TimeUnits.cs :  » Build-Systems » CruiseControl.NET » ThoughtWorks » CruiseControl » Core » Util » C# / CSharp Open Source

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C# / CSharp Open Source » Build Systems » CruiseControl.NET 
CruiseControl.NET » ThoughtWorks » CruiseControl » Core » Util » TimeUnits.cs

using System;
using System.Collections;
using System.Text;

namespace ThoughtWorks.CruiseControl.Core.Util{
  public class TimeUnits : IComparable
  {
    private static Hashtable values = new Hashtable();
    
    public static TimeUnits MILLIS = new TimeUnits("millis", 1);
    public static TimeUnits SECONDS = new TimeUnits("seconds", 1000);
    public static TimeUnits MINUTES = new TimeUnits("minutes", 60*1000);
    public static TimeUnits HOURS = new TimeUnits("hours", 60*60*1000);
    
    private readonly int factor;
    private readonly string name;

    public TimeUnits(string name, int numberOfMillis)
    {
      this.factor = numberOfMillis;
      this.name = name;
      values[name.ToLower()] = this;
    }

    public int ToMillis(int timeout)
    {
      return timeout*factor;
    }


    public override string ToString()
    {
      return name;
    }

    public static TimeUnits Parse(string s)
    {
      string key = s.ToLower();
      if (!values.ContainsKey(key))
      {
        throw new CruiseControlException(string.Format("Invalid time units specified [{0}]. I understand {1}", s, makeString(values.Keys)));
      }
      return (TimeUnits) values[key];
      
    }

    public int CompareTo(object obj)
    {
      TimeUnits other = (TimeUnits) obj;
      return this.factor.CompareTo(other.factor);
    }    
    
    private static string makeString(ICollection c)
    {
      StringBuilder sb = new StringBuilder();
      ArrayList list = new ArrayList(c);
      list.Sort();
      list.Reverse();
      for (int i = 0; i < list.Count; i++)
      {
        if (i>0) sb.Append(", ");
        object o = list[i];
        sb.Append(o.ToString());
      }
      return sb.ToString();
    }

  }
}
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