DictionarySet.cs :  » GIS » DeepEarth » Iesi_NTS » Collections » C# / CSharp Open Source

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C# / CSharp Open Source » GIS » DeepEarth 
DeepEarth » Iesi_NTS » Collections » DictionarySet.cs
/* Copyright  2002-2004 by Aidant Systems, Inc., and by Jason Smith. */
using System;
using System.Collections;

namespace Iesi_NTS.Collections{
  /// <summary>
  /// <p><c>DictionarySet</c> is an abstract class that supports the creation of new <c>Set</c>
  /// types where the underlying data store is an <c>IDictionary</c> instance.</p> 
  ///  
  /// <p>You can use any object that implements the <c>IDictionary</c> interface to hold set data.
  /// You can define your own, or you can use one of the objects provided in the Framework.   
  /// The type of <c>IDictionary</c> you choose will affect both the performance and the behavior
  /// of the <c>Set</c> using it. </p>
  ///
  /// <p>To make a <c>Set</c> typed based on your own <c>IDictionary</c>, simply derive a
  /// new class with a constructor that takes no parameters.  Some <c>Set</c> implmentations
  /// cannot be defined with a default constructor.  If this is the case for your class, 
  /// you will need to override <c>Clone()</c> as well.</p>
  ///
  /// <p>It is also standard practice that at least one of your constructors takes an <c>ICollection</c> or 
  /// an <c>ISet</c> as an argument.</p>
  /// </summary>
#if !SILVERLIGHT
  [Serializable]
#endif
  public abstract class DictionarySet : Set
  {
    /// <summary>
    /// Provides the storage for elements in the <c>Set</c>, stored as the key-set
    /// of the <c>IDictionary</c> object.  Set this object in the constructor
    /// if you create your own <c>Set</c> class.  
    /// </summary>
    protected IDictionary InternalDictionary = null;
    private static readonly object PlaceholderObject = new object();

    /// <summary>
    /// The placeholder object used as the value for the <c>IDictionary</c> instance.
    /// </summary>
    /// <remarks>
    /// There is a single instance of this object globally, used for all <c>Sets</c>.
    /// </remarks>
    protected object Placeholder
    {
      get  {return PlaceholderObject;}
    }


    /// <summary>
    /// Adds the specified element to this set if it is not already present.
    /// </summary>
    /// <param name="o">The object to add to the set.</param>
    /// <returns><c>true</c> is the object was added, <c>false</c> if it was already present.</returns>
    public override bool Add(object o)
    {
      if(InternalDictionary[o] != null)
        return false;
      else
      {
        //The object we are adding is just a placeholder.  The thing we are
        //really concerned with is 'o', the key.
        InternalDictionary.Add(o, PlaceholderObject);
        return true;
      }
    }

    /// <summary>
    /// Adds all the elements in the specified collection to the set if they are not already present.
    /// </summary>
    /// <param name="c">A collection of objects to add to the set.</param>
    /// <returns><c>true</c> is the set changed as a result of this operation, <c>false</c> if not.</returns>
    public override bool AddAll(ICollection c)
    {
      bool changed = false;
      foreach(object o in c)
        changed |= this.Add(o);
      return changed;
    }

    /// <summary>
    /// Removes all objects from the set.
    /// </summary>
    public override void Clear()
    {
      InternalDictionary.Clear();
    }

    /// <summary>
    /// Returns <c>true</c> if this set contains the specified element.
    /// </summary>
    /// <param name="o">The element to look for.</param>
    /// <returns><c>true</c> if this set contains the specified element, <c>false</c> otherwise.</returns>
    public override bool Contains(object o)
    {
      return InternalDictionary[o] != null;
    }

    /// <summary>
    /// Returns <c>true</c> if the set contains all the elements in the specified collection.
    /// </summary>
    /// <param name="c">A collection of objects.</param>
    /// <returns><c>true</c> if the set contains all the elements in the specified collection, <c>false</c> otherwise.</returns>
    public override bool ContainsAll(ICollection c)
    {
      foreach(object o in c)
      {
        if(!this.Contains(o))
          return false;
      }
      return true;
    }

    /// <summary>
    /// Returns <c>true</c> if this set contains no elements.
    /// </summary>
    public override bool IsEmpty
    {
      get{return InternalDictionary.Count == 0;}
    }

    /// <summary>
    /// Removes the specified element from the set.
    /// </summary>
    /// <param name="o">The element to be removed.</param>
    /// <returns><c>true</c> if the set contained the specified element, <c>false</c> otherwise.</returns>
    public override bool Remove(object o)
    {
      bool contained = this.Contains(o);
      if(contained)
      {
        InternalDictionary.Remove(o);
      }
      return contained;
    }

    /// <summary>
    /// Remove all the specified elements from this set, if they exist in this set.
    /// </summary>
    /// <param name="c">A collection of elements to remove.</param>
    /// <returns><c>true</c> if the set was modified as a result of this operation.</returns>
    public override bool RemoveAll(ICollection c)
    {
      bool changed = false;
      foreach(object o in c)
        changed |= this.Remove(o);
      return changed;
    }

    /// <summary>
    /// Retains only the elements in this set that are contained in the specified collection.
    /// </summary>
    /// <param name="c">Collection that defines the set of elements to be retained.</param>
    /// <returns><c>true</c> if this set changed as a result of this operation.</returns>
    public override bool RetainAll(ICollection c)
    {
      //Put data from C into a set so we can use the Contains() method.
      Set cSet = new HybridSet(c);

      //We are going to build a set of elements to remove.
      Set removeSet = new HybridSet();
      
      foreach(object o in this)
      {
        //If C does not contain O, then we need to remove O from our
        //set.  We can't do this while iterating through our set, so
        //we put it into RemoveSet for later.
        if(!cSet.Contains(o))
          removeSet.Add(o);
      }

      return this.RemoveAll(removeSet);
    }


    /// <summary>
    /// Copies the elements in the <c>Set</c> to an array.  The type of array needs
    /// to be compatible with the objects in the <c>Set</c>, obviously.
    /// </summary>
    /// <param name="array">An array that will be the target of the copy operation.</param>
    /// <param name="index">The zero-based index where copying will start.</param>
    public override void CopyTo(Array array, int index)
    {
      InternalDictionary.Keys.CopyTo(array, index);
    }

    /// <summary>
    /// The number of elements contained in this collection.
    /// </summary>
    public override int Count
    {
      get{return InternalDictionary.Count;}    
    }

    /// <summary>
    /// None of the objects based on <c>DictionarySet</c> are synchronized.  Use the
    /// <c>SyncRoot</c> property instead.
    /// </summary>
    public override bool IsSynchronized
    {
      get{return false;}
    }
    
    /// <summary>
    /// Returns an object that can be used to synchronize the <c>Set</c> between threads.
    /// </summary>
    public override object SyncRoot
    {
      get{return InternalDictionary.SyncRoot;}
    }

    /// <summary>
    /// Gets an enumerator for the elements in the <c>Set</c>.
    /// </summary>
    /// <returns>An <c>IEnumerator</c> over the elements in the <c>Set</c>.</returns>
    public override IEnumerator GetEnumerator()
    {
      return InternalDictionary.Keys.GetEnumerator();
    }
  }
}
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