ISurfaceDraw.cs :  » GUI » Paint.net » PaintDotNet » C# / CSharp Open Source

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C# / CSharp Open Source » GUI » Paint.net 
Paint.net » PaintDotNet » ISurfaceDraw.cs
/////////////////////////////////////////////////////////////////////////////////
// Paint.NET                                                                   //
// Copyright (C) dotPDN LLC, Rick Brewster, Tom Jackson, and contributors.     //
// Portions Copyright (C) Microsoft Corporation. All Rights Reserved.          //
// See src/Resources/Files/License.txt for full licensing and attribution      //
// details.                                                                    //
// .                                                                           //
/////////////////////////////////////////////////////////////////////////////////

using System;

namespace PaintDotNet{
    /// <summary>
    /// Provides a standard interface for allowing an object to draw itself on to a given Surface.
    /// </summary>
    public interface ISurfaceDraw
    {
        /// <summary>
        /// Draws the object on to the given Surface.
        /// </summary>
        /// <param name="dst">The Surface to draw to.</param>
        void Draw(Surface dst);

        /// <summary>
        /// Draws the object on to the given Surface after passing each pixel through
        /// the given pixel operation as in: dst = pixelOp(dst, src)
        /// </summary>
        /// <param name="dst">The Surface to draw to.</param>
        /// <param name="pixelOp">The pixelOp to use for rendering.</param>
        void Draw(Surface dst, IPixelOp pixelOp);

        /// <summary>
        /// Draws the object on to the given Surface starting at the given (x,y) offset.
        /// </summary>
        /// <param name="g">The Surface to draw to.</param>
        /// <param name="transformX">The value to be added to every X coordinate that is used for drawing.</param>
        /// <param name="transformY">The value to be added to every Y coordinate that is used for drawing.</param>
        void Draw(Surface dst, int tX, int tY);


        /// <summary>
        /// Draws the object on to the given Surface starting at the given (x,y) offset after
        /// passing each pixel through the given pixel operation as in: dst = pixelOp(dst, src)
        /// </summary>
        /// <param name="g">The Surface to draw to.</param>
        /// <param name="transformX">The value to be added to every X coordinate that is used for drawing.</param>
        /// <param name="transformY">The value to be added to every Y coordinate that is used for drawing.</param>
        void Draw(Surface dst, int tX, int tY, IPixelOp pixelOp);
    }
}
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