
        /// </summary> 
        [TypeConverter(typeof(NullableBoolConverter))] 
        public bool? IsChecked
        { 
            get { return GetValue(IsCheckedProperty) as bool?; }
            set { SetValue(IsCheckedProperty, value); }
        } 

        /// <summary>
        /// Identifies the IsChecked dependency property. 
        /// </summary> 
        public static readonly DependencyProperty IsCheckedProperty =
            DependencyProperty.RegisterCore( 
                "IsChecked",
                typeof(bool?),
                typeof(ToggleButton), 
                new PropertyMetadata(false, OnIsCheckedPropertyChanged));

        /// <summary> 
        /// IsCheckedProperty property changed handler. 
        /// </summary>
        /// <param name="d">ToggleButton that changed its IsChecked.</param> 
        /// <param name="e">DependencyPropertyChangedEventArgs.</param>
        private static void OnIsCheckedPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            ToggleButton source = d as ToggleButton;
            System.Diagnostics.Debug.Assert(source != null,
                "The source is not an instance of ToggleButton!"); 
 
            System.Diagnostics.Debug.Assert(typeof(bool?).IsInstanceOfType(e.NewValue) || (e.NewValue == null),
                "The value is not an instance of bool?!"); 
            bool? value = (bool?) e.NewValue;

            // Raise the appropriate changed event 
            RoutedEventArgs args = new RoutedEventArgs();
            args.OriginalSource = source; // like beta1 (and unit test confirmed)
            if (value == true) 
            { 
                source.OnChecked(args);
            } 
            else if (value == false)
            {
                source.OnUnchecked(args); 
            }
            else
            { 
                source.OnIndeterminate(args); 
            }

      // Raising UIA Automation Event
      ToggleButtonAutomationPeer peer = source.AutomationPeer as ToggleButtonAutomationPeer;
      if (peer != null)
        peer.RaiseToggleStateChanged ();
        } 
        #endregion IsChecked

        #region IsThreeState 
        /// <summary>
        /// Determines whether the control supports two or three states.
        /// </summary> 
        public bool IsThreeState 
        {
            get { return (bool) GetValue(IsThreeStateProperty); } 
            set { SetValue(IsThreeStateProperty, value); }
        }
 
        /// <summary>
        /// Identifies the IsThreeState dependency property.
        /// </summary> 
        public static readonly DependencyProperty IsThreeStateProperty = 
            DependencyProperty.RegisterCore(
                "IsThreeState", 
                typeof(bool),
                typeof(ToggleButton),
                null); 
        #endregion IsThreeState

        #region Template Parts 
        /// <summary> 
        /// Checked state of the ToggleButton.
        /// </summary> 
        internal const string StateChecked = "Checked";

        /// <summary> 
        /// Unchecked state of the ToggleButton.
        /// </summary>
        internal const string StateUnchecked = "Unchecked"; 
 
        /// <summary>
        /// Indeterminate state of the ToggleButton. 
        /// </summary>
        internal const string StateIndeterminate = "Indeterminate";
 
        /// <summary>
        /// Check state group of the ToggleButton.
        /// </summary> 
        internal const string GroupCheck = "CheckStates"; 
        #endregion Template Parts
 
        /// <summary>
        /// Occurs when a ToggleButton is checked.
        /// </summary> 
        public event RoutedEventHandler Checked;

        /// <summary> 
        /// Occurs when the state of a ToggleButton is neither on nor off. 
        /// </summary>
        public event RoutedEventHandler Indeterminate; 

        /// <summary>
        /// Occurs when a ToggleButton is unchecked. 
        /// </summary>
        public event RoutedEventHandler Unchecked;
 
        /// <summary> 
        /// Initializes a new instance of the ToggleButton class.
        /// </summary> 
        public ToggleButton()
        {
            DefaultStyleKey = typeof(ToggleButton); 
        }

        /// <summary> 
        /// Apply a template to the ToggleButton. 
        /// </summary>
        public override void OnApplyTemplate() 
        {
            base.OnApplyTemplate();
 
            // Sync the logical and visual states of the control
            UpdateVisualState(false);
        } 
 
        /// <summary>
        /// Change to the correct visual state for the ToggleButton. 
        /// </summary>
        /// <param name="useTransitions">
        /// true to use transitions when updating the visual state, false to 
        /// snap directly to the new visual state.
        /// </param>
        internal override void ChangeVisualState(bool useTransitions) 
        { 
            // Cache dependency properties we'll check more than once
            bool? isChecked = IsChecked; 
            bool isEnabled = IsEnabled;

            // Update the Interaction state group 
            if (!isEnabled)
            {
                GoToState(useTransitions, StateDisabled); 
            } 
            else if (IsPressed)
            { 
                GoToState(useTransitions, StatePressed);
            }
            else if (IsMouseOver) 
            {
                GoToState(useTransitions, StateMouseOver);
            } 
            else 
            {
                GoToState(useTransitions, StateNormal); 
            }

            // Update the Check state group 
            if (isChecked == true)
            {
                GoToState(useTransitions, StateChecked); 
            } 
            else if (isChecked == false)
            { 
                GoToState(useTransitions, StateUnchecked);
            }
            else 
            {
                // isChecked is null
                if (!GoToState(useTransitions, StateIndeterminate)) 
                { 
                    GoToState(useTransitions, StateUnchecked);
                } 
            }

            if (IsFocused && isEnabled) 
            {
                GoToState(useTransitions, StateFocused);
            } 
            else 
            {
                GoToState(useTransitions, StateUnfocused); 
            }
        }
 
        /// <summary>
        /// Called when a ToggleButton raises a Checked event.
        /// </summary> 
        /// <param name="e">The event data for the Checked event.</param> 
        internal virtual void OnChecked(RoutedEventArgs e)
        { 
            UpdateVisualState();

            RoutedEventHandler handler = Checked; 
            if (handler != null)
            {
                handler(this, e); 
            } 
        }
 
        /// <summary>
        /// Called when a ToggleButton raises an Indeterminate event.
        /// </summary> 
        /// <param name="e">The event data for the Indeterminate event.</param>
        internal virtual void OnIndeterminate(RoutedEventArgs e)
        { 
            UpdateVisualState(); 

            RoutedEventHandler handler = Indeterminate; 
            if (handler != null)
            {
                handler(this, e); 
            }
        }
 
        /// <summary> 
        /// Called when a ToggleButton raises an Unchecked event.
        /// </summary> 
        /// <param name="e">The event data for the Unchecked event.</param>
        internal virtual void OnUnchecked(RoutedEventArgs e)
        { 
            UpdateVisualState();

            RoutedEventHandler handler = Unchecked; 
            if (handler != null) 
            {
                handler(this, e); 
            }
        }
 
        /// <summary>
        /// Move the button to its next IsChecked value.
        /// </summary> 
        protected internal virtual void OnToggle() 
        {
            bool? isChecked = IsChecked; 
            if (isChecked == true)
            {
                IsChecked = IsThreeState ? null : ((bool?) false); 
            }
            else
            { 
                IsChecked = (bool?) isChecked.HasValue; 
            }
        } 

        /// <summary>
        /// Called when the Content property changes. 
        /// </summary>
        /// <param name="oldContent">
        /// The old value of the Content property. 
        /// </param> 
        /// <param name="newContent">
        /// The new value of the Content property. 
        /// </param>
        protected override void OnContentChanged(object oldContent, object newContent)
        { 
            base.OnContentChanged(oldContent, newContent);
            UpdateVisualState();
        } 
 
        /// <summary>
        /// Raises the Click routed event. 
        /// </summary>
        protected override void OnClick()
        { 
            OnToggle();
            base.OnClick();
        } 
  
    // Moonlight: This method wasn't included in the control drop. 
    public override string ToString ()
    {
      string content = Content == null ? string.Empty : Content.ToString ();
      string ischecked = IsChecked.HasValue ? IsChecked.Value.ToString () : "null";
      return string.Format("System.Windows.Controls.Primitives.ToggleButton Content:{0} IsChecked:{1}", content, ischecked);
    }

    protected override AutomationPeer OnCreateAutomationPeer ()
    {
      return new ToggleButtonAutomationPeer (this);
    }
    } 
}
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