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C# / CSharp Open Source » GUI » Paint.net 
Paint.net » PaintDotNet » Effects » SrgbUtility.cs
/////////////////////////////////////////////////////////////////////////////////
// Paint.NET                                                                   //
// Copyright (C) dotPDN LLC, Rick Brewster, Tom Jackson, and contributors.     //
// Portions Copyright (C) Microsoft Corporation. All Rights Reserved.          //
// See src/Resources/Files/License.txt for full licensing and attribution      //
// details.                                                                    //
// .                                                                           //
/////////////////////////////////////////////////////////////////////////////////

// Copyright (c) 2007, 2008 Ed Harvey 
//
// MIT License: http://www.opensource.org/licenses/mit-license.php
//
// Permission is hereby granted, free of charge, to any person obtaining a copy 
// of this software and associated documentation files (the "Software"), to deal 
// in the Software without restriction, including without limitation the rights 
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
// copies of the Software, and to permit persons to whom the Software is 
// furnished to do so, subject to the following conditions: 
//
// The above copyright notice and this permission notice shall be included in 
// all copies or substantial portions of the Software. 
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
// THE SOFTWARE. 
//

using System;

namespace PaintDotNet.Effects{
    internal static class SrgbUtility
    {
        // pre-calculated array of linear intensity for 8bit values
        private static double[] linearIntensity;

        static SrgbUtility()
        {
            linearIntensity = new double[256];

            for (int i = 0; i <= 255; i++)
            {
                double x = i / 255d;
                linearIntensity[i] = ToLinear(x);
            }
        }

        public static double ToSrgb(double linearLevel)
        {
            System.Diagnostics.Debug.Assert((linearLevel >= 0d && linearLevel <= 1d), "level is out of range 0-1");
            const double power = 1d / 2.4d;
            if (linearLevel <= 0.0031308d)
            {
                return 12.92d * linearLevel;
            }
            else
            {
                double result = (1.055d * Math.Pow(linearLevel, power)) - 0.055d;
                return result;
            }
        }

        public static double ToSrgbClamped(double linearLevel)
        {
            double result = (linearLevel < 0d) ? 0d : (linearLevel > 1d) ? 1d : ToSrgb(linearLevel);
            return result;
        }

        public static double ToLinear(byte srgbLevel)
        {
            return linearIntensity[srgbLevel];
        }

        public static double ToLinear(double srgbLevel)
        {
            double Y;
            const double factor1 = 1d / 12.92d;
            const double factor2 = 1d / 1.055d;

            if (srgbLevel <= 0.04045d)
            {
                Y = srgbLevel * factor1;
            }
            else
            {
                Y = Math.Pow(((srgbLevel + 0.055d) * factor2), 2.4d);
            }

            return Y;
        }
    }
}
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