GaussianBlurEffect.cs :  » GUI » Paint.net » PaintDotNet » Effects » C# / CSharp Open Source

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C# / CSharp Open Source » GUI » Paint.net 
Paint.net » PaintDotNet » Effects » GaussianBlurEffect.cs
/////////////////////////////////////////////////////////////////////////////////
// Paint.NET                                                                   //
// Copyright (C) dotPDN LLC, Rick Brewster, Tom Jackson, and contributors.     //
// Portions Copyright (C) Microsoft Corporation. All Rights Reserved.          //
// See src/Resources/Files/License.txt for full licensing and attribution      //
// details.                                                                    //
// .                                                                           //
/////////////////////////////////////////////////////////////////////////////////

using PaintDotNet.IndirectUI;
using PaintDotNet.PropertySystem;
using PaintDotNet.SystemLayer;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;

namespace PaintDotNet.Effects{
    public sealed class GaussianBlurEffect
        : InternalPropertyBasedEffect
    {
        public enum PropertyNames
        {
            Radius = 0
        }

        public static string StaticName
        {
            get
            {
                return PdnResources.GetString("BlurEffect.Name");
            }
        }

        public static Image StaticImage
        {
            get
            {
                return PdnResources.GetImageResource("Icons.BlurEffect.png").Reference;
            }
        }


        public GaussianBlurEffect()
            : base(StaticName,
                   StaticImage,
                   SubmenuNames.Blurs,
                   EffectFlags.Configurable)
        {
        }

        protected override PropertyCollection OnCreatePropertyCollection()
        {
            List<Property> props = new List<Property>();

            props.Add(new Int32Property(PropertyNames.Radius, 2, 0, 200));

            return new PropertyCollection(props);
        }

        protected override ControlInfo OnCreateConfigUI(PropertyCollection props)
        {
            ControlInfo configUI = CreateDefaultConfigUI(props);

            // TODO: add units text property to slider?
            configUI.SetPropertyControlValue(PropertyNames.Radius, ControlInfoPropertyNames.DisplayName, PdnResources.GetString("BlurEffect.ConfigDialog.SliderLabel"));
            //aecg.SliderUnitsName = PdnResources.GetString("BlurEffect.ConfigDialog.SliderUnitsName");

            return configUI;
        }

        public static int[] CreateGaussianBlurRow(int amount)
        {
            int size = 1 + (amount * 2);
            int[] weights = new int[size];

            for (int i = 0; i <= amount; ++i)
            {
                // 1 + aa - aa + 2ai - ii
                weights[i] = 16 * (i + 1);
                weights[weights.Length - i - 1] = weights[i];
            }

            return weights;
        }

        [Obsolete("Do not use this method. It will be removed in a future release.")]
        public static int[][] CreateGaussianBlurMatrix(int amount)
        {
            int size = 1 + (amount * 2);
            int center = size / 2;
            int[][] weights = new int[size][];

            for (int i = 0; i < size; ++i)
            {
                weights[i] = new int[size];

                for (int j = 0; j < size; ++j)
                {
                    weights[i][j] = (int)(16 * Math.Sqrt(((j - center) * (j - center)) + ((i - center) * (i - center))));
                }
            }

            int max = 0;
            for (int i = 0; i < size; ++i)
            {
                for (int j = 0; j < size; ++j)
                {
                    if (weights[i][j] > max)
                    {
                        max = weights[i][j];
                    }
                }
            }

            for (int i = 0; i < size; ++i)
            {
                for (int j = 0; j < size; ++j)
                {
                    weights[i][j] = max - weights[i][j];
                }
            }

            return weights;
        }

        private int radius;

        protected override void OnSetRenderInfo(PropertyBasedEffectConfigToken newToken, RenderArgs dstArgs, RenderArgs srcArgs)
        {
            this.radius = newToken.GetProperty<Int32Property>(PropertyNames.Radius).Value;
            base.OnSetRenderInfo(newToken, dstArgs, srcArgs);
        }

        protected override unsafe void OnRender(Rectangle[] rois, int startIndex, int length)
        {
            if (this.radius == 0)
            {
                for (int ri = startIndex; ri < startIndex + length; ++ri)
                {
                    DstArgs.Surface.CopySurface(SrcArgs.Surface, rois[ri].Location, rois[ri]);
                }

                return;
            }

            Surface dst = DstArgs.Surface;
            Surface src = SrcArgs.Surface;

            int r = this.radius;
            int[] w = CreateGaussianBlurRow(r);
            int wlen = w.Length;

            int localStoreSize = wlen * 6 * sizeof(long);
            byte* localStore = stackalloc byte[localStoreSize];
            byte* p = localStore;

            long* waSums = (long*)p;
            p += wlen * sizeof(long);

            long* wcSums = (long*)p;
            p += wlen * sizeof(long);

            long* aSums = (long*)p;
            p += wlen * sizeof(long);

            long* bSums = (long*)p;
            p += wlen * sizeof(long);

            long* gSums = (long*)p;
            p += wlen * sizeof(long);

            long* rSums = (long*)p;
            p += wlen * sizeof(long);

            ulong arraysLength = (ulong)(sizeof(long) * wlen);

            for (int ri = startIndex; ri < startIndex + length; ++ri)
            {
                Rectangle rect = rois[ri];

                if (rect.Height >= 1 && rect.Width >= 1)
                {
                    for (int y = rect.Top; y < rect.Bottom; ++y)
                    {
                        Memory.SetToZero(localStore, (ulong)localStoreSize);

                        long waSum = 0;
                        long wcSum = 0;
                        long aSum = 0;
                        long bSum = 0;
                        long gSum = 0;
                        long rSum = 0;

                        ColorBgra* dstPtr = dst.GetPointAddressUnchecked(rect.Left, y);

                        for (int wx = 0; wx < wlen; ++wx)
                        {
                            int srcX = rect.Left + wx - r;
                            waSums[wx] = 0;
                            wcSums[wx] = 0;
                            aSums[wx] = 0;
                            bSums[wx] = 0;
                            gSums[wx] = 0;
                            rSums[wx] = 0;

                            if (srcX >= 0 && srcX < src.Width)
                            {
                                for (int wy = 0; wy < wlen; ++wy)
                                {
                                    int srcY = y + wy - r;

                                    if (srcY >= 0 && srcY < src.Height)
                                    {
                                        ColorBgra c = src.GetPointUnchecked(srcX, srcY);
                                        int wp = w[wy];

                                        waSums[wx] += wp;
                                        wp *= c.A + (c.A >> 7);
                                        wcSums[wx] += wp;
                                        wp >>= 8;

                                        aSums[wx] += wp * c.A;
                                        bSums[wx] += wp * c.B;
                                        gSums[wx] += wp * c.G;
                                        rSums[wx] += wp * c.R;
                                    }
                                }

                                int wwx = w[wx];
                                waSum += wwx * waSums[wx];
                                wcSum += wwx * wcSums[wx];
                                aSum += wwx * aSums[wx];
                                bSum += wwx * bSums[wx];
                                gSum += wwx * gSums[wx];
                                rSum += wwx * rSums[wx];
                            }
                        }

                        wcSum >>= 8;

                        if (waSum == 0 || wcSum == 0)
                        {
                            dstPtr->Bgra = 0;
                        }
                        else
                        {
                            int alpha = (int)(aSum / waSum);
                            int blue = (int)(bSum / wcSum);
                            int green = (int)(gSum / wcSum);
                            int red = (int)(rSum / wcSum);

                            dstPtr->Bgra = ColorBgra.BgraToUInt32(blue, green, red, alpha);
                        }

                        ++dstPtr;

                        for (int x = rect.Left + 1; x < rect.Right; ++x)
                        {
                            for (int i = 0; i < wlen - 1; ++i)
                            {
                                waSums[i] = waSums[i + 1];
                                wcSums[i] = wcSums[i + 1];
                                aSums[i] = aSums[i + 1];
                                bSums[i] = bSums[i + 1];
                                gSums[i] = gSums[i + 1];
                                rSums[i] = rSums[i + 1];
                            }

                            waSum = 0;
                            wcSum = 0;
                            aSum = 0;
                            bSum = 0;
                            gSum = 0;
                            rSum = 0;

                            int wx;
                            for (wx = 0; wx < wlen - 1; ++wx)
                            {
                                long wwx = (long)w[wx];
                                waSum += wwx * waSums[wx];
                                wcSum += wwx * wcSums[wx];
                                aSum += wwx * aSums[wx];
                                bSum += wwx * bSums[wx];
                                gSum += wwx * gSums[wx];
                                rSum += wwx * rSums[wx];
                            }

                            wx = wlen - 1;

                            waSums[wx] = 0;
                            wcSums[wx] = 0;
                            aSums[wx] = 0;
                            bSums[wx] = 0;
                            gSums[wx] = 0;
                            rSums[wx] = 0;

                            int srcX = x + wx - r;

                            if (srcX >= 0 && srcX < src.Width)
                            {
                                for (int wy = 0; wy < wlen; ++wy)
                                {
                                    int srcY = y + wy - r;

                                    if (srcY >= 0 && srcY < src.Height)
                                    {
                                        ColorBgra c = src.GetPointUnchecked(srcX, srcY);
                                        int wp = w[wy];

                                        waSums[wx] += wp;
                                        wp *= c.A + (c.A >> 7);
                                        wcSums[wx] += wp;
                                        wp >>= 8;

                                        aSums[wx] += wp * (long)c.A;
                                        bSums[wx] += wp * (long)c.B;
                                        gSums[wx] += wp * (long)c.G;
                                        rSums[wx] += wp * (long)c.R;
                                    }
                                }

                                int wr = w[wx];
                                waSum += (long)wr * waSums[wx];
                                wcSum += (long)wr * wcSums[wx];
                                aSum += (long)wr * aSums[wx];
                                bSum += (long)wr * bSums[wx];
                                gSum += (long)wr * gSums[wx];
                                rSum += (long)wr * rSums[wx];
                            }

                            wcSum >>= 8;

                            if (waSum == 0 || wcSum == 0)
                            {
                                dstPtr->Bgra = 0;
                            }
                            else
                            {
                                int alpha = (int)(aSum / waSum);
                                int blue = (int)(bSum / wcSum);
                                int green = (int)(gSum / wcSum);
                                int red = (int)(rSum / wcSum);

                                dstPtr->Bgra = ColorBgra.BgraToUInt32(blue, green, red, alpha);
                            }

                            ++dstPtr;
                        }
                    }
                }
            }
        }
    }
}
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