#region License
//=============================================================================
// Vici WinService - .NET Windows Service library
//
// Copyright (c) 2009 Philippe Leybaert
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//=============================================================================
#endregion
using System;
using System.ServiceProcess;
namespace Vici.WinService{
public class ServiceInfo
{
public string DisplayName { get; set; }
public string ServiceName { get; set; }
public ServiceAccount ServiceAccount { get; set; }
public ServiceStartMode ServiceStartMode { get; set; }
public string UserName { get; set; }
public string Password { get; set; }
public string[] DependsOn { get; set; }
public string Description { get; set; }
public ServiceInfo(string serviceName)
{
ServiceStartMode = ServiceStartMode.Manual;
ServiceAccount = ServiceAccount.LocalSystem;
ServiceName = serviceName;
}
public ServiceInfo(string serviceName, string displayName) : this(serviceName)
{
DisplayName = displayName;
}
}
}
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