//
// System.Windows.Markup.XmlLanguage.cs
//
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//
// Copyright (C) 2008, 2009 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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//
using Mono;
using System;
using System.Globalization;
using System.Windows;
using System.Windows.Media;
namespace System.Windows.Markup{
public sealed class XmlLanguage {
string lang;
internal XmlLanguage (string ietfLanguageTag)
{
lang = ietfLanguageTag.ToLower (CultureInfo.InvariantCulture);
}
public static XmlLanguage GetLanguage (string ietfLanguageTag)
{
char c;
int i;
// verify language code is all us-ascii alphabetic
for (i = 0; i < ietfLanguageTag.Length; i++) {
if (ietfLanguageTag[i] == '-')
break;
c = Char.ToLower (ietfLanguageTag[i]);
if (c < 'a' || c > 'z')
throw new ArgumentException ("ietfLanguageTag");
}
// language code needs at least 2 characters (if non-empty)
if (i > 0 && i < 2)
throw new ArgumentException ("ietfLanguageTag");
if (i < ietfLanguageTag.Length) {
i++;
// country code needs at least 2 characters
if ((ietfLanguageTag.Length - i) < 2)
throw new ArgumentException ("ietfLanguageTag");
// verify country code is all us-ascii alpha-numeric
for ( ; i < ietfLanguageTag.Length; i++) {
c = Char.ToLower (ietfLanguageTag[i]);
if (!(c >= 'a' && c <= 'z') && !(c >= '0' && c <= '9'))
throw new ArgumentException ("ietfLanguageTag");
}
}
return new XmlLanguage (ietfLanguageTag);
}
public string IetfLanguageTag {
get { return lang; }
}
public override bool Equals (object obj)
{
XmlLanguage lang = obj as XmlLanguage;
if (lang == null)
return false;
return IetfLanguageTag.Equals (lang.IetfLanguageTag);
}
public override int GetHashCode ()
{
return IetfLanguageTag.GetHashCode ();
}
public static bool operator ==(XmlLanguage xmlLanguage1, XmlLanguage xmlLanguage2)
{
if ( object.ReferenceEquals(xmlLanguage1, null)
|| object.ReferenceEquals(xmlLanguage2, null) )
return false;
return xmlLanguage1.IetfLanguageTag == xmlLanguage2.IetfLanguageTag;
}
public static bool operator !=(XmlLanguage xmlLanguage1, XmlLanguage xmlLanguage2)
{
return !(xmlLanguage1 == xmlLanguage2);
}
}
}
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