Network.cs :  » GUI » Paint.net » PaintDotNet » SystemLayer » C# / CSharp Open Source

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C# / CSharp Open Source » GUI » Paint.net 
Paint.net » PaintDotNet » SystemLayer » Network.cs
/////////////////////////////////////////////////////////////////////////////////
// Paint.NET                                                                   //
// Copyright (C) dotPDN LLC, Rick Brewster, Tom Jackson, and contributors.     //
// Portions Copyright (C) Microsoft Corporation. All Rights Reserved.          //
// See src/Resources/Files/License.txt for full licensing and attribution      //
// details.                                                                    //
// .                                                                           //
/////////////////////////////////////////////////////////////////////////////////

using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Runtime.InteropServices;

namespace PaintDotNet.SystemLayer{
    public static class Network
    {
        internal class ProxyInfo
        {
            private bool autoDetect;
            private string autoConfigUrl;
            private string proxy;
            private string proxyBypass;

            /*
            public bool AutoDetect
            {
                get
                {
                    return this.autoDetect;
                }
            }

            public string AutoConfigUrl
            {
                get
                {
                    return this.autoConfigUrl;
                }
            }
             * */

            public string Proxy
            {
                get
                {
                    return this.proxy;
                }
            }

            /*
            public string ProxyBypass
            {
                get
                {
                    return this.proxyBypass;
                }
            }
             * */

            internal ProxyInfo(bool autoDetect, string autoConfigUrl, string proxy, string proxyBypass)
            {
                this.autoDetect = autoDetect;
                this.autoConfigUrl = autoConfigUrl;
                this.proxy = proxy;
                this.proxyBypass = proxyBypass;
            }
        }

        internal static bool GetProxyDetails(out ProxyInfo proxyInfo)
        {
            NativeStructs.WINHTTP_CURRENT_USER_IE_PROXY_CONFIG proxyConfig = new NativeStructs.WINHTTP_CURRENT_USER_IE_PROXY_CONFIG();
            bool result = SafeNativeMethods.WinHttpGetIEProxyConfigForCurrentUser(ref proxyConfig);

            bool autoDetect;
            string autoConfigUrl;
            string proxy;
            string proxyBypass;

            if (result)
            {
                autoDetect = proxyConfig.fAutoDetect;
                autoConfigUrl = Marshal.PtrToStringUni(proxyConfig.lpszAutoConfigUrl);
                proxy = Marshal.PtrToStringUni(proxyConfig.lpszProxy);
                proxyBypass = Marshal.PtrToStringUni(proxyConfig.lpszProxyBypass);

                if (proxyConfig.lpszAutoConfigUrl != IntPtr.Zero)
                {
                    SafeNativeMethods.GlobalFree(proxyConfig.lpszAutoConfigUrl);
                    proxyConfig.lpszAutoConfigUrl = IntPtr.Zero;
                }

                if (proxyConfig.lpszProxy != IntPtr.Zero)
                {
                    SafeNativeMethods.GlobalFree(proxyConfig.lpszProxy);
                    proxyConfig.lpszProxy = IntPtr.Zero;
                }

                if (proxyConfig.lpszProxyBypass != IntPtr.Zero)
                {
                    SafeNativeMethods.GlobalFree(proxyConfig.lpszProxyBypass);
                    proxyConfig.lpszProxyBypass = IntPtr.Zero;
                }
            }
            else
            {
                autoDetect = false;
                autoConfigUrl = null;
                proxy = null;
                proxyBypass = null;
            }

            proxyInfo = new ProxyInfo(autoDetect, autoConfigUrl, proxy, proxyBypass);
            return result;
        }

        /// <summary>
        /// Returns a list of proxies that should be usable to get access to Internet URI's.
        /// </summary>
        /// <returns>An array of WebProxy instances. A null value at any array location indicates to use no proxy.</returns>
        public static WebProxy[] GetProxyList()
        {
            List<WebProxy> proxies = new List<WebProxy>();

            // Get the IE-supplied proxy settings
            ProxyInfo info;
            bool result = GetProxyDetails(out info);

            if (result)
            {
                WebProxy proxy;
                
                try
                {
                    proxy = new WebProxy(info.Proxy);
                }

                catch (Exception)
                {
                    proxy = null;
                }

                if (proxy != null)
                {
                    // We will add the proxy twice. First, with the default credentials for the logged-in user. Second, with no credentials.
                    WebProxy proxyWithCreds = new WebProxy(info.Proxy);
                    proxyWithCreds.Credentials = CredentialCache.DefaultCredentials;
                    proxies.Add(proxyWithCreds);
                    proxies.Add(proxy);
                }
            }

            // No proxy is the lowest priority
            proxies.Add(null);

            return proxies.ToArray();
        }
    }
}
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