RegisterEditorLogicalViewAttribute.cs :  » Development » StyleCop » Microsoft » VisualStudio » Shell » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Development » StyleCop 
StyleCop » Microsoft » VisualStudio » Shell » RegisterEditorLogicalViewAttribute.cs
//------------------------------------------------------------------------------
// <copyright from='2003' to='2004' company='Microsoft Corporation'>           
//  Copyright (c) Microsoft Corporation, All rights reserved.             
//  This code sample is provided "AS IS" without warranty of any kind, 
//  it is not recommended for use in a production environment.
// </copyright>                                                                
//------------------------------------------------------------------------------

using System;
using System.Globalization;

namespace Microsoft.VisualStudio.Shell{
    /// <summary>
    /// This attribute adds a logical view to the editor created by an editor factory.
    /// </summary>
    [Obsolete("RegisterEditorLogicalViewAttribute has been deprecated. Please use ProvideEditorLogicalViewAttribute instead.")]
  [AttributeUsage(AttributeTargets.Class, AllowMultiple=true, Inherited=true)]
    public sealed class RegisterEditorLogicalViewAttribute : RegistrationAttribute
    {
        private Guid factory;
        private Guid logicalView;

        /// <summary>
        /// Creates a new RegisterEditorLogicalView attribute to register a logical
        /// view provided by your editor.
        /// </summary>
        /// <param name="factoryType">The type of factory; can be a Type, a GUID or a string representation of a GUID</param>
        /// <param name="logicalViewGuid">The guid of the logical view to register.</param>
        public RegisterEditorLogicalViewAttribute(object factoryType, string logicalViewGuid)
        {
            this.logicalView = new Guid(logicalViewGuid);
      
            // figure out what type of object they passed in and get the GUID from it
            if (factoryType is string)
                this.factory = new Guid((string)factoryType);
            else if (factoryType is Type)
                this.factory = ((Type)factoryType).GUID;
            else if (factoryType is Guid)
                this.factory = (Guid)factoryType;
            else
                throw new ArgumentException(string.Format(Resources.Culture, Resources.Attributes_InvalidFactoryType, factoryType));

        }

        /// <summary>
        /// Get the Guid representing the type of the editor factory
        /// </summary>
        public Guid FactoryType
        {
            get {return factory;}
        }

        /// <summary>
        /// Get the Guid representing the logical view
        /// </summary>
        public Guid LogicalView
        {
            get {return logicalView;}
        }

        private string LogicalViewPath
        {
            get { return string.Format(CultureInfo.InvariantCulture, "Editors\\{0}\\LogicalViews", factory.ToString("B")); }
        }


        /// <summary>
        ///     Called to register this attribute with the given context.  The context
        ///     contains the location where the registration inforomation should be placed.
        ///     It also contains other information such as the type being registered and path information.
        /// </summary>
        public override void Register(RegistrationContext context)
        {
            context.Log.WriteLine(string.Format(Resources.Culture, Resources.Reg_NotifyEditorView, logicalView.ToString("B")));

            using (Key childKey = context.CreateKey( LogicalViewPath ))
            {
                childKey.SetValue(logicalView.ToString("B"), "");
            }
        }

        /// <summary>
        /// Unregister this logical view.
        /// </summary>
        /// <param name="context"></param>
        public override void Unregister(RegistrationContext context)
        {
            context.RemoveValue(LogicalViewPath, logicalView.ToString("B"));
        }
    }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.