LineString.cs :  » GIS » DeepEarth » GisSharpBlog » NetTopologySuite » Geometries » C# / CSharp Open Source

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C# / CSharp Open Source » GIS » DeepEarth 
DeepEarth » GisSharpBlog » NetTopologySuite » Geometries » LineString.cs
using System;
using GeoAPI.Geometries;
using GisSharpBlog.NetTopologySuite.Algorithm;
using GisSharpBlog.NetTopologySuite.Operation;

namespace GisSharpBlog.NetTopologySuite.Geometries{
    /// <summary>  
    /// Basic implementation of <c>LineString</c>.
    /// </summary>  
#if !SILVERLIGHT
  [Serializable]
#endif
    public class LineString : Geometry, ILineString 
    {
        /// <summary>
        /// Represents an empty <c>LineString</c>.
        /// </summary>
        public static readonly ILineString Empty = new GeometryFactory().CreateLineString(new ICoordinate[] { });

        /// <summary>  
        /// The points of this <c>LineString</c>.
        /// </summary>
        private ICoordinateSequence points;

        /// <summary>
        /// 
        /// </summary>
        public override ICoordinate[] Coordinates
        {
            get
            {
                return points.ToCoordinateArray();
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public ICoordinateSequence CoordinateSequence
        {
            get
            {
                return points;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="points">
        /// The points of the linestring, or <c>null</c>
        /// to create the empty point. Consecutive points may not be equal.
        /// </param>
        /// <param name="factory"></param>
        public LineString(ICoordinateSequence points, IGeometryFactory factory) : base(factory)
        {            
            if (points == null) 
                points = factory.CoordinateSequenceFactory.Create(new ICoordinate[] { });
            if (points.Count == 1)
                throw new ArgumentException("point array must contain 0 or >1 elements", "points");
            this.points = points;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="n"></param>
        /// <returns></returns>
        public ICoordinate GetCoordinateN(int n) 
        {
            return points.GetCoordinate(n);
        }

        /// <summary>
        /// 
        /// </summary>
        public override ICoordinate Coordinate
        {
            get
            {
                if (IsEmpty) return null;
                return points.GetCoordinate(0);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public override Dimensions Dimension 
        {
            get
            {
                return Dimensions.Curve;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public override Dimensions BoundaryDimension
        {
            get
            {
                if (IsClosed)
                {
                    return Dimensions.False;
                }
                return Dimensions.Point;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public override bool IsEmpty 
        {
            get
            {
                return points.Count == 0;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public override int NumPoints
        {
            get
            {
                return points.Count;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="n"></param>
        /// <returns></returns>
        public IPoint GetPointN(int n) 
        {
            return Factory.CreatePoint(points.GetCoordinate(n));
        }

        /// <summary>
        /// 
        /// </summary>
        public IPoint StartPoint 
        {
            get
            {
                if (IsEmpty)
                    return null;
                return GetPointN(0);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public IPoint EndPoint
        {
            get
            {
                if (IsEmpty)
                    return null;
                return GetPointN(NumPoints - 1);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public virtual bool IsClosed
        {
            get
            {
                if (IsEmpty)
                    return false;
                return GetCoordinateN(0).Equals2D(GetCoordinateN(NumPoints - 1));
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public bool IsRing
        {
            get
            {
                return IsClosed && IsSimple;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public override string GeometryType
        {
            get
            {
                return "LineString";
            }
        }

        /// <summary>  
        /// Returns the length of this <c>LineString</c>
        /// </summary>
        /// <returns>The length of the polygon.</returns>
        public override double Length
        {
            get
            {
                return CGAlgorithms.Length(points);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public override bool IsSimple
        {
            get
            {
                return (new IsSimpleOp()).IsSimple(this);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public override IGeometry Boundary
        {
            get
            {
                if (IsEmpty)
                    return Factory.CreateGeometryCollection(null);
                if (IsClosed)
                    return Factory.CreateMultiPoint((ICoordinate[]) null);
                return Factory.CreateMultiPoint(new IPoint[] { StartPoint, EndPoint });
            }
        }

        /// <summary>
        /// Creates a <see cref="LineString" /> whose coordinates are in the reverse order of this objects.
        /// </summary>
        /// <returns>A <see cref="LineString" /> with coordinates in the reverse order.</returns>
        public ILineString Reverse()
        {
            ICoordinateSequence seq = (ICoordinateSequence) points.Clone();

            // Personalized implementation using Array.Reverse: maybe it's faster?
            ICoordinate[] array = seq.ToCoordinateArray();
            Array.Reverse(array);
            return Factory.CreateLineString(array);           
        }

        /// <summary>
        /// Returns true if the given point is a vertex of this <c>LineString</c>.
        /// </summary>
        /// <param name="pt">The <c>Coordinate</c> to check.</param>
        /// <returns><c>true</c> if <c>pt</c> is one of this <c>LineString</c>'s vertices.</returns>
        public bool IsCoordinate(ICoordinate pt) 
        {
            for (int i = 0; i < points.Count; i++) 
                if (points.GetCoordinate(i).Equals(pt))
                    return true;                
            return false;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        protected override IEnvelope ComputeEnvelopeInternal() 
        {
            if (IsEmpty) 
                return new Envelope();

            //Convert to array, then access array directly, to avoid the function-call overhead
            //of calling Getter millions of times. ToArray may be inefficient for
            //non-BasicCoordinateSequence CoordinateSequences. [Jon Aquino]
            ICoordinate[] coordinates = points.ToCoordinateArray();
            double minx = coordinates[0].X;
            double miny = coordinates[0].Y;
            double maxx = coordinates[0].X;
            double maxy = coordinates[0].Y;            
            for (int i = 1; i < coordinates.Length; i++) 
            {
                minx = minx < coordinates[i].X ? minx : coordinates[i].X;
                maxx = maxx > coordinates[i].X ? maxx : coordinates[i].X;
                miny = miny < coordinates[i].Y ? miny : coordinates[i].Y;
                maxy = maxy > coordinates[i].Y ? maxy : coordinates[i].Y;
            }
            return new Envelope(minx, maxx, miny, maxy);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="other"></param>
        /// <param name="tolerance"></param>
        /// <returns></returns>
        public override bool EqualsExact(IGeometry other, double tolerance) 
        {
            if (!IsEquivalentClass(other)) 
                return false;

            ILineString otherLineString = (ILineString) other;
            if (points.Count != otherLineString.NumPoints)
                return false;

            for (int i = 0; i < points.Count; i++)
                if (!Equal(points.GetCoordinate(i), otherLineString.GetCoordinateN(i), tolerance))             
                    return false;            
            return true;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="filter"></param>
        public override void Apply(ICoordinateFilter filter) 
        {
            for (int i = 0; i < points.Count; i++)
                filter.Filter(points.GetCoordinate(i));
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="filter"></param>
        public override void Apply(IGeometryFilter filter) 
        {
            filter.Filter(this);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="filter"></param>
        public override void Apply(IGeometryComponentFilter filter) 
        {
            filter.Filter(this);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public override object Clone()
        {
            LineString ls = (LineString) base.Clone();
            ls.points = (ICoordinateSequence) points.Clone();
            return ls;
        }

        /// <summary> 
        /// Normalizes a <c>LineString</c>.  A normalized linestring
        /// has the first point which is not equal to it's reflected point
        /// less than the reflected point.
        /// </summary>
        public override void Normalize()
        {
            for (int i = 0; i < points.Count / 2; i++) 
            {
                int j = points.Count - 1 - i;
                // skip equal points on both ends
                if (!points.GetCoordinate(i).Equals(points.GetCoordinate(j))) 
                {
                    if (points.GetCoordinate(i).CompareTo(points.GetCoordinate(j)) > 0) 
                        CoordinateArrays.Reverse(Coordinates);                    
                    return;
                }
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="o"></param>
        /// <returns></returns>
        protected internal override int CompareToSameClass(object o)
        {
            LineString line = (LineString) o;
            // MD - optimized implementation
            int i = 0;
            int j = 0;
            while (i < points.Count && j < line.points.Count) 
            {
                int comparison = points.GetCoordinate(i).CompareTo(line.points.GetCoordinate(j));
                if (comparison != 0) 
                    return comparison;                
                i++;
                j++;
            }
            if (i < points.Count) 
                return 1;            
            if (j < line.points.Count)
                return -1;            
            return 0;            
        }

        /* BEGIN ADDED BY MPAUL42: monoGIS team */

        /// <summary>
        /// Initializes a new instance of the <see cref="T:LineString"/> class.
        /// </summary>        
        /// <remarks>
        /// For create this <see cref="Geometry"/> is used a standard <see cref="GeometryFactory"/> 
        /// with <see cref="PrecisionModel" /> <c> == </c> <see cref="PrecisionModels.Floating"/>.
        /// </remarks>
        /// <param name="points">The coordinates used for create this <see cref="LineString" />.</param>
        public LineString(ICoordinate[] points) : 
            this(DefaultFactory.CoordinateSequenceFactory.Create(points), DefaultFactory) { }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="n"></param>
        /// <returns></returns>
        public ICoordinate this[int n]
        {
            get
            {
                return points.GetCoordinate(n);
            }
            set
            {
                points.SetOrdinate(n, Ordinates.X, value.X);
                points.SetOrdinate(n, Ordinates.Y, value.Y);
                points.SetOrdinate(n, Ordinates.Z, value.Z);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <value></value>
        public int Count
        {
            get
            {
                return points.Count;
            }
        }

        /// <summary>
        /// Returns the value of the angle between the <see cref="StartPoint" />
        /// and the <see cref="EndPoint" />.
        /// </summary>
        public double Angle
        {
            get
            {       
                double deltaX = EndPoint.X - StartPoint.X;
                double deltaY = EndPoint.Y - StartPoint.Y;
                double length = Math.Sqrt(deltaX * deltaX + deltaY * deltaY);
                double angleRAD = Math.Asin(Math.Abs(EndPoint.Y - StartPoint.Y) / length);
                double angle = (angleRAD * 180) / Math.PI;

                if ( ((StartPoint.X < EndPoint.X) && (StartPoint.Y > EndPoint.Y)) ||
                     ((StartPoint.X > EndPoint.X) && (StartPoint.Y < EndPoint.Y)) )
                        angle = 360 - angle;                
                return angle;
            }
        }

        /* END ADDED BY MPAUL42: monoGIS team */
    }
}
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