ISvgRenderer.cs :  » GUI » SharpVectorGraphics » SharpVectors » Dom » Svg » Rendering » C# / CSharp Open Source

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C# / CSharp Open Source » GUI » SharpVectorGraphics 
SharpVectorGraphics » SharpVectors » Dom » Svg » Rendering » ISvgRenderer.cs
using System;
using System.Xml;
using System.Drawing;

using SharpVectors.Dom.Svg;

namespace SharpVectors.Dom.Svg.Rendering{

  public delegate void RenderEvent(RectangleF updatedRect);
  
  /// <summary>
  /// Defines the interface required by a renderer to render the SVG DOM.
  /// </summary>
  /// <remarks>
  /// The <see cref="ISvgRenderer">ISvgRenderer</see> is used to render
  /// a <see cref="SvgElement">SvgElement</see> object onto a bitmap.
  /// During the rendering process, it will also generate
  /// <see cref="RenderingNode">RenderingNode</see> objects for each
  /// <see cref="XmlElement">XmlElement</see> object in the DOM tree to
  /// assist in the rendering.
  /// </remarks>
    /// <developer>kevin@kevlindev.com</developer>
    /// <completed>0</completed>
  public interface ISvgRenderer
  {
        /// <summary>
        /// The window that is being rendered to.
        /// </summary>
    ISvgWindow Window
    {
      get;
      set;
    }
    
    /// <summary>
    /// Creates a <see cref="RenderingNode">RenderingNode</see> for
    /// <c>node</c> so that it may be rendered.
    /// </summary>
    /// <param name="node">
    /// The <see cref="XmlEleemnt">XmlElement</see> object for which
    /// the <see cref="RenderingNode">RenderingNode</see> object is
    /// created.
    /// </param>
    /// <returns>
    /// A new <see cref="RenderingNode">RenderingNode</see> object
    /// which can be used to render <c>node</c>.
    /// </returns>
    RenderingNode GetRenderingNode(
      ISvgElement node);
    
        /// <summary>
        /// Creates a new <see cref="ISvgRenderer">ISvgRenderer</see> object.
        /// This method is not used.
        /// </summary>
    ISvgRenderer GetRenderer();
    
    /// <summary>
    /// Renders an <see cref="SvgElement">SvgElement</see> object onto a
    /// bitmap and returns that bitmap.
    /// </summary>
    /// <param name="node">
    /// The SvgElement object to be rendered.
    /// </param>
    /// <returns>
    /// A bitmap with <c>node</c> rendered onto it.
    /// </returns>
    Bitmap Render(
      ISvgElement node);
    
    /// <summary>
    /// Renders an <see cref="SvgDocument">SvgDocument</see> object onto
    /// a bitmap and returns that bitmap.
    /// </summary>
    /// <param name="node">
    /// The SvgDocument object to be rendered.
    /// </param>
    /// <returns>
    /// A bitmap with <c>node</c> rendered onto it.
    /// </returns>
    Bitmap Render(
      ISvgDocument node);

    /// <summary>
    /// Controls the rendering of the document.  
    /// </summary>
    RectangleF InvalidRect 
    {
      get; set;           
    }

    /// <summary>
    /// Allows you to establish or add to the existing invalidation rectangle
    /// </summary>
    /// <param name="rect"></param>
    void InvalidateRect(RectangleF rect);
    

    /// <summary>
    /// Event Delegate to report when the SVG renderer does it's work.
    /// </summary>
    RenderEvent OnRender 
    {
      get; set;     
    }
  }
}
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