Vector.cs :  » 2.6.4-mono-.net-core » System.Windows » System » Windows » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows 
System.Windows » System » Windows » Vector.cs
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2007 Novell, Inc. (http://www.novell.com)
//
// Authors:
//  Chris Toshok (toshok@novell.com)
//

using System;
//using System.ComponentModel;
//using System.Windows.Converters;
//using System.Windows.Markup;
using System.Windows.Media;

namespace System.Windows{

  [Serializable]
  //[ValueSerializer (typeof (VectorValueSerializer))]
  //[TypeConverter (typeof (VectorConverter))]
  public struct Vector : IFormattable
  {
    public Vector (double x, double y)
    {
      this.x = x;
      this.y = y;
    }

    public bool Equals (Vector value)
    {
      return x == value.X && y == value.Y;
    }

    public override bool Equals (object o)
    {
      if (!(o is Vector))
        return false;

      return Equals ((Vector)o);
    }

    public override int GetHashCode ()
    {
      throw new NotImplementedException ();
    }

    string IFormattable.ToString(string format, IFormatProvider formatProvider) {
      throw new NotImplementedException ();
    }

    public static bool Equals (Vector vector1, Vector vector2)
    {
      return vector1.Equals (vector2);
    }

    public static Point Add (Vector vector, Point point)
    {
      return new Point (vector.X + point.X, vector.Y + point.Y);
    }

    public static Vector Add (Vector vector1, Vector vector2)
    {
      return new Vector (vector1.X + vector2.X,
             vector1.Y + vector2.Y);
    }

    public static double AngleBetween (Vector vector1, Vector vector2)
    {
      double cos_theta = (vector1.X * vector2.X + vector1.Y * vector2.Y) / (vector1.Length * vector2.Length);

      return Math.Acos (cos_theta) / Math.PI * 180;
    }

    public static double CrossProduct (Vector vector1, Vector vector2)
    {
      // ... what operation is this exactly?
      return vector1.X * vector2.Y - vector1.Y * vector2.X;
    }

    public static double Determinant (Vector vector1, Vector vector2)
    {
      // same as CrossProduct, it appears.
      return vector1.X * vector2.Y - vector1.Y * vector2.X;
    }

    public static Vector Divide (Vector vector, double scalar)
    {
      return new Vector (vector.X / scalar, vector.Y / scalar);
    }

    public static double Multiply (Vector vector1, Vector vector2)
    {
      return vector1.X * vector2.X + vector1.Y * vector2.Y;
    }

    public static Vector Multiply (Vector vector, Matrix matrix)
    {
      return new Vector (vector.X * matrix.M11 + vector.Y * matrix.M21,
             vector.X * matrix.M12 + vector.Y * matrix.M22);
    }

    public static Vector Multiply (double scalar, Vector vector)
    {
      return new Vector (scalar * vector.X, scalar * vector.Y);
    }

    public static Vector Multiply (Vector vector, double scalar)
    {
      return new Vector (scalar * vector.X, scalar * vector.Y);
    }

    public void Negate ()
    {
      x = -x;
      y = -y;
    }

    public void Normalize ()
    {
      double ls = LengthSquared;
      if (ls == 1)
        return;

      double l = Math.Sqrt (ls);
      x /= l;
      y /= l;
    }

    public static Vector Subtract (Vector vector1, Vector vector2)
    {
      return new Vector (vector1.X - vector2.X, vector1.Y - vector2.Y);
    }

    public static Vector Parse (string source)
    {
      throw new NotImplementedException ();
    }

    public override string ToString ()
    {
      return String.Format ("{0},{1}", x, y);
    }

    public string ToString (IFormatProvider provider)
    {
      throw new NotImplementedException ();
    }

    public double Length {
      get { return Math.Sqrt (LengthSquared); }
    }

    public double LengthSquared {
      get { return x * x + y * y; }
    }

    public double X {
      get { return x; }
      set { x = value; }
    }

    public double Y {
      get { return y; }
      set { y = value; }
    }

    /* operators */
    public static explicit operator Point (Vector vector)
    {
      return new Point (vector.X, vector.Y);
    }

    public static explicit operator Size (Vector vector)
    {
      return new Size (vector.X, vector.Y);
    }

    public static Vector operator - (Vector vector1, Vector vector2)
    {
      return Subtract (vector1, vector2);
    }

    public static Vector operator - (Vector vector)
    {
      Vector result = vector;
      result.Negate ();
      return result;
    }

    public static bool operator != (Vector vector1, Vector vector2)
    {
      return !Equals (vector1, vector2);
    }

    public static bool operator == (Vector vector1, Vector vector2)
    {
      return Equals (vector1, vector2);
    }

    public static double operator * (Vector vector1, Vector vector2)
    {
      return Multiply (vector1, vector2);
    }

    public static Vector operator * (Vector vector, Matrix matrix)
    {
      return Multiply (vector, matrix);
    }

    public static Vector operator * (double scalar, Vector vector)
    {
      return Multiply (scalar, vector);
    }

    public static Vector operator * (Vector vector, double scalar)
    {
      return Multiply (vector, scalar);
    }

    public static Vector operator / (Vector vector, double scalar)
    {
      return Divide (vector, scalar);
    }

    public static Point operator + (Vector vector, Point point)
    {
      return Add (vector, point);
    }

    public static Vector operator + (Vector vector1, Vector vector2)
    {
      return Add (vector1, vector2);
    }

    double x;
    double y;
  }

}
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