MyGame.cs :  » Game » Balder » GettingStarted » C# / CSharp Open Source

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C# / CSharp Open Source » Game » Balder 
Balder » GettingStarted » MyGame.cs
using System.Windows.Media;
using Balder.Core;
using Balder.Core.Geometries;
using Balder.Core.Math;
using MatrixBalder.Core.Math.Matrix;

namespace GettingStarted{
  public class MyGame : Game
  {
    private Mesh _audi;
    private float _audiRotation;

    public override void Initialize()
    {
      // We set the background color for the display to black
      Display.BackgroundColor = Colors.Black;
      base.Initialize();
    }

    public override void LoadContent()
    {
      // Load the audi asset found in the assets folder.
      // One does not need to add the assets folder in the path, as this is implicit
      // All assets must be of type resource in the properties window in Visual Studio
      _audi = ContentManager.Load<Mesh>("audi.ASE");
      Scene.AddNode(_audi);

      // Set the camera to point at the Zero location in 3D space and its position to be a
      // bit from the car itself
      Camera.Target = Vector.Zero;
      Camera.Position = new Vector(0,-2,-10);

      base.LoadContent();
    }

    // The update method is called every frame
    public override void Update()
    {
      _audi.World = Matrix.CreateRotationY(_audiRotation);
      _audiRotation += 0.5f;

      base.Update();
    }
  }
}
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