IParser.cs :  » Game » Balder » Fireball » Syntax » SyntaxDocumentParsers » C# / CSharp Open Source

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C# / CSharp Open Source » Game » Balder 
Balder » Fireball » Syntax » SyntaxDocumentParsers » IParser.cs
using System;
using Fireball.Syntax;

namespace Fireball.Syntax.SyntaxDocumentParsers{

  /// <summary>
  /// Parser interface.
  /// Implement this interface if you want to create your own parser.
  /// </summary>
  public interface IParser
  {
    /// <summary>
    /// Gets or Sets the Document object for this parser
    /// </summary>
    SyntaxDocument Document
    {
      get;
      set;
    }
    /// <summary>
    /// Gets or Sets the Language for this parser
    /// </summary>
    Language Language 
    {
      get;
      set;
    }

    string Separators
    {
      get;
      set;
    }

    /// <summary>
    /// Initializes the parser with a spcified SyntaxFile
    /// </summary>
    /// <param name="SyntaxFile">Filename of the SyntaxFile that should be used</param>
    void Init(string SyntaxFile);

    ///// <summary>
    ///// 
    ///// </summary>
    ///// <param name="SyntaxFile"></param>
    ///// <param name="Separators"></param>
    //void Init(string SyntaxFile,string Separators);

    /// <summary>
    /// Initializes the parser with a spcified Language object
    /// </summary>
    /// <param name="Language">The Language object to assign to the parser</param>
    void Init(Language Language);

    /// <summary>
    /// Called by the SyntaxDocument object when a row should be parsed
    /// </summary>
    /// <param name="RowIndex">The row index in the document</param>
    /// <param name="ParseKeywords">true if keywords and operators should be parsed , false if only a segment parse should be performed</param>
    void ParseLine(int RowIndex,bool ParseKeywords);    
    /// <summary>
    /// Called by the SyntaxDocument object when a row must be preview parsed.
    /// </summary>
    /// <param name="RowIndex">Row index in the document</param>
    void ParsePreviewLine(int RowIndex);    
  }
}
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