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C# / CSharp Open Source » Bloggers » dasBlog 
dasBlog » RJH » CommandLineHelper » TimeZones.cs
using System;
using System.IO;
using System.Security.Permissions;
using System.Xml.Serialization;
using Microsoft.Win32;
using System.Collections;
using System.Globalization;

namespace newtelligence.DasBlog.Util{
    
  /// <summary>
  /// This structure is the equivalent of the Windows SYSTEMTIME structure.
  /// </summary>
  public struct WindowsSystemTime
  {
    public ushort year;
    public ushort month;
    public ushort dayOfWeek;
    public ushort day;
    public ushort hour;
    public ushort minute;
    public ushort second;
    public ushort milliseconds;

    public int InitializeFromByteArray( byte[] buffer, int offset )
    {
      int pos = offset;
      year = BitConverter.ToUInt16( buffer, pos ); pos += 2;
      month = BitConverter.ToUInt16( buffer, pos ); pos += 2;
      dayOfWeek = BitConverter.ToUInt16( buffer, pos ); pos += 2;
      day = BitConverter.ToUInt16( buffer, pos ); pos += 2;
      hour = BitConverter.ToUInt16( buffer, pos ); pos += 2;
      minute = BitConverter.ToUInt16( buffer, pos ); pos += 2;
      second = BitConverter.ToUInt16( buffer, pos ); pos += 2;
      milliseconds = BitConverter.ToUInt16( buffer, pos ); pos += 2;
      return pos;
    }
  }

  /// <summary>
  /// This structure is the binary equivalent of the TZI information found
  /// in the Windows registry for each key underneath 
  /// "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Time Zones"
  /// </summary>
  public struct WindowsTZI
  {
    /// <summary>
    /// Base Bias from GMT, in seconds. Subtracting this value from the local time results in GMT.
    /// For Western Europe, this value is -60, for US Eastern Time this value is +300.
    /// </summary>
    public int bias;
    /// <summary>
    /// Standard time bias as an offset to the base bias. This is usually 0.
    /// </summary>
    public int standardBias;
    /// <summary>
    /// Daylight savings time bias as an offset to the base bias. Subtracting this value from
    /// the local time results in the standard time. For Western Europe, this value is -60,
    /// for US Eastern time t's also -60 and for India Standard Time it's 0.
    /// </summary>
    public int daylightBias;
    /// <summary>
    /// This is WindowsSystemTime structure (equivalent to the unmanaged SYSTEMTIME) structure,
    /// but stores NOT a valid date. Instead, the following rules apply:
    /// If "month" is 0, there is no daylight savings time for this zone. The dayOfWeek value
    /// indicates the day of the week on which daylight savings time is effective. The day value
    /// indicates, starting at 1 (with a maximum value of 5, saying "last") the occurrence of 
    /// that weekday within the month on which the daylight savings time is effective.
    /// </summary>
    public WindowsSystemTime standardDate;
    /// <summary>
    /// This is WindowsSystemTime structure (equivalent to the unmanaged SYSTEMTIME) structure,
    /// but stores NOT a valid date. Instead, the following rules apply:
    /// If "month" is 0, there is no daylight savings time for this zone. The dayOfWeek value
    /// indicates the day of the week on which daylight savings time reverts back to standard time. 
    /// The day value indicates, starting at 1 (with a maximum value of 5, saying "last") the 
    /// occurrence of that weekday within the month on which the daylight savings time reverts back.
    /// </summary>
    public WindowsSystemTime daylightDate;

    /// <summary>
    /// Initializes the structure from a byte array.
    /// </summary>
    /// <param name="buffer">Byte buffer</param>
    /// <param name="offset">Offset intro the buffer at which to start</param>
    /// <returns>Position at which the parsing left off</returns>
    public int InitializeFromByteArray( byte[] buffer, int offset )
    {
      int pos = offset;
      standardDate.month = 0;
      daylightDate.month = 0;
      bias = BitConverter.ToInt32(buffer,pos);pos+=4;
      standardBias = BitConverter.ToInt32(buffer,pos);pos+=4;
      daylightBias = BitConverter.ToInt32(buffer,pos);pos+=4;
      pos = standardDate.InitializeFromByteArray( buffer, pos );
      pos = daylightDate.InitializeFromByteArray( buffer, pos );
      return pos;
    }
  }

    

  /// <summary>
  /// This is a specialization of the abstract TimeZone class
  /// that implements time zones based in the time zone information
  /// found in Windows.
  /// </summary>
  public class WindowsTimeZone : TimeZone
  {
    private string displayName;
    private string daylightZoneName;
    private string standardZoneName;
    private int zoneIndex;
    private TimeSpan baseBias;
    private TimeSpan standardBias;
    private TimeSpan daylightBias;
    private WindowsTZI winTZI;
       
    internal WindowsTimeZone(string displayName, string daylightZoneName, string standardZoneName, int zoneIndex, byte[] tzi )
    {
      this.winTZI.bias = 0;
      this.displayName = displayName.Trim();
      this.daylightZoneName = daylightZoneName.Trim();
      this.standardZoneName = standardZoneName.Trim();
      this.zoneIndex = zoneIndex;

      winTZI.InitializeFromByteArray( tzi, 0 );
      this.baseBias = TimeSpan.FromMinutes( winTZI.bias*-1 );
      this.standardBias = TimeSpan.FromMinutes( winTZI.standardBias*-1 );
      this.daylightBias = TimeSpan.FromMinutes( winTZI.daylightBias*-1 );
    }


    public string DisplayName { get { return displayName; } set { this.displayName = value;}}
    public string DaylightZoneName { get { return daylightZoneName; } set { this.daylightZoneName = value;}}
    public string StandardZoneName { get { return standardZoneName; } set { this.standardZoneName = value;}}
    public int ZoneIndex { get { return zoneIndex; } set { this.zoneIndex = value;}}
    public WindowsTZI WinTZI { get { return winTZI; } 
      set
      {
        this.winTZI = value;
        this.baseBias = TimeSpan.FromMinutes( winTZI.bias*-1 );
        this.standardBias = TimeSpan.FromMinutes( winTZI.standardBias*-1 );
        this.daylightBias = TimeSpan.FromMinutes( winTZI.daylightBias*-1 );
      }
    }

    public TimeSpan BaseBias { get { return baseBias; } }
    public TimeSpan StandardBias { get { return standardBias; } }
    public TimeSpan DaylightBias { get { return daylightBias; } }

    public override string DaylightName
    {
      get
      {
        return daylightZoneName;
      }
    }

    public override string ToString()
    {
      return displayName;
    }


    private static object daylightChangesLock = new object();
    private static Hashtable daylightChanges = new Hashtable();

    public override DaylightTime GetDaylightChanges(int year)
    {
      //Check cache...
      //This was broken.
      DaylightTime retVal = daylightChanges[this.zoneIndex + ":" + year] as DaylightTime;
      
      if (retVal == null)
      {
        lock(daylightChangesLock)
        {
          DateTime current;
          DateTime start = DateTime.MinValue;
          DateTime end = DateTime.MinValue;
          TimeSpan delta = TimeSpan.FromTicks(0);
            
          if ( winTZI.daylightDate.month != 0 && winTZI.standardDate.month != 0 )
          {
            // day count is a value from 1 to 5, indicating the day 
            // in the month on which the switch occurs
            int dayCount = winTZI.daylightDate.day;
            current = start = new DateTime( year, winTZI.daylightDate.month, 1, winTZI.daylightDate.hour,winTZI.daylightDate.minute,winTZI.daylightDate.second );
            while ( current.Month == winTZI.daylightDate.month )
            {
              if ( Convert.ToUInt16(current.DayOfWeek) == winTZI.daylightDate.dayOfWeek )
              {
                start = current;
                --dayCount;
                if ( dayCount == 0 )
                {
                  break;
                }
              }
              current = current.AddDays(1);                    
            }

            // day count is a value from 1 to 5, indicating the day 
            // in the month on which the switch occurs
            dayCount = winTZI.standardDate.day;
            current = end = new DateTime( year, winTZI.standardDate.month, 1, winTZI.standardDate.hour,winTZI.standardDate.minute,winTZI.standardDate.second );
            while ( current.Month == winTZI.standardDate.month )
            {
              if ( Convert.ToUInt16(current.DayOfWeek) == winTZI.standardDate.dayOfWeek )
              {
                end = current;
                --dayCount;
                if ( dayCount == 0 )
                {
                  break;
                }
              }
              current = current.AddDays(1);                    
            }
            delta = daylightBias - standardBias;
          }
          retVal = new DaylightTime(start,end,delta);
          if (daylightChanges.ContainsKey(this.zoneIndex + ":" + year) == false)
          {
            daylightChanges.Add(this.zoneIndex + ":" + year, retVal);
          }
        }
      }
      return retVal;
    }

    public override TimeSpan GetUtcOffset(DateTime time)
    {
            DateTime localTime = DateTime.SpecifyKind(time.Add(baseBias), DateTimeKind.Local);
            if (IsDaylightSavingTime(localTime))
      {
        return baseBias + daylightBias;
      }
      else
      {
        return baseBias + standardBias;
      }
    }

    public override string StandardName
    {
      get
      {
        return standardZoneName;
      }
    }

    /// <summary>
    /// Returns the local time (for this timezone) that corresponds to a specified coordinated universal time (UTC).
    /// </summary>
    /// <param name="time">A UTC time.</param>
    /// <returns>
    /// A <see cref="T:System.DateTime"></see> instance whose value is the local time that corresponds to time.
    /// </returns>
    public override DateTime ToLocalTime(DateTime time)
    {
      bool isAmbiguousLocalDst;
      long offset = this.GetUtcOffsetFromUniversalTime(time, out isAmbiguousLocalDst);
      long newTimeInTicks = time.Ticks + offset;

      if (newTimeInTicks > 0x2bca2875f4373fff)
      {
        return new DateTime(0x2bca2875f4373fff);
      }
      if(newTimeInTicks < 0)
      {
        return new DateTime(0);
      }

      return new DateTime(newTimeInTicks, DateTimeKind.Local);
    }

    public override DateTime ToUniversalTime(DateTime time)
    {
      long newTimeInTicks = time.Ticks - GetUtcOffset( time ).Ticks;
            return new DateTime(newTimeInTicks, DateTimeKind.Utc);
    }

    /// <summary>
    /// Renders a UTC date time as a local time string, displaying the offset from UTC.
    /// </summary>
    /// <param name="date"></param>
    /// <returns></returns>
    public string FormatAdjustedUniversalTime( DateTime date )
    {
            TimeSpan utcOffset = GetUtcOffset(date);
            DateTime adjustedTime = this.ToLocalTime(date);
            string timeName;
            timeName = IsDaylightSavingTime( adjustedTime ) ? DaylightName : StandardName;

            return String.Format("{0} ({1}, UTC{2}{3:00}:{4:00})", adjustedTime.ToString("F"), timeName, Math.Sign(utcOffset.Ticks) < 0 ? "-" : "+", Math.Abs(utcOffset.Hours), Math.Abs(utcOffset.Minutes % 60));
    }


    private static WindowsTimeZoneCollection timeZones;

    /// <summary>
    /// Initializes a new instance of the <see cref="WindowsTimeZone"/> class.
    /// </summary>
    /// <remarks>Made public for serialization.</remarks>
    public WindowsTimeZone()
    {
         // empty
    }

    static WindowsTimeZone()
    {
      RegistryPermission permission = new RegistryPermission(
        RegistryPermissionAccess.Read, 
        "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Time Zones");

      try
      {
        permission.Demand();
        timeZones = LoadTimeZonesFromRegistry();
      }
      catch //(Exception ex) //If we can't get into the Registry for any reason, try the fallback...
      {
                //SDH: Requires FullTrust
                //System.Diagnostics.Debug.WriteLine("Error: LoadTimeZonesFromRegistry " + ex.ToString());
        timeZones = LoadTimeZonesFromXml();
      }
    }

    public static WindowsTimeZoneCollection TimeZones
    {
      get
      {
        return timeZones;
      }
    }

    private static WindowsTimeZoneCollection LoadTimeZonesFromXml()
    {
      WindowsTimeZoneCollection tzs = new WindowsTimeZoneCollection();
      XmlSerializer ser = new XmlSerializer(tzs.GetType());

      using (StreamReader rs = new StreamReader(tzs.GetType().Assembly.GetManifestResourceStream(tzs.GetType().Namespace + ".WindowsTimeZoneCollection.xml")))
      {
        tzs = ser.Deserialize(rs) as WindowsTimeZoneCollection;
      }

      return tzs;
    }

    private static WindowsTimeZoneCollection LoadTimeZonesFromRegistry()
    {
      WindowsTimeZoneCollection tzs = new WindowsTimeZoneCollection();
            
      RegistryKey timeZoneListKey = Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Time Zones", false);
      string[] timeZoneKeyNames = timeZoneListKey.GetSubKeyNames();
      foreach (string timeZoneKeyName in timeZoneKeyNames)
      {
        RegistryKey timeZoneKey = timeZoneListKey.OpenSubKey(timeZoneKeyName);
        WindowsTimeZone windowsTimeZone = 
          new WindowsTimeZone(
          timeZoneKey.GetValue("Display") as string,
          timeZoneKey.GetValue("Dlt") as string,
          timeZoneKey.GetValue("Std") as string,
          (int)timeZoneKey.GetValue("Index" ),
          timeZoneKey.GetValue("TZI") as byte[] );

        tzs.Add( windowsTimeZone );
      }
      tzs.SortByTimeZoneBias();
      return tzs;
    }

    internal long GetUtcOffsetFromUniversalTime(DateTime time, out bool isAmbiguousLocalDst)
    {
      TimeSpan utcOffset = this.baseBias;
            /*
            DateTime localStandardTime = DateTime.SpecifyKind(time.Add(utcOffset), DateTimeKind.Local);
            if (this.IsDaylightSavingTime(localStandardTime))
            {
                DaylightTime daylightSavingsChanges = this.GetDaylightChanges(localStandardTime.Year);
                utcOffset += daylightSavingsChanges.Delta;
            } */
      DaylightTime daylightSavingsChanges = this.GetDaylightChanges(time.Year);
      isAmbiguousLocalDst = false;
      if ((daylightSavingsChanges != null) && (daylightSavingsChanges.Delta.Ticks != 0))
      {
        DateTime time4;
        DateTime time5;
        DateTime daylightSavingsStart = daylightSavingsChanges.Start - utcOffset;
        DateTime daylightSavingsEnd = (daylightSavingsChanges.End - utcOffset) - daylightSavingsChanges.Delta;
        if (daylightSavingsChanges.Delta.Ticks > 0)
        {
          time4 = daylightSavingsEnd - daylightSavingsChanges.Delta;
          time5 = daylightSavingsEnd;
        }
        else
        {
          time4 = daylightSavingsStart;
          time5 = daylightSavingsStart - daylightSavingsChanges.Delta;
        }
        bool flag1;
        if (daylightSavingsStart > daylightSavingsEnd)
        {
          flag1 = (time < daylightSavingsEnd) || (time >= daylightSavingsStart);
        }
        else
        {
          flag1 = (time >= daylightSavingsStart) && (time < daylightSavingsEnd);
        }
        if (flag1)
        {
          utcOffset += daylightSavingsChanges.Delta;
          if ((time >= time4) && (time < time5))
          {
            isAmbiguousLocalDst = true;
          }
        }
      }
      return utcOffset.Ticks;
    }
  }


  class WindowsTimeZoneBiasSorter : IComparer
  {
    public int Compare(object x, object y)
    {
      return ((WindowsTimeZone)x).BaseBias.CompareTo(((WindowsTimeZone)y).BaseBias);
    }
  }

  /// <summary>
  /// A collection of elements of type WindowsTimeZone
  /// </summary>
  public class WindowsTimeZoneCollection: System.Collections.CollectionBase
  {
    /// <summary>
    /// Initializes a new empty instance of the WindowsTimeZoneCollection class.
    /// </summary>
    /// <remarks>Made public for serialization.</remarks>
    public WindowsTimeZoneCollection()
    {
      // empty
    }

    /// <summary>
    /// Adds an instance of type WindowsTimeZone to the end of this WindowsTimeZoneCollection.
    /// </summary>
    /// <param name="value">
    /// The WindowsTimeZone to be added to the end of this WindowsTimeZoneCollection.
    /// </param>
    public virtual void Add(WindowsTimeZone value)
    {
      this.List.Add(value);
    }

    /// <summary>
    /// Determines whether a specfic WindowsTimeZone value is in this WindowsTimeZoneCollection.
    /// </summary>
    /// <param name="value">
    /// The WindowsTimeZone value to locate in this WindowsTimeZoneCollection.
    /// </param>
    /// <returns>
    /// true if value is found in this WindowsTimeZoneCollection;
    /// false otherwise.
    /// </returns>
    public virtual bool Contains(WindowsTimeZone value)
    {
      return this.List.Contains(value);
    }

    /// <summary>
    /// Return the zero-based index of the first occurrence of a specific value
    /// in this WindowsTimeZoneCollection
    /// </summary>
    /// <param name="value">
    /// The WindowsTimeZone value to locate in the WindowsTimeZoneCollection.
    /// </param>
    /// <returns>
    /// The zero-based index of the first occurrence of the _ELEMENT value if found;
    /// -1 otherwise.
    /// </returns>
    public virtual int IndexOf(WindowsTimeZone value)
    {
      return this.List.IndexOf(value);
    }

    /// <summary>
    /// Gets or sets the WindowsTimeZone at the given index in this WindowsTimeZoneCollection.
    /// </summary>
    public virtual WindowsTimeZone this[int index]
    {
      get
      {
        return (WindowsTimeZone) this.List[index];
      }
    }

    public virtual WindowsTimeZone GetByZoneIndex(int zoneIndex)
    {
      foreach( WindowsTimeZone wtz in this )
      {
        if ( wtz.ZoneIndex == zoneIndex )
        {
          return wtz;
        }
      }
      return null;
    }

    /// <summary>
    /// Type-specific enumeration class, used by WindowsTimeZoneCollection.GetEnumerator.
    /// </summary>
    public class Enumerator: System.Collections.IEnumerator
    {
      private System.Collections.IEnumerator wrapped;

      public Enumerator(WindowsTimeZoneCollection collection)
      {
        this.wrapped = ((System.Collections.CollectionBase)collection).GetEnumerator();
      }

      public WindowsTimeZone Current
      {
        get
        {
          return (WindowsTimeZone) (this.wrapped.Current);
        }
      }

      object System.Collections.IEnumerator.Current
      {
        get
        {
          return (this.wrapped.Current);
        }
      }

      public bool MoveNext()
      {
        return this.wrapped.MoveNext();
      }

      public void Reset()
      {
        this.wrapped.Reset();
      }

            
    }

    /// <summary>
    /// Returns an enumerator that can iterate through the elements of this WindowsTimeZoneCollection.
    /// </summary>
    /// <returns>
    /// An object that implements System.Collections.IEnumerator.
    /// </returns>        
    public new virtual WindowsTimeZoneCollection.Enumerator GetEnumerator()
    {
      return new WindowsTimeZoneCollection.Enumerator(this);
    }

    public void SortByTimeZoneBias()
    {
      this.InnerList.Sort( new WindowsTimeZoneBiasSorter());
    }
  }


  public class UTCTimeZone : TimeZone
  {
    public override string DaylightName
    {
      get
      {
        return "UTC";
      }
    }

    public override DaylightTime GetDaylightChanges(int year)
    {
      return new DaylightTime(DateTime.MinValue,DateTime.MinValue, TimeSpan.FromTicks(0));
    }

    public override TimeSpan GetUtcOffset(DateTime time)
    {
      return TimeSpan.FromTicks(0);
    }

    public override bool IsDaylightSavingTime(DateTime time)
    {
      return false;
    }

    public override string StandardName
    {
      get
      {
        return "UTC";
      }
    }

    public override DateTime ToLocalTime(DateTime time)
    {
      return time;
    }

    public override DateTime ToUniversalTime(DateTime time)
    {
      return time;
    }
  }
    

}
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