TreeModel.cs :  » GUI » TreeViewAdv » Aga » Controls » Tree » C# / CSharp Open Source

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C# / CSharp Open Source » GUI » TreeViewAdv 
TreeViewAdv » Aga » Controls » Tree » TreeModel.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.ObjectModel;

namespace Aga.Controls.Tree{
  /// <summary>
  /// Provides a simple ready to use implementation of <see cref="ITreeModel"/>. Warning: this class is not optimized 
  /// to work with big amount of data. In this case create you own implementation of <c>ITreeModel</c>, and pay attention
  /// on GetChildren and IsLeaf methods.
  /// </summary>
  public class TreeModel : ITreeModel
  {
    private Node _root;
    public Node Root
    {
      get { return _root; }
    }

    public Collection<Node> Nodes
    {
      get { return _root.Nodes; }
    }

    public TreeModel()
    {
      _root = new Node();
      _root.Model = this;
    }

    public TreePath GetPath(Node node)
    {
      if (node == _root)
        return TreePath.Empty;
      else
      {
        Stack<object> stack = new Stack<object>();
        while (node != _root)
        {
          stack.Push(node);
          node = node.Parent;
        }
        return new TreePath(stack.ToArray());
      }
    }

    public Node FindNode(TreePath path)
    {
      if (path.IsEmpty())
        return _root;
      else
        return FindNode(_root, path, 0);
    }

    private Node FindNode(Node root, TreePath path, int level)
    {
      foreach (Node node in root.Nodes)
        if (node == path.FullPath[level])
        {
          if (level == path.FullPath.Length - 1)
            return node;
          else
            return FindNode(node, path, level + 1);
        }
      return null;
    }

    #region ITreeModel Members

    public System.Collections.IEnumerable GetChildren(TreePath treePath)
    {
      Node node = FindNode(treePath);
      if (node != null)
        foreach (Node n in node.Nodes)
          yield return n;
      else
        yield break;
    }

    public bool IsLeaf(TreePath treePath)
    {
      Node node = FindNode(treePath);
      if (node != null)
        return node.IsLeaf;
      else
        throw new ArgumentException("treePath");
    }

    public event EventHandler<TreeModelEventArgs> NodesChanged;
    internal void OnNodesChanged(TreeModelEventArgs args)
    {
      if (NodesChanged != null)
        NodesChanged(this, args);
    }

    public event EventHandler<TreePathEventArgs> StructureChanged;
    public void OnStructureChanged(TreePathEventArgs args)
    {
      if (StructureChanged != null)
        StructureChanged(this, args);
    }

    public event EventHandler<TreeModelEventArgs> NodesInserted;
    internal void OnNodeInserted(Node parent, int index, Node node)
    {
      if (NodesInserted != null)
      {
        TreeModelEventArgs args = new TreeModelEventArgs(GetPath(parent), new int[] { index }, new object[] { node });
        NodesInserted(this, args);
      }

    }

    public event EventHandler<TreeModelEventArgs> NodesRemoved;
    internal void OnNodeRemoved(Node parent, int index, Node node)
    {
      if (NodesRemoved != null)
      {
        TreeModelEventArgs args = new TreeModelEventArgs(GetPath(parent), new int[] { index }, new object[] { node });
        NodesRemoved(this, args);
      }
    }

    #endregion
  }
}
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