ProcessTaskResult.cs :  » Build-Systems » CruiseControl.NET » ThoughtWorks » CruiseControl » Core » Tasks » C# / CSharp Open Source

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C# / CSharp Open Source » Build Systems » CruiseControl.NET 
CruiseControl.NET » ThoughtWorks » CruiseControl » Core » Tasks » ProcessTaskResult.cs
using System;
using System.Xml;
using ThoughtWorks.CruiseControl.Core.Util;

namespace ThoughtWorks.CruiseControl.Core.Tasks{
  public class ProcessTaskResult : ITaskResult
  {
    protected readonly ProcessResult result;
      protected bool ignoreStandardOutputOnSuccess;

        public ProcessTaskResult(ProcessResult result)
            : this(result, false)
        {
        }

        /// <summary>
        /// Constructor of ProcessTaskResult
        /// </summary>
        /// <param name="result">Process result data.</param>
        /// <param name="ignoreStandardOutputOnSuccess">Set this to true if you do not want the standard output (stdout) of the process to be merged in the build log; otherwise false.</param>
      public ProcessTaskResult(ProcessResult result, bool ignoreStandardOutputOnSuccess)
    {
      this.result = result;
          this.ignoreStandardOutputOnSuccess = ignoreStandardOutputOnSuccess;

      if (this.CheckIfSuccess())
      {
        Log.Info("Task output: " + result.StandardOutput);
        string input = result.StandardError;
        if (!string.IsNullOrEmpty(input)) 
          Log.Info("Task error: " + result.StandardError);
      }
    }

    public virtual string Data
    {
      get 
            {
                if (!ignoreStandardOutputOnSuccess || result.Failed)
                {
                    return StringUtil.Join(Environment.NewLine, result.StandardOutput, result.StandardError);
                }
                else
                {
                    return result.StandardError;
                }
            }
    }

    public virtual void WriteTo(XmlWriter writer)
    {
      writer.WriteStartElement("task");
      if (result.Failed) 
        writer.WriteAttributeString("failed", true.ToString());

      if (result.TimedOut) 
        writer.WriteAttributeString("timedout", true.ToString());

            if (!ignoreStandardOutputOnSuccess || result.Failed)
                writer.WriteElementString("standardOutput", result.StandardOutput);

      writer.WriteElementString("standardError", result.StandardError);
      writer.WriteEndElement();
    }

        #region Public methods
        #region CheckIfSuccess()
        /// <summary>
        /// Checks whether the result was successful.
        /// </summary>
        /// <returns><c>true</c> if the result was successful, <c>false</c> otherwise.</returns>
        public bool CheckIfSuccess()
        {
            return !result.Failed;
        }
        #endregion
        #endregion
  }
}
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