CornerRadius.cs :  » 2.6.4-mono-.net-core » System.Windows » System » Windows » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows 
System.Windows » System » Windows » CornerRadius.cs
//
// CornerRadius.cs
//
// Contact:
//   Moonlight List (moonlight-list@lists.ximian.com)
//
// Copyright 2008 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//

using System;
using System.Runtime.InteropServices;

namespace System.Windows{
  [StructLayout(LayoutKind.Sequential)]
  public struct CornerRadius
  {
    private double top_left;
    private double top_right;
    private double bottom_right;
    private double bottom_left;
    
    public CornerRadius (double uniformRadius) : this (uniformRadius, uniformRadius, uniformRadius, uniformRadius)
    {
    }
    
    public CornerRadius (double topLeft, double topRight, double bottomRight, double bottomLeft) : this ()
    {
      TopLeft = topLeft;
      TopRight = topRight;
      BottomRight = bottomRight;
      BottomLeft = bottomLeft;
    }
    
    public override string ToString ()
    {
      return String.Format ("{0},{1},{2},{3}", top_left, top_right, bottom_right, bottom_left);
    }
    
    public override bool Equals (object obj)
    {
      if (obj == null)
        return false;
      
      if (!(obj is CornerRadius))
        return false;
      
      return this == (CornerRadius) obj;
    }
    
    public bool Equals (CornerRadius cornerRadius)
    {
      return this == cornerRadius;
    }
    
    public override int GetHashCode()
    {
      return top_left.GetHashCode () ^ top_right.GetHashCode () ^ 
        bottom_right.GetHashCode () ^ bottom_left.GetHashCode ();
    }
    
    public static bool operator == (CornerRadius cr1, CornerRadius cr2)
    {
      return cr1.bottom_left == cr2.bottom_left &&
        cr1.bottom_right == cr2.bottom_right &&
        cr1.top_left == cr2.top_left &&
        cr1.top_right == cr2.top_right;
    }
    
    public static bool operator != (CornerRadius cr1, CornerRadius cr2)
    {
      return !(cr1 == cr2);
    }
    
    private double CheckValue (double value, string name)
    {
      if ((value < 0.0) || Double.IsNaN (value))
        throw new ArgumentException ("Invalid value", name);
      return value;
    }

    public double TopLeft {
      get { return top_left; }
      set { top_left = CheckValue (value, "TopLeft"); }
    }
    
    public double TopRight { 
      get { return top_right; }
      set { top_right = CheckValue (value, "TopRight"); }
    }
      
    public double BottomRight {
      get { return bottom_right; }
      set { bottom_right = CheckValue (value, "BottomRight"); }
    }
    
    public double BottomLeft {
      get { return bottom_left; }
      set { bottom_left = CheckValue (value, "BottomLeft"); }
    }
  }
}
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