DebugTarget.cs :  » Build-Systems » NET-Pre-Build » Prebuild » Core » Targets » C# / CSharp Open Source

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C# / CSharp Open Source » Build Systems » NET Pre Build 
NET Pre Build » Prebuild » Core » Targets » DebugTarget.cs
#region  BSD  License
/*
Copyright (c) 2004-2005  Matthew  Holmes (matthew@wildfiregames.com),  Dan  Moorehead (dan05a@gmail.com)

Redistribution and use in source and binary  forms, with  or without modification, are permitted
provided that the following  conditions are met:

* Redistributions of source  code must retain the above copyright notice, this list of conditions 
  and the following  disclaimer.  
* Redistributions in binary  form must reproduce  the  above copyright  notice,  this list of conditions  
  and the following  disclaimer in the documentation  and/or other materials provided  with the 
  distribution.  
* The name of the author may not be  used to  endorse  or promote products  derived  from this software 
  without specific prior written permission. 

THIS SOFTWARE IS PROVIDED BY THE AUTHOR  ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,  
BUT  NOT  LIMITED  TO,  THE  IMPLIED  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A  PARTICULAR PURPOSE 
ARE  DISCLAIMED.  IN NO EVENT  SHALL THE AUTHOR BE  LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL  DAMAGES  (INCLUDING,  BUT  NOT  LIMITED  TO,  PROCUREMENT  OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA,  OR PROFITS;  OR BUSINESS  INTERRUPTION) HOWEVER CAUSED AND ON  ANY  THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR  TORT (INCLUDING  NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,  EVEN IF  ADVISED  OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion

#region  CVS  Information
/*
 * $Source$
 * $Author: jendave $
 * $Date: 2006-09-20 02:42:51 -0500 (Wed, 20 Sep 2006) $
 * $Revision: 164 $
 */
#endregion

using System;

using Prebuild.Core.Attributes;
using Prebuild.Core.Interfaces;
using Prebuild.Core.Nodes;

#if  (DEBUG && _DEBUG_TARGET)
namespace Prebuild.Core.Targets{
  [Target("debug")]
  public class DebugTarget : ITarget
  {
#region  Fields

    private  Kernel m_Kernel  = null;

#endregion

#region  ITarget  Members

    public void  Write()
    {
      foreach(SolutionNode s in m_Kernel.Solutions)
      {
        Console.WriteLine("Solution  [ {0}, {1} ]", s.Name, s.Path);
        foreach(string file  in s.Files)
{
          Console.WriteLine("\tFile [  {0}  ]",  file);
}

        foreach(ProjectNode  proj in  s.Projects)
        {
          Console.WriteLine("\tProject [ {0},  {1}. {2} ]", proj.Name,  proj.Path, proj.Language);
          foreach(string file  in proj.Files)
            Console.WriteLine("\t\tFile  [ {0} ]", file);
        }
      }
    }

    public void  Clean()
    {
      Console.WriteLine("Not implemented");
    }

    public string Name
    {
      get
      {
        return "debug";
      }
    }

    public Kernel Kernel
    {
      get
      {
        return m_Kernel;
      }
      set
      {
        m_Kernel = value;
      }
    }

#endregion
  }
}
#endif
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