// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2008 Novell, Inc. (http://www.novell.com)
//
// Author:
// Chris Toshok (toshok@ximian.com)
//
namespace System.Windows{
public struct ValueSource {
internal ValueSource (bool isAnimated,
bool isCoerced,
bool isExpression,
BaseValueSource baseValueSource)
{
this.isAnimated = isAnimated;
this.isCoerced = isCoerced;
this.isExpression = isExpression;
this.baseValueSource = baseValueSource;
}
public static bool operator == (ValueSource vs1, ValueSource vs2)
{
return (vs1.IsAnimated == vs2.IsAnimated &&
vs1.IsCoerced == vs2.IsCoerced &&
vs1.IsExpression == vs2.IsExpression &&
vs1.BaseValueSource == vs2.BaseValueSource);
}
public static bool operator != (ValueSource vs1, ValueSource vs2)
{
return !(vs1 == vs2);
}
public override bool Equals (object o)
{
return (o is ValueSource) && ((ValueSource)o) == this;
}
public override int GetHashCode ()
{
return (IsAnimated ? 1 : 2) ^ (IsCoerced ? 1 : 2) ^ (IsExpression ? 1 : 2) ^ (int)BaseValueSource;
}
public bool IsAnimated {
get { return isAnimated; }
internal set { isAnimated = value; }
}
public bool IsCoerced {
get { return isCoerced; }
internal set { isCoerced = value; }
}
public bool IsExpression {
get { return isExpression; }
internal set { isExpression = value; }
}
public BaseValueSource BaseValueSource {
get { return baseValueSource; }
internal set { baseValueSource = value; }
}
bool isAnimated;
bool isCoerced;
bool isExpression;
BaseValueSource baseValueSource;
}
}
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