CoordinateCompare.cs :  » GIS » DeepEarth » GisSharpBlog » NetTopologySuite » Utilities » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » GIS » DeepEarth 
DeepEarth » GisSharpBlog » NetTopologySuite » Utilities » CoordinateCompare.cs
using System;
using System.Collections;
using GeoAPI.Geometries;

namespace GisSharpBlog.NetTopologySuite.Utilities{
  /// <summary>
  /// CoordinateCompare is used in the sorting of arrays of Coordinate objects.
  /// Implements a lexicographic comparison.
  /// </summary>
  public class CoordinateCompare : IComparer
  {
    /// <summary>
    /// Constructor.
    /// </summary>
    public CoordinateCompare() { }

    /// <summary>
    /// Compares two object and returns a value indicating whether one is less than, equal to or greater
    /// than the other.
    /// </summary>
    /// <param name="x">First Coordinate object to compare.</param>
    /// <param name="y">Second Coordinate object to compare.</param>
    /// <returns>
    ///&lt;table cellspacing="0" class="dtTABLE"&gt;
    ///&lt;TR VALIGN="top"&gt;
    ///   &lt;TH width=50%&gt;Value&lt;/TH&gt;
    ///&lt;TH width=50%&gt;Condition&lt;/TH&gt;
    ///&lt;/TR&gt;
    ///&lt;TR VALIGN="top"&gt;
    ///   &lt;TD width=50%&gt;Less than zero&lt;/TD&gt;
    ///&lt;TD width=50%&gt;&lt;I&gt;a&lt;/I&gt; is less than &lt;I&gt;b&lt;/I&gt;.&lt;/TD&gt;
    ///&lt;/TR&gt;
    ///&lt;TR VALIGN="top"&gt;
    ///   &lt;TD width=50%&gt;Zero&lt;/TD&gt;
    ///&lt;TD width=50%&gt;&lt;I&gt;a&lt;/I&gt; equals &lt;I&gt;b&lt;/I&gt;.&lt;/TD&gt;
    ///&lt;/TR&gt;
    ///&lt;TR VALIGN="top"&gt;
    ///   &lt;TD width=50%&gt;Greater than zero&lt;/TD&gt;
    ///&lt;TD width=50%&gt;&lt;I&gt;a&lt;/I&gt; is greater than &lt;I&gt;b&lt;/I&gt;.&lt;/TD&gt;
    ///&lt;/TR&gt;
    ///&lt;/table&gt;
    /// </returns>
    /// <remarks>If a implements IComparable, then a. CompareTo (b) is returned; otherwise, if b 
    /// implements IComparable, then b. CompareTo (a) is returned.
    /// Comparing a null reference (Nothing in Visual Basic) with any type is allowed and does not
    /// generate an exception when using IComparable. When sorting, a null reference (Nothing) is 
    /// considered to be less than any other object.
    /// </remarks>
    public int Compare(object x, object y)
    {
      int returnValue = 0;
            if (x is ICoordinate && y is  ICoordinate)
            {
      
          ICoordinate coord1 = (ICoordinate) x;
                ICoordinate coord2 = (ICoordinate) y;
        if (coord1.X < coord2.X) 
          returnValue = -1;
        else if (coord1.X > coord2.X) 
          returnValue = 1;
        else if (coord1.Y < coord2.Y) 
          returnValue = -1;
        else if (coord1.Y > coord2.Y) 
          returnValue = 1;
        else returnValue = 0;
      }
      else throw new ArgumentException("Wrong arguments type: ICoordinate expected");
      return returnValue;
    }
  }
}
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.