Trigger.cs :  » Business-Application » Quartz-Enterprise-Scheduler » Quartz » C# / CSharp Open Source

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C# / CSharp Open Source » Business Application » Quartz Enterprise Scheduler 
Quartz Enterprise Scheduler » Quartz » Trigger.cs
/* 
* Copyright 2004-2009 James House 
* 
* Licensed under the Apache License, Version 2.0 (the "License"); you may not 
* use this file except in compliance with the License. You may obtain a copy 
* of the License at 
* 
*   http://www.apache.org/licenses/LICENSE-2.0 
*   
* Unless required by applicable law or agreed to in writing, software 
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT 
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the 
* License for the specific language governing permissions and limitations 
* under the License.
* 
*/

/*
* Previously Copyright (c) 2001-2004 James House
*/
using System;
using System.Collections;
using System.Globalization;

#if NET_20
using NullableDateTimeSystem.NullableSystem.DateTime;
#else
using Nullables;
#endif

using Quartz.Simpl;
using Quartz.Spi;
using Quartz.Util;

namespace Quartz{
  /// <summary>
  /// The base abstract class to be extended by all triggers.
  /// </summary>
  /// <remarks>
  /// <p>
  /// <see cref="Trigger" />s have a name and group associated with them, which
  /// should uniquely identify them within a single <see cref="IScheduler" />.
  /// </p>
  /// 
  /// <p>
  /// <see cref="Trigger" />s are the 'mechanism' by which <see cref="IJob" /> s
  /// are scheduled. Many <see cref="Trigger" /> s can point to the same <see cref="IJob" />,
  /// but a single <see cref="Trigger" /> can only point to one <see cref="IJob" />.
  /// </p>
  /// 
  /// <p>
  /// Triggers can 'send' parameters/data to <see cref="IJob" />s by placing contents
  /// into the <see cref="JobDataMap" /> on the <see cref="Trigger" />.
  /// </p>
    /// </remarks>
  /// <seealso cref="SimpleTrigger" />
    /// <seealso cref="CronTrigger" />
    /// <seealso cref="NthIncludedDayTrigger" />
    /// <seealso cref="TriggerUtils" />
    /// <seealso cref="JobDataMap" />
    /// <seealso cref="JobExecutionContext" />
  /// <author>James House</author>
  /// <author>Sharada Jambula</author>
  [Serializable]
  public abstract class Trigger : ICloneable, IComparable
  {
      /// <summary>
    /// The default value for priority.
    /// </summary>
    public const int DefaultPriority = 5;

        private string name;
        private string group = SchedulerConstants.DefaultGroup;
        private string jobName;
        private string jobGroup = SchedulerConstants.DefaultGroup;
        private string description;
        private JobDataMap jobDataMap;
        private bool volatility = false;
        private string calendarName = null;
        private string fireInstanceId = null;

        private int misfireInstruction = Quartz.MisfireInstruction.InstructionNotSet;

      private ArrayList triggerListeners = new ArrayList();

        private NullableDateTime endTimeUtc;
        private DateTime startTimeUtc;
    private int priority = DefaultPriority;
    [NonSerialized] 
    private Key key = null;

    /// <summary>
    /// Get or sets the name of this <see cref="Trigger" />.
    /// </summary>
    /// <exception cref="ArgumentException">If name is null or empty.</exception>
    public virtual string Name
    {
      get { return name; }

      set
      {
        if (value == null || value.Trim().Length == 0)
        {
          throw new ArgumentException("Trigger name cannot be null or empty.");
        }

        name = value;
      }
    }

    /// <summary>
    /// Get the group of this <see cref="Trigger" />. If <see langword="null" />, Scheduler.DefaultGroup will be used.
    /// </summary>
    /// <exception cref="ArgumentException"> 
    /// if group is an empty string.
    /// </exception>
    public virtual string Group
    {
      get { return group; }

      set
      {
        if (value != null && value.Trim().Length == 0)
        {
          throw new ArgumentException("Group name cannot be an empty string.");
        }

        if (value == null)
        {
          value = SchedulerConstants.DefaultGroup;
        }

        group = value;
      }
    }

    /// <summary>
    /// Get or set the name of the associated <see cref="JobDetail" />.
    /// </summary> 
    /// <exception cref="ArgumentException"> 
    /// if jobName is null or empty.
    /// </exception>
    public virtual string JobName
    {
      get { return jobName; }

      set
      {
        if (value == null || value.Trim().Length == 0)
        {
          throw new ArgumentException("Job name cannot be null or empty.");
        }

        jobName = value;
      }
    }

    /// <summary>
    /// Gets or sets the name of the associated <see cref="JobDetail" />'s
    /// group. If set with <see langword="null" />, Scheduler.DefaultGroup will be used.
    /// </summary>
    /// <exception cref="ArgumentException"> ArgumentException
    /// if group is an empty string.
    /// </exception>
    public virtual string JobGroup
    {
      get { return jobGroup; }

      set
      {
        if (value != null && value.Trim().Length == 0)
        {
          throw new ArgumentException("Group name cannot be null or empty.");
        }

        if (value == null)
        {
          value = SchedulerConstants.DefaultGroup;
        }

        jobGroup = value;
      }
    }

    /// <summary>
    /// Returns the 'full name' of the <see cref="Trigger" /> in the format
    /// "group.name".
    /// </summary>
    public virtual string FullName
    {
      get { return group + "." + name; }
    }

    /// <summary>
    /// Gets the key.
    /// </summary>
    /// <value>The key.</value>
    public virtual Key Key 
    {
      get
      {
        if(key == null) 
        {
          key = new Key(Name, Group);
        }

        return key;
      }
    }

    /// <summary>
    /// Returns the 'full name' of the <see cref="IJob" /> that the <see cref="Trigger" />
    /// points to, in the format "group.name".
    /// </summary>
    public virtual string FullJobName
    {
      get { return jobGroup + "." + jobName; }
    }

    /// <summary>
    /// Get or set the description given to the <see cref="Trigger" /> instance by
    /// its creator (if any).
    /// </summary>
    public virtual string Description
    {
      get { return description; }
      set { description = value; }
    }

    /// <summary>
    /// Get or set  the <see cref="ICalendar" /> with the given name with
    /// this Trigger. Use <see langword="null" /> when setting to dis-associate a Calendar.
    /// </summary>
    public virtual string CalendarName
    {
      get { return calendarName; }
      set { calendarName = value; }
    }

    /// <summary>
    /// Get or set the <see cref="JobDataMap" /> that is associated with the 
    /// <see cref="Trigger" />.
    /// <p>
    /// Changes made to this map during job execution are not re-persisted, and
    /// in fact typically result in an illegal state.
    /// </p>
    /// </summary>
    public virtual JobDataMap JobDataMap
    {
      get
      {
        if (jobDataMap == null)
        {
          jobDataMap = new JobDataMap();
        }
        return jobDataMap;
      }

      set { jobDataMap = value; }
    }

    /// <summary>
    /// Whether or not the <see cref="Trigger" /> should be persisted in the
    /// <see cref="IJobStore" /> for re-use after program  restarts.
    /// <p>
    /// If not explicitly set, the default value is <see langword="false" />.
    /// </p>
    /// </summary>
    public virtual bool Volatile
    {
      get { return volatility; }
            set { volatility = value; }
    }

    /// <summary>
    /// Returns an array of <see cref="string" /> s containing the names of all
    /// <see cref="ITriggerListener" />s assigned to the <see cref="Trigger" />,
    /// in the order in which they should be notified.
    /// </summary>
    public virtual string[] TriggerListenerNames
    {
      get { return (string[]) triggerListeners.ToArray(typeof (string)); }
            set 
            { 
                ClearAllTriggerListeners();
                if (value != null)
                {
                    foreach (string triggerListenerName in value)
                    {
                        AddTriggerListener(triggerListenerName);
                    }
                }
            }
    }

    
    /// <summary>
    /// Remove all <see cref="ITriggerListener" />s from the <see cref="Trigger" />.
    /// </summary>
    public virtual void ClearAllTriggerListeners() 
    {
      triggerListeners.Clear();
    }

    
    /// <summary>
    /// Returns the last UTC time at which the <see cref="Trigger" /> will fire, if
    /// the Trigger will repeat indefinitely, null will be returned.
    /// <p>
    /// Note that the return time *may* be in the past.
    /// </p>
    /// </summary>
        public abstract NullableDateTime FinalFireTimeUtc { get; }

        /// <summary>
    /// Get or set the instruction the <see cref="IScheduler" /> should be given for
    /// handling misfire situations for this <see cref="Trigger" />- the
    /// concrete <see cref="Trigger" /> type that you are using will have
    /// defined a set of additional MISFIRE_INSTRUCTION_XXX
    /// constants that may be passed to this method.
    /// <p>
        /// If not explicitly set, the default value is <see cref="Quartz.MisfireInstruction.InstructionNotSet" />.
    /// </p>
    /// </summary>
        /// <seealso cref="Quartz.MisfireInstruction.InstructionNotSet" />
    /// <seealso cref="UpdateAfterMisfire" />
    /// <seealso cref="SimpleTrigger" />
    /// <seealso cref="CronTrigger" />
    public virtual int MisfireInstruction
    {
      get { return misfireInstruction; }

      set
      {
        if (!ValidateMisfireInstruction(value))
        {
          throw new ArgumentException("The misfire instruction code is invalid for this type of trigger.");
        }
        misfireInstruction = value;
      }
    }

    /// <summary> 
    /// This method should not be used by the Quartz client.
    /// <p>
    /// Usable by <see cref="IJobStore" />
    /// implementations, in order to facilitate 'recognizing' instances of fired
    /// <see cref="Trigger" /> s as their jobs complete execution.
    /// </p>
    /// </summary>
    public virtual string FireInstanceId
    {
      get { return fireInstanceId; }
      set { fireInstanceId = value; }
    }

    /// <summary>
    /// Returns the date/time on which the trigger must stop firing. This 
    /// defines the final boundary for trigger firings &#x8212; the trigger will
    /// not fire after to this date and time. If this value is null, no end time
    /// boundary is assumed, and the trigger can continue indefinitely.
    /// 
    /// Sets the date/time on which the trigger must stop firing. This defines
    /// the final boundary for trigger firings &#x8212; the trigger will not
    /// fire after to this date and time. If this value is null, no end time
    /// boundary is assumed, and the trigger can continue indefinitely.
        /// </summary>
        public virtual NullableDateTime EndTimeUtc
    {
      get { return endTimeUtc; }

      set
      {
        DateTime sTime = StartTimeUtc;

        if (value.HasValue && (sTime > value.Value))
        {
          throw new ArgumentException("End time cannot be before start time");
        }

        endTimeUtc = DateTimeUtil.AssumeUniversalTime(value);
      }
    }

    /// <summary>
        /// The time at which the trigger's scheduling should start.  May or may not
        /// be the first actual fire time of the trigger, depending upon the type of
        /// trigger and the settings of the other properties of the trigger.  However
        /// the first actual first time will not be before this date.
        /// </summary>
        /// <remarks>
        /// Setting a value in the past may cause a new trigger to compute a first
        /// fire time that is in the past, which may cause an immediate misfire
        /// of the trigger.
        /// </remarks>
    public virtual DateTime StartTimeUtc
    {
      get { return startTimeUtc; }

      set
      {
        if (EndTimeUtc.HasValue && EndTimeUtc.Value < value)
        {
          throw new ArgumentException("End time cannot be before start time");
        }

        if (HasMillisecondPrecision)
        {
          // round off millisecond...  
          startTimeUtc = new DateTime(value.Year, value.Month, value.Day, value.Hour, value.Minute, value.Second);
        }
        else
        {
          startTimeUtc = value;
        }

          startTimeUtc = DateTimeUtil.AssumeUniversalTime(startTimeUtc);
      }
    }

    /// <summary>
    /// Tells whether this Trigger instance can handle events
    /// in millisecond precision.
    /// </summary>
    public abstract bool HasMillisecondPrecision
    {
      get;
    }

    /// <summary>
    /// Create a <see cref="Trigger" /> with no specified name, group, or <see cref="JobDetail" />.
    /// </summary>
    /// <remarks>
    /// Note that the <see cref="Name" />, <see cref="Group" /> and
    /// the <see cref="JobName" /> and <see cref="JobGroup" /> properties
    /// must be set before the <see cref="Trigger" /> can be placed into a
    /// <see cref="IScheduler" />.
        /// </remarks>
    public Trigger()
    {
      // do nothing...
    }

        /// <summary>
        /// Create a <see cref="Trigger" /> with the given name, and default group.
        /// </summary>
        /// <remarks>
        /// Note that the <see cref="JobName" /> and <see cref="JobGroup" />
        /// properties must be set before the <see cref="Trigger" />
        /// can be placed into a <see cref="IScheduler" />.
        /// </remarks>
        /// <param name="name">The name.</param>
        protected Trigger(string name) : this(name, null)
        {
        }

        /// <summary>
        /// Create a <see cref="Trigger" /> with the given name, and group.
        /// </summary>
        /// <remarks>
        /// Note that the <see cref="JobName" /> and <see cref="JobGroup" />
        /// properties must be set before the <see cref="Trigger" />
        /// can be placed into a <see cref="IScheduler" />.
        /// </remarks>
        /// <param name="name">The name.</param>
        /// <param name="group">if <see langword="null" />, Scheduler.DefaultGroup will be used.</param>
    public Trigger(string name, string group)
    {
      Name = name;
      Group = group;
    }

        /// <summary>
        /// Create a <see cref="Trigger" /> with the given name, and group.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <param name="group">if <see langword="null" />, Scheduler.DefaultGroup will be used.</param>
        /// <param name="jobName">Name of the job.</param>
        /// <param name="jobGroup">The job group.</param>
        /// <exception cref="ArgumentException"> ArgumentException
        /// if name is null or empty, or the group is an empty string.
        /// </exception>
    public Trigger(string name, string group, string jobName, string jobGroup)
    {
      Name = name;
      Group = group;
      JobName = jobName;
      JobGroup = jobGroup;
    }

    /// <summary>
    /// The priority of a <see cref="Trigger" /> acts as a tie breaker such that if 
        /// two <see cref="Trigger" />s have the same scheduled fire time, then Quartz
        /// will do its best to give the one with the higher priority first access 
        /// to a worker thread.
    /// </summary>
    /// <remarks>
    /// If not explicitly set, the default value is <i>5</i>.
    /// </remarks>
    /// <returns></returns>
    /// <see cref="DefaultPriority" />
    public virtual int Priority
    {
      get { return priority; }
      set { priority = value; }
    }


    /// <summary>
        /// Add the specified name of a <see cref="ITriggerListener" /> to
        /// the end of the <see cref="Trigger" />'s list of listeners.
        /// </summary>
        /// <param name="listenerName">Name of the listener.</param>
    public virtual void AddTriggerListener(string listenerName)
    {
      if (triggerListeners.Contains(listenerName)) 
      {
        throw new ArgumentException(
          string.Format(CultureInfo.InvariantCulture, "Trigger listener '{0}' is already registered for trigger: {1}", listenerName, FullName));
      }

      triggerListeners.Add(listenerName);
    }

    /// <summary>
    /// Remove the specified name of a <see cref="ITriggerListener" />
    /// from the <see cref="Trigger" />'s list of listeners.
    /// </summary>
    /// <returns> true if the given name was found in the list, and removed
    /// </returns>
    public virtual bool RemoveTriggerListener(string listenerName)
    {
      Boolean tempBoolean;
      tempBoolean = triggerListeners.Contains(listenerName);
      triggerListeners.Remove(listenerName);
      return tempBoolean;
    }

    /// <summary>
    /// This method should not be used by the Quartz client.
    /// <p>
    /// Called when the <see cref="IScheduler" /> has decided to 'fire'
    /// the trigger (Execute the associated <see cref="IJob" />), in order to
    /// give the <see cref="Trigger" /> a chance to update itself for its next
    /// triggering (if any).
    /// </p>
    /// 
    /// </summary>
    /// <seealso cref="JobExecutionException">
    /// </seealso>
    public abstract void Triggered(ICalendar cal);


        /// <summary>
        /// This method should not be used by the Quartz client.
        /// </summary>
        /// <remarks>
        /// <p>
        /// Called by the scheduler at the time a <see cref="Trigger" /> is first
        /// added to the scheduler, in order to have the <see cref="Trigger" />
        /// compute its first fire time, based on any associated calendar.
        /// </p>
        /// 
        /// <p>
        /// After this method has been called, <see cref="GetNextFireTimeUtc" />
        /// should return a valid answer.
        /// </p>
        /// </remarks>
        /// <returns> 
        /// The first time at which the <see cref="Trigger" /> will be fired
        /// by the scheduler, which is also the same value <see cref="GetNextFireTimeUtc" />
        /// will return (until after the first firing of the <see cref="Trigger" />).
        /// </returns>        
    public abstract NullableDateTime ComputeFirstFireTimeUtc(ICalendar cal);

        /// <summary>
        /// This method should not be used by the Quartz client.
        /// </summary>
        /// <remarks>
        /// Called after the <see cref="IScheduler" /> has executed the
        /// <see cref="JobDetail" /> associated with the <see cref="Trigger" />
        /// in order to get the final instruction code from the trigger.
        /// </remarks>
        /// <param name="context">
        /// is the <see cref="JobExecutionContext" /> that was used by the
        /// <see cref="IJob" />'s<see cref="IJob.Execute" /> method.</param>
        /// <param name="result">is the <see cref="JobExecutionException" /> thrown by the
        /// <see cref="IJob" />, if any (may be null).
        /// </param>
        /// <returns>
        /// One of the <see cref="SchedulerInstruction"/> members.
        /// </returns>
        /// <seealso cref="SchedulerInstruction.NoInstruction" />
        /// <seealso cref="SchedulerInstruction.ReExecuteJob" />
        /// <seealso cref="SchedulerInstruction.DeleteTrigger" />
        /// <seealso cref="SchedulerInstruction.SetTriggerComplete" />
        /// <seealso cref="Triggered" />
        public virtual SchedulerInstruction ExecutionComplete(JobExecutionContext context, JobExecutionException result)
        {
            if (result != null && result.RefireImmediately)
            {
                return SchedulerInstruction.ReExecuteJob;
            }

            if (result != null && result.UnscheduleFiringTrigger)
            {
                return SchedulerInstruction.SetTriggerComplete;
            }

            if (result != null && result.UnscheduleAllTriggers)
            {
                return SchedulerInstruction.SetAllJobTriggersComplete;
            }

            if (result != null && !result.RefireImmediately)
                return SchedulerInstruction.NoInstruction;

            if (!GetMayFireAgain())
            {
                return SchedulerInstruction.DeleteTrigger;
            }

            return SchedulerInstruction.NoInstruction;
        }

    /// <summary> 
    /// Used by the <see cref="IScheduler" /> to determine whether or not
    /// it is possible for this <see cref="Trigger" /> to fire again.
    /// <p>
    /// If the returned value is <see langword="false" /> then the <see cref="IScheduler" />
    /// may remove the <see cref="Trigger" /> from the <see cref="IJobStore" />.
    /// </p>
    /// </summary>
    public abstract bool GetMayFireAgain();

        /// <summary>
        /// Returns the next time at which the <see cref="Trigger" /> is scheduled to fire. If
        /// the trigger will not fire again, <see langword="null" /> will be returned.  Note that
        /// the time returned can possibly be in the past, if the time that was computed
        /// for the trigger to next fire has already arrived, but the scheduler has not yet
        /// been able to fire the trigger (which would likely be due to lack of resources
        /// e.g. threads).
        /// </summary>
        ///<remarks>
        /// The value returned is not guaranteed to be valid until after the <see cref="Trigger" />
        /// has been added to the scheduler.
        /// </remarks>
        /// <seealso cref="TriggerUtils.ComputeFireTimesBetween(Trigger, ICalendar , DateTime, DateTime)" />
        /// <returns></returns>
    public abstract NullableDateTime GetNextFireTimeUtc();
    
        /// <summary>
    /// Returns the previous time at which the <see cref="Trigger" /> fired.
    /// If the trigger has not yet fired, <see langword="null" /> will be returned.
    /// </summary>
    public abstract NullableDateTime GetPreviousFireTimeUtc();

    /// <summary>
    /// Returns the next time at which the <see cref="Trigger" /> will fire,
    /// after the given time. If the trigger will not fire after the given time,
    /// <see langword="null" /> will be returned.
    /// </summary>
    public abstract NullableDateTime GetFireTimeAfter(NullableDateTime afterTime);

        /// <summary>
    /// Validates the misfire instruction.
    /// </summary>
    /// <param name="misfireInstruction">The misfire instruction.</param>
    /// <returns></returns>
    protected abstract bool ValidateMisfireInstruction(int misfireInstruction);

    /// <summary> 
    /// This method should not be used by the Quartz client.
    /// <p>
    /// To be implemented by the concrete classes that extend this class.
    /// </p>
    /// <p>
    /// The implementation should update the <see cref="Trigger" />'s state
    /// based on the MISFIRE_INSTRUCTION_XXX that was selected when the <see cref="Trigger" />
    /// was created.
    /// </p>
    /// </summary>
    public abstract void UpdateAfterMisfire(ICalendar cal);

    /// <summary> 
    /// This method should not be used by the Quartz client.
    /// <p>
    /// The implementation should update the <see cref="Trigger" />'s state
    /// based on the given new version of the associated <see cref="ICalendar" />
    /// (the state should be updated so that it's next fire time is appropriate
    /// given the Calendar's new settings). 
    /// </p>
    /// </summary>
    /// <param name="cal"> </param>
    /// <param name="misfireThreshold"></param>
    public abstract void UpdateWithNewCalendar(ICalendar cal, TimeSpan misfireThreshold);

    /// <summary>
    /// Validates whether the properties of the <see cref="JobDetail" /> are
    /// valid for submission into a <see cref="IScheduler" />.
    /// </summary>
    public virtual void Validate()
    {
      if (name == null)
      {
        throw new SchedulerException("Trigger's name cannot be null", SchedulerException.ErrorClientError);
      }

      if (group == null)
      {
        throw new SchedulerException("Trigger's group cannot be null", SchedulerException.ErrorClientError);
      }

      if (jobName == null)
      {
        throw new SchedulerException("Trigger's related Job's name cannot be null", SchedulerException.ErrorClientError);
      }

      if (jobGroup == null)
      {
        throw new SchedulerException("Trigger's related Job's group cannot be null", SchedulerException.ErrorClientError);
      }
    }

        /// <summary>
        /// Gets a value indicating whether this instance has additional properties
        /// that should be considered when for example saving to database. 
        /// </summary>
        /// <remarks>
        /// If trigger implementation has additional properties that need to be saved 
        /// with base properties you need to make your class override this property with value true.
        /// Returning true will effectively mean that ADOJobStore needs to serialize 
        /// this trigger instance to make sure additional properties are also saved.
        /// </remarks>
        /// <value>
        ///   <c>true</c> if this instance has additional properties; otherwise, <c>false</c>.
        /// </value>
      public virtual bool HasAdditionalProperties
      {
          get { return false; }
      }

    /// <summary>
    /// Return a simple string representation of this object.
    /// </summary>
    public override string ToString()
    {
      return
        string.Format(
                    CultureInfo.InvariantCulture,
          "Trigger '{0}':  triggerClass: '{1} isVolatile: {2} calendar: '{3}' misfireInstruction: {4} nextFireTime: {5}",
          FullName, GetType().FullName, Volatile, CalendarName, MisfireInstruction, GetNextFireTimeUtc());
    }

    /// <summary>
    /// Compare the next fire time of this <see cref="Trigger" /> to that of
    /// another.
    /// </summary>
    public virtual int CompareTo(object obj)
    {
      Trigger other = (Trigger) obj;

            NullableDateTime myTime = GetNextFireTimeUtc();
      NullableDateTime otherTime = other.GetNextFireTimeUtc();

            if (!myTime.HasValue && !otherTime.HasValue)
      {
        return 0;
      }

      if (!myTime.HasValue)
      {
        return 1;
      }

      if (!otherTime.HasValue)
      {
        return - 1;
      }

      if ((myTime.Value < otherTime.Value))
      {
        return - 1;
      }

      if ((myTime.Value > otherTime.Value))
      {
        return 1;
      }

      return 0;
    }

        /// <summary>
        /// Determines whether the specified <see cref="T:System.Object"></see> is equal to the current <see cref="T:System.Object"></see>.
        /// </summary>
        /// <param name="obj">The <see cref="T:System.Object"></see> to compare with the current <see cref="T:System.Object"></see>.</param>
        /// <returns>
        /// true if the specified <see cref="T:System.Object"></see> is equal to the current <see cref="T:System.Object"></see>; otherwise, false.
        /// </returns>
    public override bool Equals(object obj)
    {
            if ((obj == null) || !(obj is Trigger))
        {
            return false;
        }

            Trigger trigger = (Trigger) obj;

            return (trigger.Name == Name) && (trigger.Group == Group);
    }


        /// <summary>
        /// Serves as a hash function for a particular type. <see cref="M:System.Object.GetHashCode"></see> is suitable for use in hashing algorithms and data structures like a hash table.
        /// </summary>
        /// <returns>
        /// A hash code for the current <see cref="T:System.Object"></see>.
        /// </returns>
    public override int GetHashCode()
    {
      return TriggerWrapper.GetTriggerNameKey(Name,Group).GetHashCode();
    }

        /// <summary>
        /// Creates a new object that is a copy of the current instance.
        /// </summary>
        /// <returns>
        /// A new object that is a copy of this instance.
        /// </returns>
    public virtual object Clone()
    {
      Trigger copy;
      try
      {
        copy = (Trigger) MemberwiseClone();
        
        copy.triggerListeners = (ArrayList) triggerListeners.Clone();

        // Shallow copy the jobDataMap.  Note that this means that if a user
        // modifies a value object in this map from the cloned Trigger
        // they will also be modifying this Trigger. 
        if (jobDataMap != null) 
        {
          copy.jobDataMap = (JobDataMap)jobDataMap.Clone();
        }
      }
      catch (Exception ex)
      {
        throw new Exception("Not Cloneable.", ex);
      }
      return copy;
    }

  }

}


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