SnapIfNeededOverlayOp.cs :  » GIS » DeepEarth » GisSharpBlog » NetTopologySuite » Operation » Overlay » Snap » C# / CSharp Open Source

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C# / CSharp Open Source » GIS » DeepEarth 
DeepEarth » GisSharpBlog » NetTopologySuite » Operation » Overlay » Snap » SnapIfNeededOverlayOp.cs
using System;
using System.Diagnostics;
using GeoAPI.Geometries;
using GisSharpBlog.NetTopologySuite.Geometries;

namespace GisSharpBlog.NetTopologySuite.Operation.Overlay.Snap{
    /// <summary>
    /// Performs an overlay operation using snapping and enhanced precision
    /// to improve the robustness of the result.
    /// This class only uses snapping
    /// if an error is detected when running the standard JTS overlay code.
    /// Errors detected include thrown exceptions 
    /// (in particular, <see cref="TopologyException" />)
    /// and invalid overlay computations.
    /// </summary>
    public class SnapIfNeededOverlayOp
    {
        public static IGeometry Overlay(IGeometry g0, IGeometry g1, SpatialFunction opCode)
        {
            var op = new SnapIfNeededOverlayOp(g0, g1);
            return op.GetResultGeometry(opCode);
        }

        public static IGeometry intersection(IGeometry g0, IGeometry g1)
        {
            return Overlay(g0, g1, SpatialFunction.Intersection);
        }

        public static IGeometry union(IGeometry g0, IGeometry g1)
        {
            return Overlay(g0, g1, SpatialFunction.Union);
        }

        public static IGeometry difference(IGeometry g0, IGeometry g1)
        {
            return Overlay(g0, g1, SpatialFunction.Difference);
        }

        public static IGeometry symDifference(IGeometry g0, IGeometry g1)
        {
            return Overlay(g0, g1, SpatialFunction.SymDifference);
        }

        private readonly IGeometry[] geom = new IGeometry[2];

        public SnapIfNeededOverlayOp(IGeometry g1, IGeometry g2)
        {
            geom[0] = g1;
            geom[1] = g2;
        }

        public IGeometry GetResultGeometry(SpatialFunction opCode)
        {
            IGeometry result = null;
            var isSuccess = false;
            try
            {
                result = OverlayOp.Overlay(geom[0], geom[1], opCode);
                var isValid = true;
                // not needed if noding validation is used
                //      boolean isValid = OverlayResultValidator.isValid(geom[0], geom[1], OverlayOp.INTERSECTION, result);
                // if (isValid)
                    isSuccess = true;

            }
            catch (Exception ex)
            {
                // Ignore this exception, since the operation will be rerun                
                Debug.WriteLine(ex);
            }
            if (!isSuccess)
            {
                // This may still throw an exception - just let it go if it does
                result = SnapOverlayOp.Overlay(geom[0], geom[1], opCode);
            }
            return result;
        }
    }
}
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