using System;
using Microsoft.DirectX.DirectDraw;
using Global;
using Global.GlobalClass;
using KillerInstinct.DirectX;
namespace KillerInstinct.Sprites{
public class BackgroundClass : SpriteClass
{
public BackgroundClass(string file, float x, float y)
{
frame.Width = global.options.SCR_WIDTH;
frame.Height = global.options.SCR_HEIGHT;
framesCount = 1;
framesPerRow = 1;
layer = LAYER_BACKGROUND;
Init(file, CONST.COLORKEY_NO, x, y);
}
public override void Update()
{
}
public override void ReactToCollision(SpriteClass s)
{
}
}
}
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