DefaultCoordinateSequence.cs :  » GIS » DeepEarth » GisSharpBlog » NetTopologySuite » Geometries » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » GIS » DeepEarth 
DeepEarth » GisSharpBlog » NetTopologySuite » Geometries » DefaultCoordinateSequence.cs
using System;
using System.Text;
using GeoAPI.Geometries;

namespace GisSharpBlog.NetTopologySuite.Geometries{
    /// <summary>
    /// The CoordinateSequence implementation that Geometries use by default. In
    /// this implementation, Coordinates returned by ToArray and GetCoordinates are live --
    /// parties that change them are actually changing the
    /// DefaultCoordinateSequence's underlying data.
  /// </summary>
#if !SILVERLIGHT
    [Serializable]
#endif
  [Obsolete("No longer used.")]
    public class DefaultCoordinateSequence : ICoordinateSequence
    {
        private ICoordinate[] coordinates = null;

        /// <summary>
        /// Constructs a DefaultCoordinateSequence based on the given array (the
        /// array is not copied).
        /// </summary>
        /// <param name="coordinates">Coordinate array that will be assimilated.</param>
        public DefaultCoordinateSequence(ICoordinate[] coordinates)
        {
            if (Geometry.HasNullElements(coordinates))
                throw new ArgumentException("Null coordinate");            
            this.coordinates = coordinates;
        }
        
        /// <summary>
        /// 
        /// </summary>
        /// <param name="coordSeq"></param>
        public DefaultCoordinateSequence(ICoordinateSequence coordSeq)
        {
            coordinates = new ICoordinate[coordSeq.Count];
            for (int i = 0; i < coordinates.Length; i++)
                coordinates[i] = coordSeq.GetCoordinateCopy(i);
        }

        /// <summary>
        /// Constructs a sequence of a given size, populated with new Coordinates.
        /// </summary>
        /// <param name="size">The size of the sequence to create.</param>
        public DefaultCoordinateSequence(int size)
        {
            coordinates = new ICoordinate[size];
            for (int i = 0; i < size; i++)
                coordinates[i] = new Coordinate();
        }

        /// <summary>
        /// Returns the dimension (number of ordinates in each coordinate) for this sequence.
        /// </summary>
        /// <value></value>
        public int Dimension
        {
            get
            {
                return 3;
            }
        }

        /// <summary>
        /// Returns the coordinate at specified index.
        /// </summary>
        /// <param name="i">Coordinate index.</param>
        /// <return>Coordinate specified.</return>
        public ICoordinate GetCoordinate(int i)
        {
            return coordinates[i];
        }
        /// <summary>
        /// Returns a copy of the coordinate at specified index.
        /// </summary>
        /// <param name="i">Coordinate index.</param>
        /// <return>The copy of the coordinate specified.</return>
        public ICoordinate GetCoordinateCopy(int i)
        {
            return new Coordinate(coordinates[i]);
        }

        /// <summary>
        /// Copies the i'th coordinate in the sequence to the supplied Coordinate.
        /// Only the first two dimensions are copied.
        /// </summary>
        /// <param name="index">The index of the coordinate to copy.</param>
        /// <param name="coord">A Coordinate to receive the value.</param>
        public void GetCoordinate(int index, ICoordinate coord)
        {
            coord.X = coordinates[index].X;
            coord.Y = coordinates[index].Y;
        }

        /// <summary>
        /// Returns ordinate X (0) of the specified coordinate.
        /// </summary>
        /// <param name="index"></param>
        /// <returns>
        /// The value of the X ordinate in the index'th coordinate.
        /// </returns>
        public double GetX(int index)
        {
            return coordinates[index].X;
        }

        /// <summary>
        /// Returns ordinate Y (1) of the specified coordinate.
        /// </summary>
        /// <param name="index"></param>
        /// <returns>
        /// The value of the Y ordinate in the index'th coordinate.
        /// </returns>
        public double GetY(int index)
        {
            return coordinates[index].Y;
        }

        /// <summary>
        /// Returns the ordinate of a coordinate in this sequence.
        /// Ordinate indices 0 and 1 are assumed to be X and Y.
        /// Ordinates indices greater than 1 have user-defined semantics
        /// (for instance, they may contain other dimensions or measure values).
        /// </summary>
        /// <param name="index">The coordinate index in the sequence.</param>
        /// <param name="ordinate">The ordinate index in the coordinate (in range [0, dimension-1]).</param>
        /// <returns></returns>
        public double GetOrdinate(int index, Ordinates ordinate)
        {
            switch (ordinate)
            {
                case Ordinates.X: 
                    return coordinates[index].X;
                case Ordinates.Y: 
                    return coordinates[index].Y;
                case Ordinates.Z: 
                    return coordinates[index].Z;
                default:
                    return Double.NaN;
            }            
        }

        /// <summary>
        /// Sets the value for a given ordinate of a coordinate in this sequence.
        /// </summary>
        /// <param name="index">The coordinate index in the sequence.</param>
        /// <param name="ordinate">The ordinate index in the coordinate (in range [0, dimension-1]).</param>
        /// <param name="value">The new ordinate value.</param>
        public void SetOrdinate(int index, Ordinates ordinate, double value)
        {
            switch (ordinate)
            {
                case Ordinates.X: 
                    coordinates[index].X = value;
                    break;
                case Ordinates.Y: coordinates[index].Y = value;
                    break;
                case Ordinates.Z: 
                    coordinates[index].Z = value;
                    break;
                default:
                    break;
            }
        }

        /// <summary>
        /// Returns the coordinate at specified index.
        /// </summary>
        /// <param name="i">Coordinate index.</param>
        /// <return>Coordinate specified.</return>
        public object this[int i]
        {
            get
            {
                return coordinates[i];
            }
        }

        /// <summary>
        /// Expands the given Envelope to include the coordinates in the sequence.
        /// Allows implementing classes to optimize access to coordinate values.
        /// </summary>
        /// <param name="env">The envelope to expand.</param>
        /// <returns>A reference to the expanded envelope.</returns>
        public IEnvelope ExpandEnvelope(IEnvelope env)
        {
            for (int i = 0; i < coordinates.Length; i++)
                env.ExpandToInclude(coordinates[i]);
            return env;
        }

        /// <summary>
        /// Returns a deep copy of the object passed.
        /// </summary>
        /// <returns>The copied object.</returns>
        public object Clone()
        {
            ICoordinate[] cloneCoordinates = new ICoordinate[coordinates.Length];
            for (int i = 0; i < coordinates.Length; i++)
                cloneCoordinates[i] = (Coordinate) coordinates[i].Clone();            
            return new DefaultCoordinateSequence(cloneCoordinates);
        }

        /// <summary>
        /// Returns the elements number of the coordinate sequence.
        /// </summary>
        /// <value></value>
        public int Count
        {
            get
            {
                return coordinates.Length;
            }
        }

        /// <summary>
        /// Returns the elements number of the coordinate sequence.
        /// </summary>
        /// <value>The length.</value>
        public int Length
        {
            get
            {
                return coordinates.Length;
            }
        }

        /// <summary>
        /// This method exposes the internal Array of Coordinate Objects.
        /// </summary>
        /// <returns>Coordinate[] array.</returns>
        public ICoordinate[] ToCoordinateArray()
        {
            return coordinates;
        }

        /// <summary>
        /// Returns the string Representation of the coordinate array
        /// </summary>
        /// <returns>A string.</returns>
        public override string ToString()
        {
            if (coordinates.Length > 0)
            {
                StringBuilder sb = new StringBuilder(17 * coordinates.Length);
                sb.Append('(');
                sb.Append(coordinates[0]);
                for (int i = 1; i < coordinates.Length; i++)
                {
                    sb.Append(", ");
                    sb.Append(coordinates[i].ToString());
                }
                sb.Append(')');
                return sb.ToString();
            }
            else return "()";
        }
    }
}
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.