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C# / CSharp Open Source » Development » SerialPort 
SerialPort » OpenNETCF » IO » Serial » DCB.cs
//==========================================================================================
//
//    namespace OpenNETCF.IO.Serial.DCB
//    Copyright (c) 2003, OpenNETCF.org
//
//    This library is free software; you can redistribute it and/or modify it under 
//    the terms of the OpenNETCF.org Shared Source License.
//
//    This library is distributed in the hope that it will be useful, but 
//    WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 
//    FITNESS FOR A PARTICULAR PURPOSE. See the OpenNETCF.org Shared Source License 
//    for more details.
//
//    You should have received a copy of the OpenNETCF.org Shared Source License 
//    along with this library; if not, email licensing@opennetcf.org to request a copy.
//
//    If you wish to contact the OpenNETCF Advisory Board to discuss licensing, please 
//    email licensing@opennetcf.org.
//
//    For general enquiries, email enquiries@opennetcf.org or visit our website at:
//    http://www.opennetcf.org
//
//==========================================================================================

using System;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using System.Collections.Specialized;

namespace OpenNETCF.IO.Serial{

  //
  // The Win32 DCB structure is implemented below in a C# class.
  //

  [StructLayout(LayoutKind.Sequential)]
  internal class DCB 
  {
    private  UInt32 DCBlength;
    public   UInt32 BaudRate;
    BitVector32 Control;
    internal UInt16 wReserved;
    public   UInt16 XonLim;
    public   UInt16 XoffLim;
    public   byte   ByteSize;
    public   byte   Parity;
    public   byte   StopBits;
    public   sbyte  XonChar;
    public   sbyte  XoffChar;
    public   sbyte  ErrorChar;
    public   sbyte  EofChar;
    public   sbyte  EvtChar;
    internal UInt16 wReserved1;
    
    private readonly BitVector32.Section sect1;
    private readonly BitVector32.Section DTRsect;
    private readonly BitVector32.Section sect2;
    private readonly BitVector32.Section RTSsect;

    public DCB()
    {
      //
      // Initialize the length of the structure. Marshal.SizeOf returns
      // the size of the unmanaged object (basically the object that
      // gets marshalled).
      //
      this.DCBlength = (uint)Marshal.SizeOf(this);

      // initialize BitVector32
      Control=new BitVector32(0);

      // of the following 4 sections only 2 are needed
      sect1=BitVector32.CreateSection(0x0f);
      DTRsect=BitVector32.CreateSection(3,sect1); // this is where the DTR setting is stored
      sect2=BitVector32.CreateSection(0x3f,DTRsect);
      RTSsect=BitVector32.CreateSection(3,sect2);  // this is where the RTS setting is stored
    }

    

    //
    // We need to have to define reserved fields in the DCB class definition
    // to preserve the size of the 
    // underlying structure to match the Win32 structure when it is 
    // marshaled. Use these fields to suppress compiler warnings.
    //
    internal void _SuppressCompilerWarnings()
    {
       wReserved +=0;
      wReserved1 +=0;
    }
        
    //
    // Enumeration for fDtrControl bit field. 
    //
    public enum DtrControlFlags
    {
      Disable = 0,
      Enable =1 ,
      Handshake = 2
    }

    //
    // Enumeration for fRtsControl bit field. 
    //
    public enum RtsControlFlags 
    {
      Disable = 0,
      Enable = 1,
      Handshake = 2,
      Toggle = 3
    }
    
    // Helper constants for manipulating the bit fields.
    // these are defined as an enum in order to preserve memory
    [Flags] 
    enum ctrlBit {
      fBinaryMask             = 0x001,
      fParityMask             = 0x0002,
      fOutxCtsFlowMask        = 0x0004,
        fOutxDsrFlowMask        = 0x0008,
      fDtrControlMask         = 0x0030,
      fDsrSensitivityMask     = 0x0040,
      fTXContinueOnXoffMask   = 0x0080,
      fOutXMask               = 0x0100,
      fInXMask                = 0x0200,
      fErrorCharMask          = 0x0400,
      fNullMask               = 0x0800,
      fRtsControlMask         = 0x3000,
      fAbortOnErrorMask       = 0x4000
    }

    // get and set of bool works with the underlying BitVector32
    // by using a mask for each bit field we can let the compiler
    // and JIT do the work
    //

    public bool fBinary 
    {
      get { return (Control[(int)ctrlBit.fBinaryMask]); }
      set { Control[(int)ctrlBit.fBinaryMask]=value; }
    }
    public bool fParity 
    {
      get { return (Control[(int)ctrlBit.fParityMask]); }
      set { Control[(int)ctrlBit.fParityMask]=value; }
    }
    public bool fOutxCtsFlow 
    {
      get { return (Control[(int)ctrlBit.fOutxCtsFlowMask]); }
      set { Control[(int)ctrlBit.fOutxCtsFlowMask] = value; }
    }
    public bool fOutxDsrFlow 
    {
      get { return (Control[(int)ctrlBit.fOutxDsrFlowMask]); }
      set { Control[(int)ctrlBit.fOutxDsrFlowMask]=value; }
    }
    
    // we have to use a segment because the width of the underlying information
    // is wider than just one bit
    public DtrControlFlags fDtrControl 
    {
      get {return (DtrControlFlags)Control[DTRsect]; }
      set { Control[DTRsect]=(int)value; }
    }
    
    public bool fDsrSensitivity 
    {
      get { return Control[(int)ctrlBit.fDsrSensitivityMask];}
      set { Control[(int)ctrlBit.fDsrSensitivityMask] = value; }
    }
    public bool fTXContinueOnXoff 
    {
      get { return Control[(int)ctrlBit.fTXContinueOnXoffMask]; }
      set { Control[(int)ctrlBit.fTXContinueOnXoffMask]=value; }
    }
    public bool fOutX 
    {
      get { return Control [(int)ctrlBit.fOutXMask]; }
      set { Control[(int)ctrlBit.fOutXMask]=value; }
    }
    public bool fInX 
    {
      get { return Control[(int)ctrlBit.fInXMask]; }
      set { Control[(int)ctrlBit.fInXMask]=value; }
    }
    public bool fErrorChar 
    {
      get { return Control[(int)ctrlBit.fErrorCharMask]; }
      set { Control[(int)ctrlBit.fErrorCharMask]=value; }
    }
    public bool fNull 
    {
      get { return Control[(int)ctrlBit.fNullMask]; }
      set { Control[(int)ctrlBit.fNullMask]=value; }
    }

    // we have to use a segment because the width of the underlying information
    // is wider than just one bit
    public RtsControlFlags fRtsControl 
    {
      get { return (RtsControlFlags)Control[RTSsect]; }
      set { Control[RTSsect]=(int)value; }
    }
    
    public bool fAbortOnError 
    {
      get { return Control[(int)ctrlBit.fAbortOnErrorMask]; }
      set { Control[(int)ctrlBit.fAbortOnErrorMask]=value; }
    }
        
    //
    // Method to dump the DCB to take a look and help debug issues.
    //
    public override String ToString() 
    {
      StringBuilder sb = new StringBuilder();

      sb.Append("DCB:\r\n");
      sb.AppendFormat(null, "  BaudRate:     {0}\r\n", BaudRate);
      sb.AppendFormat(null, "  Control:      0x{0:x}\r\n", Control.Data);
      sb.AppendFormat(null, "    fBinary:           {0}\r\n", fBinary);
      sb.AppendFormat(null, "    fParity:           {0}\r\n", fParity);
      sb.AppendFormat(null, "    fOutxCtsFlow:      {0}\r\n", fOutxCtsFlow);
      sb.AppendFormat(null, "    fOutxDsrFlow:      {0}\r\n", fOutxDsrFlow);
      sb.AppendFormat(null, "    fDtrControl:       {0}\r\n", fDtrControl);
      sb.AppendFormat(null, "    fDsrSensitivity:   {0}\r\n", fDsrSensitivity);
      sb.AppendFormat(null, "    fTXContinueOnXoff: {0}\r\n", fTXContinueOnXoff);
      sb.AppendFormat(null, "    fOutX:             {0}\r\n", fOutX);
      sb.AppendFormat(null, "    fInX:              {0}\r\n", fInX);
      sb.AppendFormat(null, "    fNull:             {0}\r\n", fNull);
      sb.AppendFormat(null, "    fRtsControl:       {0}\r\n", fRtsControl);
      sb.AppendFormat(null, "    fAbortOnError:     {0}\r\n", fAbortOnError);
      sb.AppendFormat(null, "  XonLim:       {0}\r\n", XonLim);
      sb.AppendFormat(null, "  XoffLim:      {0}\r\n", XoffLim);
      sb.AppendFormat(null, "  ByteSize:     {0}\r\n", ByteSize);
      sb.AppendFormat(null, "  Parity:       {0}\r\n", Parity);
      sb.AppendFormat(null, "  StopBits:     {0}\r\n", StopBits);
      sb.AppendFormat(null, "  XonChar:      {0}\r\n", XonChar);
      sb.AppendFormat(null, "  XoffChar:     {0}\r\n", XoffChar);
      sb.AppendFormat(null, "  ErrorChar:    {0}\r\n", ErrorChar);
      sb.AppendFormat(null, "  EofChar:      {0}\r\n", EofChar);
      sb.AppendFormat(null, "  EvtChar:      {0}\r\n", EvtChar);

      return sb.ToString();
    }
  }
}
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