IMathTransform.cs :  » GIS » DeepEarth » GeoAPI » CoordinateSystems » Transformations » C# / CSharp Open Source

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C# / CSharp Open Source » GIS » DeepEarth 
DeepEarth » GeoAPI » CoordinateSystems » Transformations » IMathTransform.cs
// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.

// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 

using System.Collections.Generic;

namespace GeoAPI.CoordinateSystems.Transformations{
  /// <summary>
  /// Transforms muti-dimensional coordinate points.
  /// </summary>
  /// <remarks>
  /// If a client application wishes to query the source and target coordinate 
  /// systems of a transformation, then it should keep hold of the 
  /// <see cref="ICoordinateTransformation"/> interface, and use the contained 
  /// math transform object whenever it wishes to perform a transform.
  /// </remarks>
  public interface IMathTransform
  {
    /// <summary>
    /// Gets the dimension of input points.
    /// </summary>
    int DimSource { get; }

    /// <summary>
    /// Gets the dimension of output points.
    /// </summary>
    int DimTarget { get; }

    /// <summary>
    /// Tests whether this transform does not move any points.
    /// </summary>
    /// <returns></returns>
    bool Identity();

    /// <summary>
    /// Gets a Well-Known text representation of this object.
    /// </summary>
    string WKT { get; }

    /// <summary>
    /// Gets an XML representation of this object.
    /// </summary>
    string XML { get; }

    /// <summary>
    /// Gets the derivative of this transform at a point. If the transform does 
    /// not have a well-defined derivative at the point, then this function should 
    /// fail in the usual way for the DCP. The derivative is the matrix of the 
    /// non-translating portion of the approximate affine map at the point. The
    /// matrix will have dimensions corresponding to the source and target 
    /// coordinate systems. If the input dimension is M, and the output dimension 
    /// is N, then the matrix will have size [M][N]. The elements of the matrix 
    /// {elt[n][m] : n=0..(N-1)} form a vector in the output space which is 
    /// parallel to the displacement caused by a small change in the m'th ordinate 
    /// in the input space.
    /// </summary>
    /// <param name="point"></param>
    /// <returns></returns>
    double[,] Derivative(double[] point);

    /// <summary>
    /// Gets transformed convex hull.
    /// </summary>
    /// <remarks>
    /// <para>The supplied ordinates are interpreted as a sequence of points, which generates a convex
    /// hull in the source space. The returned sequence of ordinates represents a convex hull in the 
    /// output space. The number of output points will often be different from the number of input 
    /// points. Each of the input points should be inside the valid domain (this can be checked by 
    /// testing the points' domain flags individually). However, the convex hull of the input points
    /// may go outside the valid domain. The returned convex hull should contain the transformed image
    /// of the intersection of the source convex hull and the source domain.</para>
    /// <para>A convex hull is a shape in a coordinate system, where if two positions A and B are 
    /// inside the shape, then all positions in the straight line between A and B are also inside 
    /// the shape. So in 3D a cube and a sphere are both convex hulls. Other less obvious examples 
    /// of convex hulls are straight lines, and single points. (A single point is a convex hull, 
    /// because the positions A and B must both be the same - i.e. the point itself. So the straight
    /// line between A and B has zero length.)</para>
    /// <para>Some examples of shapes that are NOT convex hulls are donuts, and horseshoes.</para>
    /// </remarks>
    /// <param name="points"></param>
    /// <returns></returns>
    List<double> GetCodomainConvexHull(List<double> points);

    /// <summary>
    /// Gets flags classifying domain points within a convex hull.
    /// </summary>
    /// <remarks>
    ///  The supplied ordinates are interpreted as a sequence of points, which 
    /// generates a convex hull in the source space. Conceptually, each of the 
    /// (usually infinite) points inside the convex hull is then tested against
    /// the source domain. The flags of all these tests are then combined. In 
    /// practice, implementations of different transforms will use different 
    /// short-cuts to avoid doing an infinite number of tests.
    /// </remarks>
    /// <param name="points"></param>
    /// <returns></returns>
    DomainFlags GetDomainFlags(List<double> points);

    /// <summary>
    /// Creates the inverse transform of this object.
    /// </summary>
    /// <remarks>This method may fail if the transform is not one to one. However, all cartographic projections should succeed.</remarks>
    /// <returns></returns>
    IMathTransform Inverse();

    /// <summary>
    /// Transforms a coordinate point. The passed parameter point should not be modified.
    /// </summary>
    /// <param name="point"></param>
    /// <returns></returns>
        double[] Transform(double[] point);

    /// <summary>
    /// Transforms a list of coordinate point ordinal values.
    /// </summary>
    /// <remarks>
    /// This method is provided for efficiently transforming many points. The supplied array 
    /// of ordinal values will contain packed ordinal values. For example, if the source 
    /// dimension is 3, then the ordinals will be packed in this order (x0,y0,z0,x1,y1,z1 ...).
    /// The size of the passed array must be an integer multiple of DimSource. The returned 
    /// ordinal values are packed in a similar way. In some DCPs. the ordinals may be 
    /// transformed in-place, and the returned array may be the same as the passed array.
    /// So any client code should not attempt to reuse the passed ordinal values (although
    /// they can certainly reuse the passed array). If there is any problem then the server
    /// implementation will throw an exception. If this happens then the client should not
    /// make any assumptions about the state of the ordinal values.
    /// </remarks>
    /// <param name="points"></param>
    /// <returns></returns>
        List<double[]> TransformList(List<double[]> points);

    /// <summary>
    /// Reverses the transformation
    /// </summary>
    void Invert();
  }
}
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