Player.cs :  » Game » Killer-Instinct » KillerInstinct » DirectX » C# / CSharp Open Source

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C# / CSharp Open Source » Game » Killer Instinct 
Killer Instinct » KillerInstinct » DirectX » Player.cs
using System;
//using Microsoft.DirectX;
using Microsoft.DirectX.DirectPlay;
using KillerInstinct.Sprites;
using Global;
using Global.GlobalClass;

namespace KillerInstinct.DirectX{
  public class Player
  {
        private PlayerInformation   m_playerInfo = new PlayerInformation();
        private ConnectionStatus    m_status;
        private int                 m_id;
      private bool                m_isHost;
      private bool                m_isInvisible;
    private string        m_team;

        // DirectPlay player information
        public PlayerInformation Info
        {
            get
            { return m_playerInfo; }
            set
            { m_playerInfo = value; }
        }
        public enum ConnectionStatus
        {
            Connected,          // connected but only watching, not yet requested to join
            Disconnected,       // disconnected, this player won't exist soon
            Joined,             // connected AND joined the server
            Unknown             // uninitialized
        }
        public int Id
        {
            get
            { return m_id; }
            set
            { m_id = value; }
        }
        // is this player the host?
        public bool IsHost
        {
            get
            { return m_isHost; }
            set
            { m_isHost = value; }
        }
        // is this player visible to other players who are listing
        // the players of other servers?
        public bool IsInvisible
        {
            get
            { return m_isInvisible; }
            set
            { m_isInvisible = value; }
        }
        public string Name
        {
            get
            { return m_playerInfo.Name; }
            set
            { m_playerInfo.Name = value; }
        }
    public string Team
    {
      get
      { return m_team; }
      set
      { m_team = value; }
    }
    public ConnectionStatus Status
        {
            get
            { return m_status; }
            set
            { m_status = value; }
        }
    // CONSTRUCTOR
    public Player()
    {
            m_status = ConnectionStatus.Unknown;
    }
  }
}
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