DesignPropertyDescriptor.cs :  » Development » StyleCop » Microsoft » VisualStudio » Shell » C# / CSharp Open Source

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C# / CSharp Open Source » Development » StyleCop 
StyleCop » Microsoft » VisualStudio » Shell » DesignPropertyDescriptor.cs
//--------------------------------------------------------------------------
//  <copyright file="DesignPropertyDescriptor.cs" company="Microsoft">
//      Copyright (c) Microsoft Corporation.  All rights reserved.
//  </copyright>
//  <summary>
//  </summary>
//--------------------------------------------------------------------------
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.Designer.Interfaces;
using Microsoft.VisualStudio.Shell;
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Xml;
using System.Diagnostics;

namespace Microsoft.VisualStudio.Shell{
  /// <summary>
  /// The purpose of DesignPropertyDescriptor is to allow us to customize the
  /// display name of the property in the property grid.  None of the CLR
  /// implementations of PropertyDescriptor allow you to change the DisplayName.
  /// </summary>
  public class DesignPropertyDescriptor : PropertyDescriptor
  {
    private string displayName; // Custom display name
    private PropertyDescriptor property;  // Base property descriptor
    private Hashtable editors = new Hashtable(); // Type -> editor instance
    private TypeConverter converter;


    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override string DisplayName
    {
      get
      {
        return this.displayName;
      }
    }

    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override Type ComponentType
    {
      get
      {
        return this.property.ComponentType;
      }
    }

    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override bool IsReadOnly
    {
      get
      {
        return this.property.IsReadOnly;
      }
    }

    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override Type PropertyType
    {
      get
      {
        return this.property.PropertyType;
      }
    }


    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override object GetEditor(Type editorBaseType)
    {
      object editor = this.editors[editorBaseType];
      if (editor == null)
      {
        for (int i = 0; i < this.Attributes.Count; i++)
        {
          EditorAttribute attr = Attributes[i] as EditorAttribute;
          if (attr == null)
          {
            continue;
          }
          Type editorType = Type.GetType(attr.EditorBaseTypeName);
          if (editorBaseType == editorType)
          {
            Type type = GetTypeFromNameProperty(attr.EditorTypeName);
            if (type != null)
            {
              editor = CreateInstance(type);
              this.editors[type] = editor; // cache it
              break;
            }
          }
        }
      }
      return editor;
    }


    /// <summary>
    /// Return type converter for property
    /// </summary>
    public override TypeConverter Converter
    {
      get
      {
        if (converter == null)
        {
          PropertyPageTypeConverterAttribute attr = (PropertyPageTypeConverterAttribute)Attributes[typeof(PropertyPageTypeConverterAttribute)];
          if (attr != null && attr.ConverterType != null)
          {
            converter = (TypeConverter)CreateInstance(attr.ConverterType);
          }

          if (converter == null)
          {
            converter = TypeDescriptor.GetConverter(this.PropertyType);
          }
        }
        return converter;
      }
    }



    /// <summary>
    /// Convert name to a Type object.
    /// </summary>
    public virtual Type GetTypeFromNameProperty(string typeName)
    {
      return Type.GetType(typeName);
    }


    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override bool CanResetValue(object component)
    {
      bool result = this.property.CanResetValue(component);
      return result;
    }

    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override object GetValue(object component)
    {
      object value = this.property.GetValue(component);
      return value;
    }

    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override void ResetValue(object component)
    {
      this.property.ResetValue(component);
    }

    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override void SetValue(object component, object value)
    {
      this.property.SetValue(component, value);
    }

    /// <summary>
    /// Delegates to base.
    /// </summary>
    public override bool ShouldSerializeValue(object component)
    {
      bool result = this.property.ShouldSerializeValue(component);
      return result;
    }

    /// <summary>
    /// Constructor.  Copy the base property descriptor and also hold a pointer
    /// to it for calling its overridden abstract methods.
    /// </summary>
    public DesignPropertyDescriptor(PropertyDescriptor prop) : base(prop)
    {
      this.property = prop;

      Attribute attr = prop.Attributes[typeof(DisplayNameAttribute)];

      if (attr is DisplayNameAttribute)
      {
        this.displayName = ((DisplayNameAttribute)attr).DisplayName;
      }
      else
      {
        this.displayName = prop.Name;
      }
    }
  }
}
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