#region License
//=============================================================================
// Vici Core - Productivity Library for .NET 3.5
//
// Copyright (c) 2008-2010 Philippe Leybaert
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//=============================================================================
#endregion
using System;
using System.Linq;
namespace Vici.Core{
public static class ObjectConverter
{
public static T Convert<T>(this object value)
{
return (T) Convert(value, typeof (T));
}
public static object Convert(this object value, Type targetType)
{
if (value == null)
return targetType.DefaultValue();
if (value is string)
return StringConverter.Convert((string) value, targetType);
Type type = targetType.GetRealType();
if (value.GetType() == type)
return value;
if (type == typeof (Guid) && value is byte[])
return new Guid((byte[]) value);
if (type == typeof (byte[]) && value is Guid)
return ((Guid) value).ToByteArray();
if (type.IsEnum)
{
try
{
value = System.Convert.ToInt64(value);
value = Enum.ToObject(type, value);
}
catch
{
return targetType.DefaultValue();
}
if (Enum.IsDefined(type, value))
return value;
return targetType.DefaultValue();
}
if (type.IsAssignableFrom(value.GetType()))
return value;
if (type == typeof (string))
return value.ToString();
try
{
return System.Convert.ChangeType(value, type);
}
catch
{
return targetType.DefaultValue();
}
}
}
}
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