ICoordinateSystem.cs :  » GIS » DeepEarth » GeoAPI » CoordinateSystems » C# / CSharp Open Source

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C# / CSharp Open Source » GIS » DeepEarth 
DeepEarth » GeoAPI » CoordinateSystems » ICoordinateSystem.cs
// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.

// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 

namespace GeoAPI.CoordinateSystems{
  /// <summary>
  /// Base interface for all coordinate systems
  /// </summary>
  /// <remarks>
  /// <para>A coordinate system is a mathematical space, where the elements of the space are called
  /// positions. Each position is described by a list of numbers. The length of the list corresponds
  /// to the dimension of the coordinate system. So in a 2D coordinate system each position is 
  /// described by a list containing 2 numbers.</para>
  /// <para>
  /// However, in a coordinate system, not all lists of numbers correspond to a position - 
  /// some lists may be outside the domain of the coordinate system. For example, in a 2D Lat/Lon
  /// coordinate system, the list (91,91) does not correspond to a position.</para>
  /// <para>
  /// Some coordinate systems also have a mapping from the mathematical space into locations
  /// in the real world. So in a Lat/Lon coordinate system, the mathematical position (lat, long) 
  /// corresponds to a location on the surface of the Earth. This mapping from the mathematical 
  /// space into real-world locations is called a Datum.</para>
  /// </remarks>
  public interface ICoordinateSystem : IInfo 
    {

    /// <summary>
    /// Dimension of the coordinate system.
    /// </summary>
    int Dimension { get; }

    /// <summary>
    /// Gets axis details for dimension within coordinate system.
    /// </summary>
    /// <param name="dimension">Dimension</param>
    /// <returns>Axis info</returns>
    AxisInfo GetAxis(int dimension);

    /// <summary>
    /// Gets units for dimension within coordinate system.
    /// </summary>
    IUnit GetUnits(int dimension);

    /// <summary>
    /// Gets default envelope of coordinate system.
    /// </summary>
    /// <remarks>
    /// Gets default envelope of coordinate system. Coordinate systems 
    /// which are bounded should return the minimum bounding box of their 
    /// domain. Unbounded coordinate systems should return a box which is 
    /// as large as is likely to be used. For example, a (lon,lat) 
    /// geographic coordinate system in degrees should return a box from 
    /// (-180,-90) to (180,90), and a geocentric coordinate system could 
    /// return a box from (-r,-r,-r) to (+r,+r,+r) where r is the 
    /// approximate radius of the Earth.
    /// </remarks>
    double[] DefaultEnvelope { get; }
  }
}
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