using System;
using System.Runtime.InteropServices;
namespace WavPlay{
/// <summary>
/// DEPRECATED.
/// </summary>
public class WavPlayer
{
[DllImport("WinMM.dll")]
protected static extern bool PlaySound(byte[]wfname, int fuSound);
public static void Play(string sFile)
{
Play(sFile,(int)SoundFlags.SND_ASYNC);
}
public static void Play(string sFile,int iSoundFlags)
{
byte[] bName = new Byte[256]; //Max path length
bName = System.Text.Encoding.ASCII.GetBytes(sFile);
PlaySound(bName,iSoundFlags);
}
public static void StopPlay()
{
PlaySound(null,(int)SoundFlags.SND_PURGE);
}
public enum SoundFlags : int
{
SND_SYNC = 0x0000, // play synchronously (default)
SND_ASYNC = 0x0001, // play asynchronously
SND_NODEFAULT = 0x0002, // silence (!default) if sound not found
SND_MEMORY = 0x0004, // pszSound points to a memory file
SND_LOOP = 0x0008, // loop the sound until next sndPlaySound
SND_NOSTOP = 0x0010, // don't stop any currently playing sound
SND_NOWAIT = 0x00002000, // don't wait if the driver is busy
SND_ALIAS = 0x00010000, // name is a registry alias
SND_ALIAS_ID = 0x00110000, // alias is a predefined ID
SND_FILENAME = 0x00020000, // name is file name
SND_RESOURCE = 0x00040004, // name is resource name or atom
SND_PURGE = 0x0040
}
}
}
|