// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2008 Novell, Inc. (http://www.novell.com)
//
// Author:
// Chris Toshok (toshok@ximian.com)
//
namespace System.Windows.Media.Media3D{
public struct Vector3D {
public Vector3D (double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
public void Negate ()
{
x = -x;
y = -y;
z = -z;
}
public void Normalize ()
{
double length = Length;
x /= length;
y /= length;
z /= length;
}
public double Length {
get { return Math.Sqrt (LengthSquared); }
}
public double LengthSquared {
get { return x * x + y * y + z * z; }
}
public double X {
get { return x; }
set { x = value; }
}
public double Y {
get { return y; }
set { y = value; }
}
public double Z {
get { return z; }
set { z = value; }
}
double x, y, z;
}
}
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