ConnectionArgs.cs :  » Chat-Servers » Thresher » Sharkbite » Irc » C# / CSharp Open Source

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C# / CSharp Open Source » Chat Servers » Thresher 
Thresher » Sharkbite » Irc » ConnectionArgs.cs
/*
 * Thresher IRC client library
 * Copyright (C) 2002 Aaron Hunter <thresher@sharkbite.org>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 * 
 * See the gpl.txt file located in the top-level-directory of
 * the archive of this library for complete text of license.
*/

using System;


namespace Sharkbite.Irc{
  /// <summary>
  /// A collection of parameters necessary to establish
  /// an IRC connection.
  /// </summary>
  public struct ConnectionArgs
  {
    private string realName;
    private string nickName;
    private string userName;
    private string modeMask;
    private string hostname;
    private int port;
    private string serverPassword;

    /// <summary>
    /// Create a new instance initialized with the default values:
    /// TCP/IP port 6667, no server password, and user mode
    /// invisible.
    /// </summary>
    /// <param name="name">The nick, user name, and real name are 
    /// all set to this value.</param>
    /// <param name="hostname">The hostname of the IRC server.</param>
    public ConnectionArgs( string name, string hostname ) 
    {
      realName = name;
      nickName = name;
      userName = name;
      modeMask = "4";
      this.hostname = hostname;
      port = 6667;
      serverPassword = "*";
    }

    /// <summary>
    /// The IRC server hostname
    /// </summary>
    /// <value>The full hostname such as irc.gamesnet.net</value>
    public string Hostname
    {
      get
      {
        return hostname;
      }
      set
      {
        hostname = value;
      }
    }
    /// <summary>
    /// Set's the user's initial IRC mode mask. Set to 0 to recieve wallops
    /// and be invisible. Set to 4 to be invisible and not receive wallops.
    /// </summary>
    /// <value>A number mask such as 0 or 4.</value>
    public string ModeMask
    {
      get
      {
        return modeMask;
      }
      set
      {
        modeMask = value;
      }
    }
    /// <summary>
    /// The user's nick name.
    /// </summary>
    /// <value>A string which conforms to the IRC nick standard.</value>
    public string Nick
    {
      get
      {
        return nickName;
      }
      set
      {
        nickName = value;
      }
    }
    /// <summary>
    /// The TCP/IP port the IRC listens server listens on.
    /// </summary>
    /// <value> Normally should be set to 6667. </value>
    public int Port
    {
      get
      {
        return port;
      }
      set
      {
        port = value;
      }
    }
    /// <summary>
    /// The user's 'real' name.
    /// </summary>
    /// <value>A short string with any legal characters.</value>
    public string RealName
    {
      get
      {
        return realName;
      }
      set
      {
        realName = value;
      }
    }
    /// <summary>
    /// The user's machine logon name.
    /// </summary>
    /// <value>A short string with any legal characters.</value>
    public string UserName
    {
      get
      {
        return userName;
      }
      set
      {
        userName = value;
      }
    }
    /// <summary>
    /// The password for this server. These are seldomly used. Set to '*' 
    /// </summary>
    /// <value>A short string with any legal characters.</value>
    public string ServerPassword
    {
      get
      {
        return serverPassword;
      }
      set
      {
        serverPassword = value;
      }
    }
  }
}
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