Cell.cs :  » Game » DotNETris » KP » Tetris » C# / CSharp Open Source

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C# / CSharp Open Source » Game » DotNETris 
DotNETris » KP » Tetris » Cell.cs
// (c) 2005 kp@kp73.com

using System;

namespace KP.Tetris{
  /// <summary>
  /// Smallest element of the play area.
  /// </summary>
  public struct Cell
  {
    /// <summary>
    /// Is the cell occupied with a section of tetramino.
    /// </summary>
    bool m_isOccupied;

    /// <summary>
    /// The colour of the cell if occupied.
    /// </summary>
    Colour m_colour;

    /// <summary>
    /// Get or set if the cell is occupied with a section of tetramino.
    /// </summary>
    public bool IsOccupied 
    {
      get { return m_isOccupied; }
      set { m_isOccupied = value; }
    }

    /// <summary>
    /// Get or set the colour of the cell.
    /// </summary>
    public Colour CellColour 
    {
      get { return m_colour; }
      set { m_colour = value; }
    }

    /// <summary>
    /// Initialises a new instance of the Cell structure.
    /// </summary>
    /// <param name="cellOccupied">Is the cell occupied with a tetramino piece.</param>
    /// <param name="cellColour">The colour of the cell if occupied.</param>
    internal Cell(bool cellOccupied, Colour cellColour)
    {
      m_isOccupied = cellOccupied;
      m_colour = cellColour;
    }

    /// <summary>
    /// Returns a value indicating whether this instance is equal to a specified object.
    /// </summary>
    /// <param name="obj"></param>
    /// <returns></returns>
    public override bool Equals(object obj)
    {
      if (obj.GetType() != typeof(Cell)) return false;
      else
      {
        Cell c = (Cell)obj;
        return c.IsOccupied == this.IsOccupied && c.CellColour == this.CellColour;
      }
    }

    /// <summary>
    /// Returns a value indicating whether this instance is equal to a specified object
    /// </summary>
    /// <param name="c1"></param>
    /// <param name="c2"></param>
    /// <returns></returns>
    public static bool operator==(Cell c1, Cell c2)
    {
      return c1.Equals(c2);
    }

    /// <summary>
    /// Returns a value indicating whether this instance is not equal to a specified object
    /// </summary>
    /// <param name="c1"></param>
    /// <param name="c2"></param>
    /// <returns></returns>
    public static bool operator!=(Cell c1, Cell c2)
    {
      return !c1.Equals(c2);
    }

    /// <summary>
    /// Returns the hash code for this instance.
    /// </summary>
    /// <returns></returns>
    public override int GetHashCode()
    {
      return base.GetHashCode();
    }


  } // struct Cell

} // namespace KP.Tetris
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