#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion
using System;
namespace Newtonsoft.Json.Serialization{
/// <summary>
/// Maps a JSON property to a .NET member.
/// </summary>
public class JsonProperty
{
/// <summary>
/// Gets the name of the property.
/// </summary>
/// <value>The name of the property.</value>
public string PropertyName { get; set; }
/// <summary>
/// Gets the <see cref="IValueProvider"/> that will get and set the <see cref="JsonProperty"/> during serialization.
/// </summary>
/// <value>The <see cref="IValueProvider"/> that will get and set the <see cref="JsonProperty"/> during serialization.</value>
public IValueProvider ValueProvider { get; set; }
/// <summary>
/// Gets or sets the type of the property.
/// </summary>
/// <value>The type of the property.</value>
public Type PropertyType { get; set; }
/// <summary>
/// Gets or sets the <see cref="JsonConverter" /> for the property.
/// If set this converter takes presidence over the contract converter for the property type.
/// </summary>
/// <value>The converter.</value>
public JsonConverter Converter { get; set; }
/// <summary>
/// Gets a value indicating whether this <see cref="JsonProperty"/> is ignored.
/// </summary>
/// <value><c>true</c> if ignored; otherwise, <c>false</c>.</value>
public bool Ignored { get; set; }
/// <summary>
/// Gets a value indicating whether this <see cref="JsonProperty"/> is readable.
/// </summary>
/// <value><c>true</c> if readable; otherwise, <c>false</c>.</value>
public bool Readable { get; set; }
/// <summary>
/// Gets a value indicating whether this <see cref="JsonProperty"/> is writable.
/// </summary>
/// <value><c>true</c> if writable; otherwise, <c>false</c>.</value>
public bool Writable { get; set; }
/// <summary>
/// Gets the member converter.
/// </summary>
/// <value>The member converter.</value>
public JsonConverter MemberConverter { get; set; }
/// <summary>
/// Gets the default value.
/// </summary>
/// <value>The default value.</value>
public object DefaultValue { get; set; }
/// <summary>
/// Gets a value indicating whether this <see cref="JsonProperty"/> is required.
/// </summary>
/// <value>A value indicating whether this <see cref="JsonProperty"/> is required.</value>
public Required Required { get; set; }
/// <summary>
/// Gets a value indicating whether this property preserves object references.
/// </summary>
/// <value>
/// <c>true</c> if this instance is reference; otherwise, <c>false</c>.
/// </value>
public bool? IsReference { get; set; }
/// <summary>
/// Gets the property null value handling.
/// </summary>
/// <value>The null value handling.</value>
public NullValueHandling? NullValueHandling { get; set; }
/// <summary>
/// Gets the property default value handling.
/// </summary>
/// <value>The default value handling.</value>
public DefaultValueHandling? DefaultValueHandling { get; set; }
/// <summary>
/// Gets the property reference loop handling.
/// </summary>
/// <value>The reference loop handling.</value>
public ReferenceLoopHandling? ReferenceLoopHandling { get; set; }
/// <summary>
/// Gets the property object creation handling.
/// </summary>
/// <value>The object creation handling.</value>
public ObjectCreationHandling? ObjectCreationHandling { get; set; }
/// <summary>
/// Gets or sets the type name handling.
/// </summary>
/// <value>The type name handling.</value>
public TypeNameHandling? TypeNameHandling { get; set; }
/// <summary>
/// Gets or sets a predicate used to determine whether the property should be serialize.
/// </summary>
/// <value>A predicate used to determine whether the property should be serialize.</value>
public Predicate<object> ShouldSerialize { get; set; }
/// <summary>
/// Returns a <see cref="String"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="String"/> that represents this instance.
/// </returns>
public override string ToString()
{
return PropertyName;
}
}
}
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