/***************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
This code is licensed under the Visual Studio SDK license terms.
THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
***************************************************************************/
using Microsoft.VisualStudio.Shell.Interop;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Shell;
using System.Diagnostics;
using System.Globalization;
using System.Collections;
using System.IO;
namespace Microsoft.VisualStudio.Package{
[CLSCompliant(false)]
public class EnumDependencies : IVsEnumDependencies
{
private List<IVsDependency> dependencyList = new List<IVsDependency>();
private uint nextIndex = 0;
public EnumDependencies(IList<IVsDependency> dependencyList)
{
foreach (IVsDependency dependency in dependencyList)
{
this.dependencyList.Add(dependency);
}
}
public EnumDependencies(IList<IVsBuildDependency> dependencyList)
{
foreach (IVsBuildDependency dependency in dependencyList)
{
this.dependencyList.Add(dependency);
}
}
public int Clone(out IVsEnumDependencies enumDependencies)
{
enumDependencies = new EnumDependencies(this.dependencyList);
enumDependencies.Skip(this.nextIndex);
return VSConstants.S_OK;
}
public int Next(uint elements, IVsDependency[] dependencies, out uint elementsFetched)
{
uint fetched = 0;
int count = this.dependencyList.Count;
while (this.nextIndex < count && elements > 0 && fetched < count)
{
dependencies[fetched] = this.dependencyList[(int)this.nextIndex];
this.nextIndex++;
fetched++;
elements--;
}
elementsFetched = fetched;
// Did we get 'em all?
return (elements == 0 ? VSConstants.S_OK : VSConstants.S_FALSE);
}
public int Reset()
{
this.nextIndex = 0;
return VSConstants.S_OK;
}
public int Skip(uint elements)
{
this.nextIndex += elements;
uint count = (uint)this.dependencyList.Count;
if (this.nextIndex > count)
{
this.nextIndex = count;
return VSConstants.S_FALSE;
}
return VSConstants.S_OK;
}
}
}
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