// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//
// Copyright (C) 2006 Jordi Mas i Hernandez <jordimash@gmail.com>
//
using System;
using System.Collections.Generic;
using System.Workflow.ComponentModel;
namespace System.Workflow.Activities.Rules{
[Serializable]
public class Rule
{
// Methods
public Rule ()
{
}
public Rule (string name)
{
}
public Rule (string name, RuleCondition condition, IList<RuleAction> thenActions)
{
}
public Rule (string name, RuleCondition condition, IList<RuleAction> thenActions, IList<RuleAction> elseActions) :
this (name, condition, thenActions)
{
}
// Properties
/*
public bool Active { get; set; }
public RuleCondition Condition { get; set; }
public string Description { get; set; }
public IList<RuleAction> ElseActions { get; }
public string Name { get; set; }
public int Priority { get; set; }
public RuleReevaluationBehavior ReevaluationBehavior { get; set; }
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public IList<RuleAction> ThenActions { get; }
public Rule Clone();
public override bool Equals(object obj);
public override int GetHashCode();
*/
}
}
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